Are you sick of Korea already?

ibncalb

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Well said. Particularly the vagina pain line. You sound like me trying to convince people to play caves.
 

jrv

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Well said. Particularly the vagina pain line. You sound like me trying to convince people to play caves.
Caves and Korea both have the same problem IMHO, as do a number of other rules groups (beach landings, paratroops, aircraft, night, DTO, Goliaths, etc.). They require learning a fair amount of rules that once you complete the current scenario you probably won't use again for quite a while, and so will forget them and have to learn them all over again. Some players find that to be a good reason to avoid those rules groups. The effort isn't worth the gain in their view. I personally find that for the most part I retain the rules for the most part and only need a light brush-up to be able to play (EXC: FW IPM exceptions, hence we need a new counter).

JR
 

Mister T

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Caves and Korea both have the same problem IMHO, as do a number of other rules groups (beach landings, paratroops, aircraft, night, DTO, Goliaths, etc.). They require learning a fair amount of rules that once you complete the current scenario you probably won't use again for quite a while, and so will forget them and have to learn them all over again. Some players find that to be a good reason to avoid those rules groups. The effort isn't worth the gain in their view. I personally find that for the most part I retain the rules for the most part and only need a light brush-up to be able to play (EXC: FW IPM exceptions, hence we need a new counter).

JR
I would not put all these sets of rules in the same basket. PTO showed that it was possible to devise a set of elegant rules (yes, elegant :)) that were adopted by a lot of players as quasi-core rules (EXC: caves&seabourne assaults). Korea rules are not overly complex, the jury is still out whether they are fun to play. The Schwerpunkt release will be decisive in this regard.
 

Ray Woloszyn

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I personally find that for the most part I retain the rules for the most part and only need a light brush-up to be able to play. JR
Right, spoken like a Jewish scholar of the Tanak given your status as one of the "go to" guys for rules questions! :)
 

Justiciar

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I would not put all these sets of rules in the same basket. PTO showed that it was possible to devise a set of elegant rules (yes, elegant :)) that were adopted by a lot of players as quasi-core rules (EXC: caves&seabourne assaults). Korea rules are not overly complex, the jury is still out whether they are fun to play. The Schwerpunkt release will be decisive in this regard.
I do not think that the SP release will be the decisive factor. It will be wonderful to have these scenario published, don't get me wrong. But they will not decide the fate of FW.
 

Mister T

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I do not think that the SP release will be the decisive factor. It will be wonderful to have these scenario published, don't get me wrong. But they will not decide the fate of FW.
Given that there would be neither Friendly Fire nor DTF releases this year at ASLOK, i would expect this Schwerpunkt release to be high on the playing agenda. Unless of course MMP steals the show with a new product.
 

jrv

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Given that there would be neither Friendly Fire nor DTF releases this year at ASLOK, i would expect this Schwerpunkt release to be high on the playing agenda. Unless of course MMP steals the show with a new product.
Thunder stolen: PTOSK!

JR
 

MajorDomo

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Yep, tired of the Korean scenarios after playing about 50% of them.

Rich
 

Justiciar

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Given that there would be neither Friendly Fire nor DTF releases this year at ASLOK, i would expect this Schwerpunkt release to be high on the playing agenda. Unless of course MMP steals the show with a new product.
That may will be true...it does not make the release the "decisive" as to FW.
 

Yuri0352

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I'm certainly looking forward to scenarios involving the Royal Marine commandos, ROK marines, and the 'other', non-U.S. UN forces.
 

Gordon

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Missed a huge boat here, by not introducing Medic counters with FW. SMCs for "H Pierce", "T John", and "M Houlihan" would have been much appreciated.
 

'Ol Fezziwig

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Caves and Korea both have the same problem IMHO, as do a number of other rules groups (beach landings, paratroops, aircraft, night, DTO, Goliaths, etc.). They require learning a fair amount of rules that once you complete the current scenario you probably won't use again for quite a while, and so will forget them and have to learn them all over again. Some players find that to be a good reason to avoid those rules groups. The effort isn't worth the gain in their view. I personally find that for the most part I retain the rules for the most part and only need a light brush-up to be able to play (EXC: FW IPM exceptions, hence we need a new counter).

JR
8740
 

Gordon

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He's resting. Remarkable equine, the Norwegian Blue.

JR
'E's not pinin' for the fjords! 'E's passed on! This horse is no more! He has ceased to be! 'E's expired and gone to meet 'is maker! 'E's a stiff! Bereft of life, 'e rests in peace! 'Is metabolic processes are now 'istory! 'E's off the twig! 'E's kicked the bucket, 'e's shuffled off 'is mortal coil, run down the curtain and joined the bleedin' choir invisible!! THIS IS AN EX-HORSE!!
 

Tooz

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I am only getting started with Korea. I absolutely love the Steep Hills rules. I look forward to an ASL player doing a feature write up on the nuances of these rules. They have added new twists to this old game, and in my opinion of course, have brought in a more realistic approach to depicting fighting in mountains as opposed to hills. Seeing some higher mountain boards with higher levels would be interesting.
Then add slopes to these...
 
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