AP128 - Flight of Fancy - is there a trick or is it permanently Broken?

THE GOOD
novel idea of broken reinforcements
THE BAD
Too easy for a German win if the look at the VCs firstly
BALANCE
1.00 star(s)
ORIGINALITY
3.00 star(s)
FUN
1.00 star(s)
REPLAYABILITY
1.00 star(s)
COMPLEXITY
Average
PLAYER'S VERDICT

1 'Abysmal'

macrobo

King of Boxcars
Gold Supporting Member
Joined
Nov 5, 2005
Messages
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Location
Geelong Melbourne
First name
Rob
Country
llAustralia
Parent Module
Action Pack 13
Hi all

After the fantastic youtube of Dave Ramsey and Martin I dived into AP13 and one of their top recommends was this flight pf fancy
The appeal was the fact that reos enter broken (a new idea) and the new river board in play

Duncan and I launced into it but it seems a problem for British Victory from the Outset!

As quoted by Duncan (The German Victor)

"Actually I'll say now what I suspected from the outset. I think the scenario as published is broken. I couldn't say earlier as I wanted to prove it and to do so couldn't let you in on the plan. But having worked out that the British VP max is 16, and in reality 12 is more feasible (4 S of the river, very tough) the German tactic is obviously to get 17 or more VP S of the river, and it really isn't too hard. If the German plays for this I really don't know what the Brit can do about it - hence broken scenario. I know I got silly dice, (addition here by macrobo: the on board German delaying force rolled lethal and broke the entire company attacking up the edge of the river) but even so I don't reckon you could have done it. The sacrificial force doesn't have to be large to really slow down the Brits. The solution seems to me to be earlier entry of the Brit reos."

So Out there in ROAR 19 German wins to 7 British - how they won I do not know - now 20 German wins when I add it

Comments from the masses would be helpful!

Cheers

Rob
 
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