von Marwitz
Forum Guru
AP172 Hickory Lickin' - AAR

NOTE:
In the above picture, the German Setup area (black dotted line) is incorrect. The onboard German units must set up SOUTH/EAST-of Hex Grains 46GG9-T2-53N0, i.e. NOT INCLUSIVE of the hexes of the dotted 'triangle'. This would make the setup area a bit smaller than we erroneously played it.
This scenario is another Andrew Rodgers design of Action Pack #16, which means that you are in for a close brawl with tough gut punches...
Set in Germany in October 1944, it pits the the attacking Americans vs. a mix of 548s and 447s with ample MGs that can dish out serious firepower against the GIs closing in on their 'castle' on the famously constricted board 46 town. Needless to say, to flush out the 'castle', the Americans have yet more firepower and are supported by no less than 5 Shermans in this 5.5 Turn tournament-sized scenario, but they are burdened by their lesser Morale while 'sucking it up'.
I will complete this AAR step by step when I find the time...
von Marwitz

NOTE:
In the above picture, the German Setup area (black dotted line) is incorrect. The onboard German units must set up SOUTH/EAST-of Hex Grains 46GG9-T2-53N0, i.e. NOT INCLUSIVE of the hexes of the dotted 'triangle'. This would make the setup area a bit smaller than we erroneously played it.
This scenario is another Andrew Rodgers design of Action Pack #16, which means that you are in for a close brawl with tough gut punches...
Set in Germany in October 1944, it pits the the attacking Americans vs. a mix of 548s and 447s with ample MGs that can dish out serious firepower against the GIs closing in on their 'castle' on the famously constricted board 46 town. Needless to say, to flush out the 'castle', the Americans have yet more firepower and are supported by no less than 5 Shermans in this 5.5 Turn tournament-sized scenario, but they are burdened by their lesser Morale while 'sucking it up'.
I will complete this AAR step by step when I find the time...
von Marwitz
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