Gunner Scott
Forum Guru
Well, Bob and I decided to retry RB CG III with me once more taking the Russians. Question, should I start a new RB thread or continue with this one?
What is Rees ?You should consider giving Rees a try. I'm on day 4 of 5 day CG and it's a blast.
From the last DftB it's actually called Operation Turnscrew. It is a 5 date CG 1945 German vs. British. Lots of cool toys, interesting SSRs, relatively fluid despite its smallish size. Squad density is 20-30 per side.What is Rees ?
From the last DftB it's actually called Operation Turnscrew. It is a 5 date CG 1945 German vs. British. Lots of cool toys, interesting SSRs, relatively fluid despite its smallish size. Squad density is 20-30 per side.
Here are some threads related to it:
http://www.gamesquad.com/forums/index.php?threads/operation-turnscrew-rees.129187/
http://www.gamesquad.com/forums/index.php?threads/dispatches-from-bunker-operation-turnscrew-sniper-questions.130127/
I give this one 2 big thumbs up. I especially like that 2 fast players can finish a CG date in 5-8 hours.
I'm bringing it to ASLOK so you can check it out there (if you go). RGs are mix of elite/1st line for Brits and elite/2nd line/conscripts for Germans. I think the Sniper rule is innovative, playable, and makes a big impact on the game.Those two threads really did not tell us much about the rees CG other than it has errata so far for the sniper special rules. So my questions are what variety does this CG bring to the table? Are there alot of strange special rules? (the sniper I guess being one of them). What are the RG's like? Is this one of those CG's where your taking a hammer to a walnut IE a very strong attack vs a low quality (unit wise) defense?
Once more I think what many designers fail to understand is what makes RB such an enduring CG vs a CG that is loaded up with all kinds of wonky rules and really does not give either the attacker or defender much wiggle room to do more than either hunker down or grind out the attack. Great CG's are tough to design, thats why you only two great CG's RB and KGP. Both offer a wide range of both attacks and defenses that are lacking in CG's nowadays.
Lastly, the rees CG requires me to go and either piece together a printed out version of the map or go to kinkos or some printer to get the map printed out. This something I am not willing to do, on the other hand I am sure since DftB is buddy buddy with MMP, perhaps MMP could put an official version of the rees CG in one of their Journals. That I would than buy.
Scott