Gunner Scott
Forum Guru
Hi all-
Well, I decided to do a bit of a write up on my ftf RB CG I am playing with my buddy Bob. Not sure how long this one will last but hopefully past at least 20 CG days. Then again who knows. So why RB when there are so many other CG's out there? Well, Bob and I at the beginning of the year did do Hell's Bridgehead and KGP, so we figured, lets do another great CG that is fun and balanced. So we decided on RB the best of the best indeed. Hells Bridgehead and KGP are great CG's in their own right and we will probably do another HB CG next year but RB we thought should be played again. We did try RB a few years back using Melvins House rules, but we both did not like those house rules, those house rules just seemed to really stick it to bothsides as far limiting FP and a very unfun CG experience. So with this CG, we are playing it straight up. And boy is it a blast.
So last week on the spur of the moment, we decided to give RB CGIII a go, which in itself was not a good idea for me as the Russians since I should have been more prudent in my set up and was not. It took me about 15 minutes to set up my Russians for the initial CG and the dice were rolling.
In the initial CG date, Bob attacked in force along my left flank (towards the commissar's House), at first I laughed at such a move, but after turn 1 I was crying. My Phone with 80mm melfed, my ATG in the chemists house melfed, my HMG in the Chemists house melfed, are you getting the idea? So instead of making him pay for such a bold move, Bob's Germans were able to overtake my guys and take the Commissar's House on Day 1. But the moral victory went to me, because even though I was down and out on my left flank, I did score a NMC on Bobs 10-3 leader, who proceeded to roll boxcars and a 5 dr, so the 10-3 was out of the game.I also managed to stuff his right flank attack and cause him a lot of casualties. So the first days butchers bill was pretty rough on bothsides, don't have the numbers infront of me at the moment.
my buys for the first day:
Two militia companies 3 points in reserve
1 70mm OBA
1 80mm OBA.
One militia company depleted and received no SW (I rolled a 4 and higher)
So today Bob rolled by and this time I had a week to prepare a better defense, Bob's attack was mainly out of the Commssar's house area and into the factorys as can be seen by the pics. I still burns me up that I lost the commissars house, so on this day, I through rockets and mortar OBA at it............with no real effect other then disrupting Bob's attack slightly. But to make up for my shoddy luck and generalship, I did manage to take out three Pz III's with MOL's. Gotta respect the MOL lol. But Bob has also done a number on my lads with me losing close to 12 squads so far. We are currently on turn 4 with Bob coming by wed. to finish up this CG date.
So far lots of whining from both Von Paulas and Chiewkov lol. But we are having a ton of fun.
Scott
Well, I decided to do a bit of a write up on my ftf RB CG I am playing with my buddy Bob. Not sure how long this one will last but hopefully past at least 20 CG days. Then again who knows. So why RB when there are so many other CG's out there? Well, Bob and I at the beginning of the year did do Hell's Bridgehead and KGP, so we figured, lets do another great CG that is fun and balanced. So we decided on RB the best of the best indeed. Hells Bridgehead and KGP are great CG's in their own right and we will probably do another HB CG next year but RB we thought should be played again. We did try RB a few years back using Melvins House rules, but we both did not like those house rules, those house rules just seemed to really stick it to bothsides as far limiting FP and a very unfun CG experience. So with this CG, we are playing it straight up. And boy is it a blast.
So last week on the spur of the moment, we decided to give RB CGIII a go, which in itself was not a good idea for me as the Russians since I should have been more prudent in my set up and was not. It took me about 15 minutes to set up my Russians for the initial CG and the dice were rolling.
In the initial CG date, Bob attacked in force along my left flank (towards the commissar's House), at first I laughed at such a move, but after turn 1 I was crying. My Phone with 80mm melfed, my ATG in the chemists house melfed, my HMG in the Chemists house melfed, are you getting the idea? So instead of making him pay for such a bold move, Bob's Germans were able to overtake my guys and take the Commissar's House on Day 1. But the moral victory went to me, because even though I was down and out on my left flank, I did score a NMC on Bobs 10-3 leader, who proceeded to roll boxcars and a 5 dr, so the 10-3 was out of the game.I also managed to stuff his right flank attack and cause him a lot of casualties. So the first days butchers bill was pretty rough on bothsides, don't have the numbers infront of me at the moment.
my buys for the first day:
Two militia companies 3 points in reserve
1 70mm OBA
1 80mm OBA.
One militia company depleted and received no SW (I rolled a 4 and higher)
So today Bob rolled by and this time I had a week to prepare a better defense, Bob's attack was mainly out of the Commssar's house area and into the factorys as can be seen by the pics. I still burns me up that I lost the commissars house, so on this day, I through rockets and mortar OBA at it............with no real effect other then disrupting Bob's attack slightly. But to make up for my shoddy luck and generalship, I did manage to take out three Pz III's with MOL's. Gotta respect the MOL lol. But Bob has also done a number on my lads with me losing close to 12 squads so far. We are currently on turn 4 with Bob coming by wed. to finish up this CG date.
So far lots of whining from both Von Paulas and Chiewkov lol. But we are having a ton of fun.
Scott