I won as the ROK, but it was a very, very close thing. It went to the final half turn, and DFF from my last good order squad did just enough to prevent my opponent from exiting the required VC. I chose the 2 AT gun option, and I believe that if I had taken the 3 AT gun option, I would have lost, as I needed those extra 2 squads to delay the horde. I destroyed all of the NKPA AFVs, maybe more slowly than if I had the 3rd AT gun, but there is plenty of time. He did manage to exit a vehicle crew though, and I chased another all over the map before nailing it.
We did restart the scenario once though. The first time I sprung the ambush, I killed a T-34, made ROF, and then malf'd the AT gun. I followed that up by malf'ing the second AT gun on its first shot. We decided that it wasn't worth playing that out, so we just reset the ambush and went for take 2. FWIW, I placed an AT in Z3 and the other in BB6 with the intention of taking rear CA shots. MOL bearing squads on X5 or Y6 are effective against open topped SU-76s! Option 2 of the OB gives you 2 DCs for HB Heroes, and with no PAATC for being fanatic, squad advance into CC was the tactic of the day.
I think 204 is an unusual scenario, and I can understand that it will not appeal to everyone. To us it felt like 3 linked mini-scenarios. The ambush and destruction of the AFVs; the breakout of the NKPA from the valley; and a desperate delaying action of ROK troops trying to prevent the NKPA from making the exit points.
My defence of the ridge line around the valley was similar to that shown in the AAR. My NKPA opponent did not immediately rush forward but pushed squads up both sides of the valley as well as gently forward. He used a building with an upper level in MMG range of the ridge line as a good fire base, and a 60 MTR in P7 as suggested earlier in this thread.
The ROK problem is too many targets, separated targets. Units at level 0, particularly those with LMGs can interdict rout paths behind the foxholes, so they pose a threat. And, if you fire on the building and the squads up the sides of the valley, then you are not firing on those pushing up the middle.
At 8.5 turns this is a long scenario and even though the NKPA made a cautious start, there is still plenty of opportunity to make up time, once they have reduced the ROK defences a bit. In the early scenario I thought that I was winning easily having killed the convoy. My opponent probably persisted in trying to push the T-34s through for too long and when he did turn back to help the infantry, I got lucky with the bazooka. In the late scenario, I was convinced that I was losing, but somehow I managed to hang on.
On balance I enjoyed the scenario, although I know my opponent hated getting his AFVs trashed, and was looking very gloomy at that stage. And, I know that I hated seeing my infantry evaporate as I tried to pull back before being swamped, as I felt helpless. But, any scenario that goes to the wire with an even balance of luck and outrageous events can't be all bad in my book.
I can't see me playing it again though, as I suspect most playing's will have a lot of similarities. As JR said, that is the nature of the scenario.