- Thread starter RandyT0001
- Start date

First Place - Kevin Meyer – “A Muddy, Moonless Night”

Second Place – David Garvin – “They Shall Not Sleep”

Third Place – Jon Halfin – “Four Days to Naples”

Congratulations to each one. Contrary to my original intent, I will not publish the scenarios in order to allow the designers to pursue further playtesting and potential publication by a third party publisher or MMP.

Thanks,

Ray - 480volt93@gmail.com

First Place - Kevin Meyer – “A Muddy, Moonless Night”

Second Place – David Garvin – “They Shall Not Sleep”

Third Place – Jon Halfin – “Four Days to Naples”

Congratulations to each one. Contrary to my original intent, I will not publish the scenarios in order to allow the designers to pursue further playtesting and potential publication by a third party publisher or MMP.

KRL, Jon H

....I am glad that we're given a chance to cover the items Pete noted in his comments before these are seen by everyone Rest assured, I have zero intention of submitting it to MMP or another TPP - so once the edits are made to address Pete's items he noted should be addressed - I will be posting up a scenario card here of the final result, for all. Give me about a week or so to handle the edits forst. As always, I'm glad for the feedback, and thanks for the chance to compete in this little shindig!

KRL, Jon H

KRL, Jon H

It would be nice to see all of the entries in one pdf to see what others have pulled

from the information provided. Allowing some time for the participants to

update the scenarios with the suggestions from Pete.

Thanks to Randy, Pete and his group of play testers for putting this together.

Kevin

It would be nice to see all of the entries in one pdf to see what others have pulled

from the information provided. Allowing some time for the participants to

update the scenarios with the suggestions from Pete.

Thanks to Randy, Pete and his group of play testers for putting this together.

Kevin

As promised, but it took about one extra week to get the edits in line. Here is the "finished" version for all. Please enjoy! If you do decide to try it out, I might appreciate a note on how you liked it if you get the chance.

my email for all things ASL - witchbottles at gmail dot com.

It was an enjoyable exercise putting one of these together under a time limit. .

Again, thanks to Zoltan for the graphics assistance on the scen card!.

KRL,

Jon H

As promised, but it took about one extra week to get the edits in line. Here is the "finished" version for all. Please enjoy! If you do decide to try it out, I might appreciate a note on how you liked it if you get the chance.

my email for all things ASL - witchbottles at gmail dot com.

It was an enjoyable exercise putting one of these together under a time limit. .

Again, thanks to Zoltan for the graphics assistance on the scen card!.

KRL,

Jon H

My Design Notes:

1. I wanted more than another ho-hum tourney scenario - although I think this one plays rapidly enough that it could be used in a tourney setting.

2. I wanted to avoid another seaborne assault scenario or river crossing scenario - there are plenty of those already, many are quite good scenarios. I do not think I could do better than those.

3. I wanted something to use a large number of boards, but be maintainable for setup, so the half board idea was the answer.

4. I wanted a scenario easily convertible to 3-players, there are not enough of them, and this one is, by splitting the allied forces.

5. I wanted a maneuvering game. both sides have to move, or they are going to lose. This is a game of moving, as the VCs testify.

KRL, Jon H

https://www.dropbox.com/s/loac2ri3198b9ck/MWT01-v2.021.pdf?dl=0

As promised, but it took about one extra week to get the edits in line. Here is the "finished" version for all. Please enjoy! If you do decide to try it out, I might appreciate a note on how you liked it if you get the chance.

my email for all things ASL - witchbottles at gmail dot com.

As promised, but it took about one extra week to get the edits in line. Here is the "finished" version for all. Please enjoy! If you do decide to try it out, I might appreciate a note on how you liked it if you get the chance.

my email for all things ASL - witchbottles at gmail dot com.

As promised, but it took about one extra week to get the edits in line. Here is the "finished" version for all. Please enjoy! If you do decide to try it out, I might appreciate a note on how you liked it if you get the chance.

my email for all things ASL - witchbottles at gmail dot com.

It was an enjoyable exercise putting one of these together under a time limit. .

Again, thanks to Zoltan for the graphics assistance on the scen card!.

KRL,

Jon H

Hey Jon!

Looks really interesting. Only one question; SSR3 states that Allied vehicle cannot enter a non-road hex at any time. Does this same prohibition extend to the Axis vehicles?

Cheers,

Mark