Deltapooh
Member
- Joined
- Sep 2, 2002
- Messages
- 649
- Reaction score
- 1
- Location
- Closer than is safe for my enemies
- Country
I'm working on an article for BCT and ATF. It focuses on effective planning in the game. Topics to be included are as follows:
1. Principles of Combat
2. Definition of Risk and Gamble
3. Strength/weakness of infantry, helicopter, armor, etc
4. Action Tenets
5. Military Decision-Making Process Model (game tailored)
6. METT-TC
7. Steps for Mission Analysis (game tailored)
8. Analyzing the OPORD
9. Analyzing the Terrain
10. Developing COAs
11. Task Organization consideration
12. Planning Continuum
13. Rehearsals (focusing on breaching ops and passing one element through another.)
The ideal is to provide a more indepth explanation for planning in both games. I will taylor the article to gameplay, but use real world tactics. I've done the research and will begin writing the article soon. I just wanted to see if I forgot anything in the outline.
Any advice would be appreciated.
1. Principles of Combat
2. Definition of Risk and Gamble
3. Strength/weakness of infantry, helicopter, armor, etc
4. Action Tenets
5. Military Decision-Making Process Model (game tailored)
6. METT-TC
7. Steps for Mission Analysis (game tailored)
8. Analyzing the OPORD
9. Analyzing the Terrain
10. Developing COAs
11. Task Organization consideration
12. Planning Continuum
13. Rehearsals (focusing on breaching ops and passing one element through another.)
The ideal is to provide a more indepth explanation for planning in both games. I will taylor the article to gameplay, but use real world tactics. I've done the research and will begin writing the article soon. I just wanted to see if I forgot anything in the outline.
Any advice would be appreciated.