Neither am I, so could someone explain what exactly the big row is about in MMP's CSW folder? Obviously people are upset about something, but I can't really see what it is.Don't worry..be happy (you're not a CWB fan...)
I think they caught Perry and Youse swapping thongs again.Neither am I, so could someone explain what exactly the big row is about in MMP's CSW folder? Obviously people are upset about something, but I can't really see what it is.
The map issue=more space, which for some is an issue since absent recording/tearing down/re-setting up, leaving a game setup is the best option, but four RB-sized maps is a major space commitment.So some were pissed that the map is now four map sheets, the counters will be larger and that there is a second set of rules, changing the system (if you use the rules).
They are, but like many other gamers, , the system counters are rarely punched after a certain point because we have them Plano'ed already. Given the wonderful diversity of the counter palette (esp the CSA extensions!), merely larger counters could be seen as a minor issue. The issue, and I may be mistaken, is that the new system counters, while probably functionally the same or similiar, will not be the same as the existing ones. That would make mixing the two clunky.I agree with the space issue and as I stated on CSW, I am not wild about 5/8” counters….. (I had not even thought about system counters). But how would they not include system counters if the game is a stand alone game?
Absolutely, I think the fear may be of it creeping in to the system as a whole, which, with minor exceptions, has not been under siege as a 'broken' or 'in need of repair' system. It might well be an unfounded fear, but it is a legitimate concern for guys who've plugged along for 15 or so games.As far as the “extra” rules they did state they would be in addition to the system rules, so if the player wants to play the CWBS game he can or the “other” rules set (correct?).
Given past examples of certain guys' behaviour, it really didn't, though the complete lack of tact in dealing with the target audience is certainly appalling and, IMHuO, stupid, in dealing with potential/past/existing customers. Please note this behaviour is not from any MMP principle, but elements of the design/development team.This surprises you how? I was also a little surprised at the attitude. They had to have known this was gonna raise a stink and seemed unprepared for the backlash and (IMHO) were at least a little snotty…..
Well, I do bring my ASL hypersensitivity to my Gamers fix...Though I have to admit I had to at least chuckle as now maybe some of the Gamers people understand how we feel when the system is “messed with”……
That sort of defeats the whole purpose of the P# system doesn't it? I mean the reason to have it up on pre-order is to see if there is even a desire for the product BEFORE investing time and resources in development."I understand their stance on the ASL stuff. And honestly I would rather they put them up closer to actually shipping than have them out there for years. "
I agree! I would rather them be totally done with it before posting it......
That isn't how the P# works...the idea is that you don't make the commitment to the product until after you see that there is a market for said product. The problem is that the resources for getting to work on the product after the P# is hit are very limited...AND...relative to ASL...other products are easier and quicker to get to market so ASL keeps getting bumped down the que.In the short term it may seem like they are not working on ASL, but when stuff starts getting printed right after it hits the P# (as how it was suppose to run in the first place), people will quite pissing and moaning about games sitting with the P# met for years....
I don't think anyone would question the demand for any ASL product. In the case of ASL, they need to be further along the lines of The Gamers material and have a product ready to be sent to the printers the day it hits its target. It appears that is what they are attempting to do.That sort of defeats the whole purpose of the P# system doesn't it? I mean the reason to have it up on pre-order is to see if there is even a desire for the product BEFORE investing time and resources in development.
...shockingly, the 'new rules' are in the 'notes stage' ????? Doesn't bode well for a proper playtest prior to release...:hush:As far as the “extra” rules they did state they would be in addition to the system rules, so if the player wants to play the CWBS game he can or the “other” rules set (correct?).