Hi all,
As a neophyte I'm struggling my way through the rulebook and playing the odd game via PbEM, and am really loving the game. I was wondering if there are sets of 'learning problems/puzzles' to teach better tactics (and rules comprehension). I envisage something like 'Go' puzzles, where you start with only a few pieces, in a pre defined position and try to achieve a very limited objective, probably over only a turn or two or even a few phases. For asl I imagine that'd be something like, use these three squads to take that building with the mg, or get this tank across a road controlled by an at gun. Problems, with suggested solutions, like this would be fun, but also great ways to learn tactics and some rules, without digging into a whole game.
As a neophyte I'm struggling my way through the rulebook and playing the odd game via PbEM, and am really loving the game. I was wondering if there are sets of 'learning problems/puzzles' to teach better tactics (and rules comprehension). I envisage something like 'Go' puzzles, where you start with only a few pieces, in a pre defined position and try to achieve a very limited objective, probably over only a turn or two or even a few phases. For asl I imagine that'd be something like, use these three squads to take that building with the mg, or get this tank across a road controlled by an at gun. Problems, with suggested solutions, like this would be fun, but also great ways to learn tactics and some rules, without digging into a whole game.