Armies of Oblivion

A_T_Great

Active Member
Joined
Oct 15, 2011
Messages
126
Likes
33
Points
28
Location
Maine
#1
I just got finished browsing through AOO. Another excellent product by MMP. I am glad they continued to add the second edition SASL rules in it.
 

Will Fleming

Active Member
Joined
Apr 22, 2003
Messages
4,120
Likes
313
Points
83
Location
Singapore
#2
Pretty happy with my buy. Fixed some map issues and the number of changed scenarios seems significant to me and is enough for me to take a look at the re-worked ones for my next few games.

On first thoughts, I think I like the BFP style "Fire" counters a bit better, but these from MMP certainly work as well. Doubt I will actually use either of them much however, but time will tell. BFP and new MMP counters are in my standard kit now.
 

JRKrejsa

Active Member
Joined
Sep 21, 2005
Messages
3,160
Likes
394
Points
83
Location
USA
#3
Pretty happy with my buy. Fixed some map issues and the number of changed scenarios seems significant to me and is enough for me to take a look at the re-worked ones for my next few games.

On first thoughts, I think I like the BFP style "Fire" counters a bit better, but these from MMP certainly work as well. Doubt I will actually use either of them much however, but time will tell. BFP and new MMP counters are in my standard kit now.
I didn’t know there would be scenarios changes. What got revised?
 

semenza

Active Member
Joined
Nov 21, 2005
Messages
563
Likes
49
Points
28
Location
Poplar Ridge , NY
#5
Pretty happy with my buy. Fixed some map issues and the number of changed scenarios seems significant to me and is enough for me to take a look at the re-worked ones for my next few games.

On first thoughts, I think I like the BFP style "Fire" counters a bit better, but these from MMP certainly work as well. Doubt I will actually use either of them much however, but time will tell. BFP and new MMP counters are in my standard kit now.

"Fire" counters?

Seth
 

jrv

Vare, legiones redde!
Joined
May 25, 2005
Messages
18,612
Likes
3,454
Points
163
Location
Teutoburger Wald
#7
The First Fire Inherent & First Fire SW are a boon. The First fire BMG, etc have too many possible combinations. If you could make a single counter that had electronics & leds in it so you could turn on/off indicators for individual weapons, that would be cool. I think the hardest part might be finding a suitable battery.

JR
 

hongkongwargamer

@HWargamer THE ASL TWITTER!!
Joined
Apr 4, 2013
Messages
5,054
Likes
1,970
Points
163
Location
17 hexes
#8
The First Fire Inherent & First Fire SW are a boon. The First fire BMG, etc have too many possible combinations. If you could make a single counter that had electronics & leds in it so you could turn on/off indicators for individual weapons, that would be cool. I think the hardest part might be finding a suitable battery.

JR
Or you can provide power remotely by induction.
 
Joined
Oct 22, 2017
Messages
455
Likes
201
Points
43
Location
Peoples Republic of California
#9
The First Fire Inherent & First Fire SW are a boon. The First fire BMG, etc have too many possible combinations. If you could make a single counter that had electronics & leds in it so you could turn on/off indicators for individual weapons, that would be cool. I think the hardest part might be finding a suitable battery.

JR
PVs
 

semenza

Active Member
Joined
Nov 21, 2005
Messages
563
Likes
49
Points
28
Location
Poplar Ridge , NY
#11
OK, so are there new counters in AOO for BMG, CMG, MA, AAMG, fired? If so are they purple on white?

I have the inherent / SW, and PF fired counters. And I have the color coded ones for vehicle armaments but I wish the ones for vehicles were purple on white instead of the color coding.

Seth
 

Vinnie

See Dummies in the index
Joined
Feb 9, 2005
Messages
17,537
Likes
1,298
Points
163
Location
Aberdeen , Scotland
Skype
vinnie296
#12
OK, so are there new counters in AOO for BMG, CMG, MA, AAMG, fired? If so are they purple on white?

I have the inherent / SW, and PF fired counters. And I have the color coded ones for vehicle armaments but I wish the ones for vehicles were purple on white instead of the color coding.

Seth
The MMP ones are purple on white. They look really good.
 

Spencer Armstrong

Canard de Guerre
Joined
Mar 7, 2009
Messages
8,204
Likes
1,068
Points
163
Location
Gainesville, FL
First name
Spencer
Skype
armstrong619
#16
The First Fire Inherent & First Fire SW are a boon. The First fire BMG, etc have too many possible combinations. If you could make a single counter that had electronics & leds in it so you could turn on/off indicators for individual weapons, that would be cool. I think the hardest part might be finding a suitable battery.

JR
Agreed completely. The vehicle ones work great in VASL (battery included) but they’re impractical in meatspace.
 
Joined
Oct 22, 2017
Messages
455
Likes
201
Points
43
Location
Peoples Republic of California
#18
OK, so are there new counters in AOO for BMG, CMG, MA, AAMG, fired? If so are they purple on white?

I have the inherent / SW, and PF fired counters. And I have the color coded ones for vehicle armaments but I wish the ones for vehicles were purple on white instead of the color coding.

Seth
OK, so are there new counters in AOO for BMG, CMG, MA, AAMG, fired? If so are they purple on white?

I have the inherent / SW, and PF fired counters. And I have the color coded ones for vehicle armaments but I wish the ones for vehicles were purple on white instead of the color coding.

Seth
clipped from Facebook 1539268166534.png