ScottRomanowski
Forum Guru
1a
I don't like the chances of capturing building I6. There's not much cover, which restricts my attack avenue. Squeezing fifteen squads into the area from J4 to N2 and west is too cramped. So, I'm going to try for the other VC, capturing nine of the twelve other multi-hex buildings. A lot of my force entered at level 1, through Y3 or Y4. My turn 1 moves are all out of the defender's LOS, which let me move in leader-led stacks, and my units' advances retained concealment. I capture three undefended multi-hex buildings, but now the fighting begins.
1b
My opponent pulls two stacks back in the MPh (green arrows) and leaves the rest in place. I reveal the 9-2 and two LMG/458s in R4 and break a 458 in P5. It routs back to N6, and my opponent advances (white arrows) some units to cover his flanks. I'm puzzled by the stack in E8. Why didn't that move or advance?
2a
I scout with a HS and discover Q6 is dummy stack, and a ?457 in P7 strips concealment from another scout in R7. Things are too cramped to show moves and advances marked up with arrows. I push my attack stacks forward (each has two LMG/458 and a 9-2 or 9-1). All fire in the MPh, DFPh and AFPh is ineffective. I advance stacks adjacent to defenders, and hope the stone buildings will protect me in the PFPh, and won't protect him in the DFPh.
MPh:
End of turn:
2b
My opponent Preps from N4, O6, and O7, but only reveals and pins my 457 in O4. He skulks his other front-line units. My DFPh and his AFPh are ineffective too. He advances into three locations and eliminates my cxHS in P5, and both our squads eliminate the other in O5. O4 is locked in Melee without any losses.
MPh:
End of turn:
3a
My 9-2 stack breaks the squad that eliminated my HS in P5 in the PFPh. I inch forward in the center and push forward on the flanks. I needed to know what was approaching my right flank, so I tried to move a 7-0 in to N2. I discovered dummies, and the 7-0 rapidly backpedaled to the ?ATR/457 guarding that side in P3. My opponent places a FL to P7 from the LMG in O6, then later First Fires the squad manning it. That means it can't fire until the DFPh, unless something enters its Location, so I DT a DC/HS and place a DC in O6! Unfortunately, it only pins the LMG/457 there. 30FP+4 attacks aren't what they used to be! :-(
I take the broken unit in P5 prisoner, which gives me control of the building. I eliminate two squads in CC without loss (O4 and O6). I have control of 7 multi-hex buildings and need two more. I have two more turns to capture them, which I think will be enough. I'm puzzled about one thing through -- what are the units in E8, I6, and J8 waiting for? They're not dummies -- I've found all six ? counters. Neither tank has moved, and they only have 8FP so they won't get far in this congested, hilly village in the two Vichy Player Turns remaining.
As always, whenever I end a turn adjacent to several enemy units, I fear they'll stay and get several good rolls, and break my entire front line.
MPh:
End of turn:
I don't like the chances of capturing building I6. There's not much cover, which restricts my attack avenue. Squeezing fifteen squads into the area from J4 to N2 and west is too cramped. So, I'm going to try for the other VC, capturing nine of the twelve other multi-hex buildings. A lot of my force entered at level 1, through Y3 or Y4. My turn 1 moves are all out of the defender's LOS, which let me move in leader-led stacks, and my units' advances retained concealment. I capture three undefended multi-hex buildings, but now the fighting begins.
1b
My opponent pulls two stacks back in the MPh (green arrows) and leaves the rest in place. I reveal the 9-2 and two LMG/458s in R4 and break a 458 in P5. It routs back to N6, and my opponent advances (white arrows) some units to cover his flanks. I'm puzzled by the stack in E8. Why didn't that move or advance?
2a
I scout with a HS and discover Q6 is dummy stack, and a ?457 in P7 strips concealment from another scout in R7. Things are too cramped to show moves and advances marked up with arrows. I push my attack stacks forward (each has two LMG/458 and a 9-2 or 9-1). All fire in the MPh, DFPh and AFPh is ineffective. I advance stacks adjacent to defenders, and hope the stone buildings will protect me in the PFPh, and won't protect him in the DFPh.
MPh:
End of turn:
2b
My opponent Preps from N4, O6, and O7, but only reveals and pins my 457 in O4. He skulks his other front-line units. My DFPh and his AFPh are ineffective too. He advances into three locations and eliminates my cxHS in P5, and both our squads eliminate the other in O5. O4 is locked in Melee without any losses.
MPh:
End of turn:
3a
My 9-2 stack breaks the squad that eliminated my HS in P5 in the PFPh. I inch forward in the center and push forward on the flanks. I needed to know what was approaching my right flank, so I tried to move a 7-0 in to N2. I discovered dummies, and the 7-0 rapidly backpedaled to the ?ATR/457 guarding that side in P3. My opponent places a FL to P7 from the LMG in O6, then later First Fires the squad manning it. That means it can't fire until the DFPh, unless something enters its Location, so I DT a DC/HS and place a DC in O6! Unfortunately, it only pins the LMG/457 there. 30FP+4 attacks aren't what they used to be! :-(
I take the broken unit in P5 prisoner, which gives me control of the building. I eliminate two squads in CC without loss (O4 and O6). I have control of 7 multi-hex buildings and need two more. I have two more turns to capture them, which I think will be enough. I'm puzzled about one thing through -- what are the units in E8, I6, and J8 waiting for? They're not dummies -- I've found all six ? counters. Neither tank has moved, and they only have 8FP so they won't get far in this congested, hilly village in the two Vichy Player Turns remaining.
As always, whenever I end a turn adjacent to several enemy units, I fear they'll stay and get several good rolls, and break my entire front line.
MPh:
End of turn: