Alternative World War - mod for TOAWIII with Communist PO

Discussion in 'TOAW Scenario Design' started by Silvanski, Sep 30, 2006.

  1. Silvanski

    Silvanski TOAW Redux Dude

    968
    Jun 30, 2006
    South TX
    I defined the Communist (Soviet/Chinese) PO in Ben Turner's "Alternative World War" scenario, with some minor mods in the map and OOB.

    It's available in the downloads section here on SZO
     
  2. Silvanski

    Silvanski TOAW Redux Dude

    968
    Jun 30, 2006
    South TX
    Berlin, we've got a problem.

    :toilet: Mein Fuhrer! There's Ruskis out there, lots of them...:surprise:
    We might have to ask the loathed French for assistance :(
     
  3. Silvanski

    Silvanski TOAW Redux Dude

    968
    Jun 30, 2006
    South TX
    You'll find a "v1.1" in the downloads section.
    I ironed out some minor cracks.
     
  4. Silvanski

    Silvanski TOAW Redux Dude

    968
    Jun 30, 2006
    South TX
    v1.2 uploaded
    This should be the definitive version... unless I discover something grave I overlooked :nuts:
     
  5. jeff norton

    jeff norton New Member

    75
    Jan 10, 2004
    MD - You're not clea
    only thing I've seen is the Norwegian Inf DIV's -they seem more like Birgades than Divisions.

    Still preening thru it, and loving the larger format. Almost a Monster wargame of old...
     
  6. Silvanski

    Silvanski TOAW Redux Dude

    968
    Jun 30, 2006
    South TX
    That's the way they were -except for one unit- in the original scenario
     
  7. Ben Turner

    Ben Turner New Member

    Oct 27, 2002
    London
    Obviously it's a long time since I designed the scenario, but the Norwegian Army was a bit funny in this regard. The division was treated more like a corps, with units attached to it to suit a particular role rather than to fit a standardised model.

    For example;
    1st Division (Oslo): 3 Infantry Regiments, 1 cavalry regiment, 1 artillery regiment
    3rd Division (Kristiansand): 2 Infantry Regiments, 1 artillery battalion

    I assumed the Regiments were organised on a standard pattern, though I didn't really have any information on them.
     
  8. Ben Turner

    Ben Turner New Member

    Oct 27, 2002
    London
    Thanks. This bit;

    16 Infantry Regiments (each of HQ & 4 Bns.), 2 independent Rifle Bns., 3 partially mechanized Dragoon Regiments (each of HQ, 2 Horsed, 1 Motorized & 1 MG Sqns. + 1 Cyclist/Ski Coy.),

    is new information.
     
  9. Secadegas

    Secadegas Member

    678
    Mar 17, 2003
    Lisbon, Portugal
    Please check events as there are several out of order...

    i didn't make a list but if you want an example see which hex is setted as Gorky (important for Soviet surrender). I'm afraid you'll find it in the north Atlantic :surprise:

    If you need help with event editor please ring... (i'm not bad with it)
     
    Last edited: Oct 31, 2006
  10. Silvanski

    Silvanski TOAW Redux Dude

    968
    Jun 30, 2006
    South TX
    Thanks for pointing this out... I'll look into it.
    This calls for a v1.3

    I left events as they were in the original... maybe converting to TOAWIII messed them up?
     
    Last edited: Oct 31, 2006
  11. Ben Turner

    Ben Turner New Member

    Oct 27, 2002
    London
    Wow. Not sure how that happened.

    Of course, if the Allies are at Gorky, the Russians are in trouble anyway. This shouldn't break games in progress.
     
  12. Silvanski

    Silvanski TOAW Redux Dude

    968
    Jun 30, 2006
    South TX
    I'm gonna run through the events list
     
  13. Silvanski

    Silvanski TOAW Redux Dude

    968
    Jun 30, 2006
    South TX
    I found some mistakes in "withdraw army" events ... and the cause ... renaming of formations :argh:

    Fixed that... Am checking the fleets at the moment cuz there also seems to be a self-inflicted bug...
     
  14. Veers

    Veers New Member

    Mar 5, 2006
    Kelowna, BC
    The withdrawal failures are prolly do to the conversion to TOAW III, eh? So don't beat yourself up about it. :laugh:
     
  15. Silvanski

    Silvanski TOAW Redux Dude

    968
    Jun 30, 2006
    South TX
    ;) OK

    Things can get fixed... got most of it sorted... but this one puzzles me... (see piccie)
    New Allied ships come into service... OK...those are scheduled reinforcements... but also disbanding of US Armoured corps which haven't even appeared???
     
  16. Veers

    Veers New Member

    Mar 5, 2006
    Kelowna, BC
    It could be using the event for two different uses.
    ie. It is announcing that the replacements of new battleships has begun, while at the same time using the event to disband some units. Many designers couple their events so that no string is ever just 'news'. Course, this may not be the right explanation for this one in particular...
     
  17. Silvanski

    Silvanski TOAW Redux Dude

    968
    Jun 30, 2006
    South TX
    I'll leave it as it is and wait till I hear from Ben
     
  18. Ben Turner

    Ben Turner New Member

    Oct 27, 2002
    London
    The event is targetting the wrong unit. This happens when you add units to the middle of the OOB- sometimes the game doesn't update the events, which reference units not by their name but by their place in the OOB.

    Anyway, these events are supposed to target a series of naval disband units, such as "31.12.39a", which disbands (as you might expect) at the end of December 1939, reflecting the ships which were commissioned between the first turn of the scenario and the end of the year.

    Apologies, but I have to rant against myself here; there are so many things wrong with this scenario that I wouldn't even know where to start fixing them. From Silvanski's point of view, though, you'll want to figure out exactly which unit EVERY disband and withdraw event is supposed to target and ammend it accordingly. Otherwise the scenario is not even really playable.
     
  19. Silvanski

    Silvanski TOAW Redux Dude

    968
    Jun 30, 2006
    South TX
    Thanks for explaining the events about the naval units Ben.
    I understand more about the events editor... learning as I go along

    There's no need for self ranting Ben. It is a great "what-if" scenario and I'm having a blast figuring out how to fine-tune it

    I figured out the withdraw of each country.
    I added one withdrawal on Communist side. The Moldovan formation upon Allied capture of Chisinau reflecting a mutiny/coup which might as well have been possible...
    v1.3 is available in the downloads section

    v1.4 will include -among others- the naval disbandings you pointed out.
     
    Last edited: Nov 2, 2006

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