Pitman
Forum Guru
I have been playing ASL for quite some time now, and I think one thing is clear: between the two main ways of playing ASL, campaign games and standalone scenarios, campaign games truly are superior.
There are a number of reasons for this. The first and most obvious reason is that the maps are infinitely better--not only are you not playing on a tiny little half geo-board, but you are playing on a map designed to recreate the actual terrain. You can see Arnhem bridge, right there, on the map! It is not represented by a generic river board and 4 cardboard bridge counters.
The second reason is that you actually get to strategize. Campaign games have both breadth and depth that scenarios simply lack. You have to plan over space and you have to plan over time. There is no "how can I win on the last turn" mentality; you have to figure out how to win in the long haul.
A third reason is that you get more choice. You can select parts of your OB; you can enhance your forces to suit your particular strategy.
A fourth reason is that you have far more decision-making; you are forced far less by artificial SSR imposed events or constraints. There is no 3rd turn reinforcement that will always enter on a particular hex just in time to make taking building X more difficult. No--problems don't come up for you unless your opponent is crafty enough to make them come up. He doesn't get to rely on the scenario designer to bail him out.
There are just no two ways about it--campaign games are so superior to regular scenarios that the latter should be played far less. Grow some testes and commit yourself to playing the Man's Version of ASL!
There are a number of reasons for this. The first and most obvious reason is that the maps are infinitely better--not only are you not playing on a tiny little half geo-board, but you are playing on a map designed to recreate the actual terrain. You can see Arnhem bridge, right there, on the map! It is not represented by a generic river board and 4 cardboard bridge counters.
The second reason is that you actually get to strategize. Campaign games have both breadth and depth that scenarios simply lack. You have to plan over space and you have to plan over time. There is no "how can I win on the last turn" mentality; you have to figure out how to win in the long haul.
A third reason is that you get more choice. You can select parts of your OB; you can enhance your forces to suit your particular strategy.
A fourth reason is that you have far more decision-making; you are forced far less by artificial SSR imposed events or constraints. There is no 3rd turn reinforcement that will always enter on a particular hex just in time to make taking building X more difficult. No--problems don't come up for you unless your opponent is crafty enough to make them come up. He doesn't get to rely on the scenario designer to bail him out.
There are just no two ways about it--campaign games are so superior to regular scenarios that the latter should be played far less. Grow some testes and commit yourself to playing the Man's Version of ASL!