WMurray
Member
Well, that was fun, I actually won one!
Here was my COA:
First, all the helicopters are loaded. I didn't have any load plan but to try to preserve unit integrity and get mortars landed in the LZ as soon as possible.
Then I have the jets fly ahead and kill all AQ and Taliban near the landing zones and where the landing force will have to come in. I have them take quite a few passes to do this.
Next these Apache helicopters overwatch the landing zone for protection:
D1 /D Platoon/A Company/3rd Btn/101 Avn
D2/D Platoon/A Company/3rd Btn/101 Avn
D1 /D Platoon/X Company/3rd Btn/101 Avn
D2/D Platoon/X Company/3rd Btn/101 Avn
W1/W Platoon/A Company/3rd Btn/101 Avn
W2/W Platoon/A Company/3rd Btn/101 Avn
Finally, these units unload in the closest LZ:
A Company/1-87/10th Mtn
1/A/1-87/10th Mtn
2/A/1-187/101 Air Assault
HQ/Mor Pl/1-87, HQ Team
A/Mor Pl/1-87, Mortar Platoon
2/2/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
1/2/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
3/1/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
HQ/1/A/1-87/10th Mtn, Air Assault, HQ Team
FS/1/A/1-87/10th Mtn, Air Assault, FS Team
A/Mor Plt/1-87 Dismounted 120 mm Mortar Team
B/Mor Plt/1-87 Dismounted 120 mm Mortar Team
C/Mor Plt/1-87 Dismounted 120 mm Mortar Team
FS/3/A/1-87/10th Mtn, Air Assault, FS Team
3/2/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
HQ/2/A/1-87/10th Mtn, Air Assault, HQ Team
FS/2/A/1-87/10th Mtn, Air Assault, HQ Team
2/1/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
1/1/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
2/2/A/1-187/101 Air Assault, Air Assault Fire Team
1/2/A/1-187/101 Air Assault, Air Assault Fire Team
HQ/A/1-87/10th Mtn, Air Assault, HQ Team
1/3/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
2/3/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
HQ/3/A/1-87/10th Mtn, Air Assault, HQ Team
3/3/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
3/1/A/1-187/101 Air Assault, Air Assault Fire Team
3/2/A/1-187/101 Air Assault, Air Assault Fire Team
HQ/2/A/1-187/101 Air Assault, HQ Team
FS/2/A/1-187/101 Air Assault, FS Team
2/1/A/1-187/101 Air Assault, Air Assault Fire Team
1/3/A/1-187/101 Air Assault, Air Assault Fire Team
3/3/A/1-187/101 Air Assault, Air Assault Fire Team
Then I win! The landed troops don’t even do any fighting or move to the battle positions!
See attached files for victory screen and AAR results.
P.S. I expect given the difficulty of Anaconda 1 (I haven't succeeded with that one yet) and Anaconda 2 (still working on it) that there is actually some bug or anomaly in the victory conditions that I have taken advantage of. Oh well, all's fair in love and war!
This may cause Curt some heartburn...a scenario won by a civilian... :clown: I expect they'll patch this to be harder soon!!
Here was my COA:
First, all the helicopters are loaded. I didn't have any load plan but to try to preserve unit integrity and get mortars landed in the LZ as soon as possible.
Then I have the jets fly ahead and kill all AQ and Taliban near the landing zones and where the landing force will have to come in. I have them take quite a few passes to do this.
Next these Apache helicopters overwatch the landing zone for protection:
D1 /D Platoon/A Company/3rd Btn/101 Avn
D2/D Platoon/A Company/3rd Btn/101 Avn
D1 /D Platoon/X Company/3rd Btn/101 Avn
D2/D Platoon/X Company/3rd Btn/101 Avn
W1/W Platoon/A Company/3rd Btn/101 Avn
W2/W Platoon/A Company/3rd Btn/101 Avn
Finally, these units unload in the closest LZ:
A Company/1-87/10th Mtn
1/A/1-87/10th Mtn
2/A/1-187/101 Air Assault
HQ/Mor Pl/1-87, HQ Team
A/Mor Pl/1-87, Mortar Platoon
2/2/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
1/2/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
3/1/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
HQ/1/A/1-87/10th Mtn, Air Assault, HQ Team
FS/1/A/1-87/10th Mtn, Air Assault, FS Team
A/Mor Plt/1-87 Dismounted 120 mm Mortar Team
B/Mor Plt/1-87 Dismounted 120 mm Mortar Team
C/Mor Plt/1-87 Dismounted 120 mm Mortar Team
FS/3/A/1-87/10th Mtn, Air Assault, FS Team
3/2/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
HQ/2/A/1-87/10th Mtn, Air Assault, HQ Team
FS/2/A/1-87/10th Mtn, Air Assault, HQ Team
2/1/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
1/1/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
2/2/A/1-187/101 Air Assault, Air Assault Fire Team
1/2/A/1-187/101 Air Assault, Air Assault Fire Team
HQ/A/1-87/10th Mtn, Air Assault, HQ Team
1/3/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
2/3/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
HQ/3/A/1-87/10th Mtn, Air Assault, HQ Team
3/3/A/1-87/10th Mtn, Air Assault, Air Assault Fire Team
3/1/A/1-187/101 Air Assault, Air Assault Fire Team
3/2/A/1-187/101 Air Assault, Air Assault Fire Team
HQ/2/A/1-187/101 Air Assault, HQ Team
FS/2/A/1-187/101 Air Assault, FS Team
2/1/A/1-187/101 Air Assault, Air Assault Fire Team
1/3/A/1-187/101 Air Assault, Air Assault Fire Team
3/3/A/1-187/101 Air Assault, Air Assault Fire Team
Then I win! The landed troops don’t even do any fighting or move to the battle positions!
See attached files for victory screen and AAR results.
P.S. I expect given the difficulty of Anaconda 1 (I haven't succeeded with that one yet) and Anaconda 2 (still working on it) that there is actually some bug or anomaly in the victory conditions that I have taken advantage of. Oh well, all's fair in love and war!
This may cause Curt some heartburn...a scenario won by a civilian... :clown: I expect they'll patch this to be harder soon!!