Day 14 turns 2(rus) 3 4 5
A day of incompetency, failed Observation plane, failed human waves and so much more. Well another 3 1/2 turns played on Saturday with lots the usual death and destruction that can only happen in a Stalingrad CG. So on Russian turn 2, I do get my OBA going for both my 70mm and 80mm. I put an OBA smoke on building GG22 (or whats left of it) and than put the 80mm OBA near the bread factory to slow down Bob's attack. The 80mm works wonderfully by immobilizing one stug and breaking up his attack towards the bread factory. The only bad thing to happen for the Russians in the Bread factory area was the loss of their T-70 which was in bypass of a couple of 548's in CC. Still, I was fairly strong in that area and with a couple of squads led by my commissar, managed to further cause the Germans some grief. Bob did try to shift more armor to support his attack into the Bread Factory area, but that really did not help. He really did not put a lot of strength behind his infantry attack and by turn 4 was withdrawing his guys off map top avoid further casualties.
The MVP for the game though has to go to Bob's 150mm OBA which ravaged my kill group and eliminating three MMG's with fire and rubbling. His 150mm caused the loss of close to 10 Russian Squads, especially my rooftop mortar units with a miracle whip around and a 1 accuracy dr. Even though his infantry attack was weak into the Bread factory, his OBA came out of the gates like hell itself onto my lads. Thankfully I caused enough losses on the Germans so as they could not really push the attack into the Bread Factory area.
In the middle of the RB map, Bob's Observation plane continues to screw him over, either the damn thing cant make its radio check, or if it does, Bob ends up rolling boxcars on its spotting check. I could have as the Russian player, converted the mistaken OBA attack to an FFE 1 but declined due to too many of my guys might end up in the blast area. So he just lost his SR instead and had to put a new one out on the map on the next turn. In the long factory, I felt this was my chance to try and evict the last of his guys from that factory, so I decided on launching a human wave. The human wave is pretty awesome if used in the Factory's, not only do you get the fanatic status but also a bump in your ML, so with 7ML guys, I am at ML 9 for my Human wave. Unfortunately, Bob had some heavy hitters HIPed near by and totally ripped my HW elements to shreds and to add insult to injury, most of my broken human wavers found themselves in Failure to rout situations. But there is the next turn and he cant kill everything.
The eastern flank is also turning out to be a sort of a disaster for my Russians, as I cant seem to dislodge his guys from building GG22, so I think I'm just going to have to wait until my engineers are up (I have engineers in reserve) and than I might be able to really corkscrew him out of building GG22.
So far losses for bothsides are horrendous, but more so for the Russians, the 150mm OBA and the failed HW really put the hurt on my boys. But the good news is, I have a ton more bodies to throw at the Germans on the next day. Casualties thus far are 23 Russian squads and I think 14 German squads with the Russians losing one of their 82mm Mortars along with a T-70 and one German stug immobilized. Gotta love RB, attacks, counter attacks, desperate last ditch defenses all in a typical RB CG day. No other CG can come close to such a great CG like RB that is for sure.
Scott