von Marwitz
Forum Guru
As I said, one other option would be to allow me to make my standing and playings private. You could report all you want, the system could rate me, but my playings would remain in the dark.
WRT reporting "friendly games": is there something in the system which limits the impact of playing the same person over and over? I would also add that anything where a player can input data himself or herself is subject to abuse. If this system is intended to be remotely accurate, not everyone should be able to enter pairings and playings. The system is only as good as the data put into it. Ask @Nadir_E what happened to the ASL players map when that was open.
Absent that, you not playing me is as much your loss as mine. I will regret it, but c'est la guerre. -- jim
Personally, I am also very careful with providing any personal data, so I can understand the wish to opt out.
For practical reasons, I think the best way to handle this would be an imaginary name for AREA purposes. That way, the ratings for other players can be generated but yours cannot be keyed to a person (except for those that know that you played particular people at particular tournaments).
As for friendly games:
The old AREA was by definintion tournament games only. The data to Bruno was provided by tournament directors. There were no 'friendly' games in AREA. This was one reason, why AREA was found to be very useful by many.
There has been some discussion some time ago when Aaron begun to work on the AREA follow-up which is now in hibernation whether to allow anyone to enter games to AREA or to allow 'friendly' games, too. The opinion was divided. I think it should be tournament games only with only tournament directors allowed to enter the data. I.e. a "closed" AREA approach.
That said, nothing speaks against an "open AREA" in parallel. For example ROAR data could be used for that or that of the ASL Scenario Archive. The Archive provides player ratings which are based on the ELO rating (also some chess guy that came up with that). Dave Ramsey just recently explained this to me.
IMHO the rating provided by the old "closed" AREA system were very meaningful if compared to the real experience of playing AREA-rated players. The ratings had substance. Normally, you can 'feel' (at least after a couple of games vs. the same opponent) if your oppenent is better or worse than you are. I found that this 'feeling' gained in my practical plays was reliably mirrored in the AREA-ratings. 100 points up or down in AREA could be 'felt' in practice. 200 points up or down marked a clear difference in skill level as I have found. More than that: Since AREA only considered tournament games, it was very probable that if you had 20 rated games for AREA that the particular player would have much more unrated games under his belt. This would indirectly eliminate some luck-factors that would develop in an "open-AREA" system.
I will elaborate: An open system where everyone can enter any game has numerous drawbacks if you want meaningful ratings which might be very helpful for tournament seeding.
Solitaire games could get in.
Some freaks might put in imaginary games that makes him look like the ASL grand-master.
Then we can gain more insight by comparing old AREA to the ratings of the ASL Scenario Archive. The old "closed" AREA's best players were all more or less known to the community. They played vs. many different players and very good ones at that which could be witnessed at tournaments. In the "open" ASL Scenario Archive ratings, where everyone can enter games, some of the highest rated players are people I have never heard of. That might not say that much, though. However, checking some Archive ratings of players, you can see that some of them played only two or three (i.e. few) different opponents. The effect is, that if you win 40 times against your (only) ASL buddy an lose 0 times, the Archive will rate you as an ASL-god (based on the ELO system) and your opponent as a total loser.
If both opponents are very bad players, only one of them yet worse than the other, the winner of these 40 games will find himself rated similarly like a Pleva because of a 40 to 0 win/loss record. But this winner up against Pleva and he would be trampled unnoticed. All the while the Archive would probably give Pleva a worse rating than our 'unknown' ASL-god. The former is beating the real ASL-sharks most of the time, but not as often as the latter 'unknown' guy beats his buddy. I do not see through the formulae in detail, but these seem to be my observations.
In sum, thus I am convinced that an "open AREA" and a "closed AREA" system are two different beasts. Each has its merit and value. But each serves a different purpose. They should, IMHO exist in parallel but not be mixed.
The great advantage of an "open AREA" concept is, that there are tens of thousands of games available to feed it with: From the ASL Scenario Archive and ROAR. But that data is of lesser quality than tournament-only TD-reported games. I will not go as far to say bullshit in = bullshit out with regard to the old adage when working with data, but it is to be kept in mind.
von Marwitz