I hope you ASLers are still up for more Korea. The Tampa ASL Group is hard at work on Rally Point #17: Special Study II of the Korean War. Once we print this volume, we will have produced more Korean scenarios than MMP.
I must admit that I am somewhat surprised by the lack of discussion among ASLers regarding Forgotten War. I see it as a much more interesting theater of operations than say, Finland. I believe that not having Korean War components available in VASL has much to do with this.
Having now been involved in the playtest of twenty Korean War scenarios and the design of around thirty, I will say that there is a definite feel to Korean War scenarios. It requires a different mindset than that of WWII east or west front actions.
I can best sum up my general view of combat in Korea in one word. That word is "helplessness". Now that word alone does nothing to encourage players to play in Korea. But, as an experienced ASLer, you've got to recognize it and then adapt your thinking and playing style and your general preconceived notions about how to play ASL in order to truly enjoy and even more importantly - to win a scenario set in Korea. Play a daggone Korean War scenario! Get used to Korea. Then quit crying about Korea (and how bad your vagina hurts, Davis) and keep on playing in Korea until you understand how to deal with the unique tactical situations.
After playing one or two scenarios set in Korea, a player may very well lose badly and want to give up on playing Korean War scenarios altogether. But after twenty scenarios, the Tampa Group has adapted to the unique situations of combat in Korea and we now have a better understanding of the rules and how to win in Korea. While we are anxious to get back to WWII, we know that over the next few years players will develop a better understanding and appreciation for combat in Korea and that our efforts will have been part of that.