kbluck
Member
I have some questions/suggestions about artillery.
1. Is it possible to cancel fire missions? If so, I can't figure out how to do it. If not, I think that's a major omission.
2. Volley fire seems to be at the sustained ROF. It would be cool to be able to call for fire at Max ROF for those "extreme" situations. If I remember correctly, 155mm can fire up to 4/min and 120mm mortars can fire up to 16/min for limited times.
3. Shouldn't "splash" be called 5 seconds prior to impact?
4. It would be very helpful if the impact footprint was visible *before* you click to assign a fire mission.
5. I understood that the Paladin system included integrated fire control on the vehicle, and thus individual tubes can fire missions independently of an FDC. In the game, they seem to require FDC support to fire. Also, isn't Paladin capable of direct fire? That would be handy in those unfortunate situations where the enemy has infiltrated into your rear.
6. It would be nice to be able to preplan "rolling" fire, i.e. to specify that subsequent volleys offset a certain angle and distance. Especially useful for attacking enemy in column and for covering your own advancing forces with smoke. Of course, this can be simulated with multiple missions, but that is a bit cumbersome, especially for AMC and TOT missions.
7. It would be nice to set an SOP for automatic displacement after firing missions, i.e. after n missions displace randomly 1000m to a new FP. This would be useful for all units, actually, something like "displace after remaining motionless for 5 minutes."
Thanks,
--- Kevin
1. Is it possible to cancel fire missions? If so, I can't figure out how to do it. If not, I think that's a major omission.
2. Volley fire seems to be at the sustained ROF. It would be cool to be able to call for fire at Max ROF for those "extreme" situations. If I remember correctly, 155mm can fire up to 4/min and 120mm mortars can fire up to 16/min for limited times.
3. Shouldn't "splash" be called 5 seconds prior to impact?
4. It would be very helpful if the impact footprint was visible *before* you click to assign a fire mission.
5. I understood that the Paladin system included integrated fire control on the vehicle, and thus individual tubes can fire missions independently of an FDC. In the game, they seem to require FDC support to fire. Also, isn't Paladin capable of direct fire? That would be handy in those unfortunate situations where the enemy has infiltrated into your rear.
6. It would be nice to be able to preplan "rolling" fire, i.e. to specify that subsequent volleys offset a certain angle and distance. Especially useful for attacking enemy in column and for covering your own advancing forces with smoke. Of course, this can be simulated with multiple missions, but that is a bit cumbersome, especially for AMC and TOT missions.
7. It would be nice to set an SOP for automatic displacement after firing missions, i.e. after n missions displace randomly 1000m to a new FP. This would be useful for all units, actually, something like "displace after remaining motionless for 5 minutes."
Thanks,
--- Kevin