"Roger, there's a significant difference between what you can do with counters now and what you could do in 1980. The real revolution began in the early 1990s (ironically, one of the only good things that FGA ever did)."
That’s not what I meant. I know we CAN do a lot more with counters, but, WHO is doing it?
I pulled out some of my recent purchases of stuff released in the last few of years (trying to pull games from different companies):
-A World at War- same, 1970's looking counters
-A Fearful Slaughter-while there is some improvement, color wise, I see no "major" leaps forward.
-Dreadnaughts-like I said the AP counters of those ships are great, I give you this one
-Clash of Giants-same old boring 1970's counters
-Streets of Stalingrad-even this game, with all of its flash, has basically the same counters as the original version.
-AETO, some color, but most of it looks the same, but, this one is a toss up.
Is it just ASL you think needs and upgrade or counters in most war games?
I guess I just do not see the big "change" that you did in the 1990's as well as in today’s war games.
It seems to me that counters do not make the game. People are still playing ASL, Europa (talk about boring coutners), the old SPI classics, etc., because they are good games, not because of flash and flair.
End the end, IMHO, MMP has WAY too mant thing on their plates to even worry about this
(insert whatever AOO comment anyone wants to make here).
Peace
Roger