AZslim
Elder Member
These are good reasons for CG'sThe reason I prefer CG over scenarios...(besides the items Pitman notes)
- DICE - In any scenario, from 4 - 40 turns, one or two DR/dr rolls and/or series of DR/dr can turn the whole scenario upside down. In CG, because of of force purchases and RePh's a side can "heal" from those devastating DR/dr (or series of).
- POSITION - In the limited space/time of a single scenario, once your force is out of position it is almost impossible to recover.
- NO LOSE - Single scenarios tend to have 1, 2 at most, standard strategies for attack/defense. Very little variation for replay and if one departs from the established standards there is no way to win. While even the most scripted CG has exponentially more replayability than any single scenario.
Some downsides are:
The space to leave up game for long periods of time. VASL mitigates this, but some people do not like VASL.
One side usually has to take a beating for a while and that is hard to take for a long period of time, even though you still stand a good chance of winning the CG.
So many units on the board hurt my brain. Sometimes I like to play a small one so I don't have to think so hard...........I'm limited here.