I am not entirely sure if your purpose is simply to understand the game or to use it as a gunnery simulation. I am not entirely convinced by the logic that is being used here.
The Invincibles had a crew of regular sailors and director fire control, the AC’s were much more variable in crew quality (with quite a few reservists) and no director control. Also, according to the figures in Campbell, the 3BCS had a higher % of hits in proportion to rounds fired than any of the other groups identified (1/2 BCS, 5 BS, Remaining British BB’s, German BB’s, German BC’s). The gunnery of Invincible and Inflexible was reportedly poor in the first half hour at the Falklands but this was attributed to the amount of smoke generated when steaming flat out and being disadvantaged by the wind direction. The German BC’s similarly performed poorly for the first hour or so at Dogger Bank due to similar issues. After the first half hour of the Falklands battle their gunnery improved dramatically especially when they were on the lee side of the Germans.
To be fair, Campbell states that comparing % hit rates is rather superfluous due to the differing visibilities, ranges bearings and the like. However, it is somewhat disingenuous to down grade their shooting based upon good performance under battle conditions.
Probably the most meaningful comparison that you can make is that Scharnhorst and Gneisenau were crack gunnery units and were totally outclassed at the Falklands despite the phenomenal bravery and skill of their crews. If medium guns were ineffective against AC’s; then they would be of even more dubious value against BB’s.