ALL THINGS ALBANY 2018...2016 and 2017 carryover registrants

Steven Pleva

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Round 4
DB136 The Block on the Trail to Hell

ID Bid Points Japanese
A 1 Increase the American SAN to 4
B 1 Delete one LMG from the Japanese OB
C 1 Delete the DC from the Japanese OB
D 2 The two American OB given 3-4-8 are Fanatic
E 2 Add a 1-4-9 to the American OB
ID Bid Points American
A 1 Increase the Japanese SAN to 5
B 1 Replace the 8-0 with a 10-0 in the Japanese OB
C 1 Delete one DC from the American OB
D 2 The Japanese may use HIP for one additional squad-eq (and SMC/SW)
E 3 Add one 4-4-7 to the Japanese OB

DTF-4 Death to Fascism
ID Bid Points Axis
A X Add X SWPP to the Russian OB
X >= 0 in 0.5 increments
Any amount may be added to either group
Russian player's secret choice

ID Bid Points Russian
A X Add X SWPP to the Axis OB
X >= 0 in 0.5 increments
Any amount may be added to either group
Axis player's secret choice

FrF96 The Flying Circus
ID Bid Points German
A 1 Increase the Russian SAN to 3
B 1 Add one DC to the Russian OB
C 1 Add one LMG to the Russian OB
D 2 Add one 4-4-7 to the Russian OB
E 2 Replace the 8-0 with an 8-1 in the Russian OB
ID Bid Points Russian
A 1 Increase the German SAN to 4
B 1 Add four concealment counters to the German OB
C 2 Add one 2-4-8 to the main German OB
D 2 Delete one 4-4-7 from the Russian OB
E 2 Replace the LMG with a MMG in the German J5 group

HF4 Liehr Launches First
ID Bid Points American
A 1 Increase the German SAN to 4
B 1 Add one DC to the German OB
C 2 Add one 2-3-8 to the German OB
D 2 Replace two 4-6-7s with 5-4-8s in the German OB
E 3 Replace the 9-1 with a 9-2 in the German OB
ID Bid Points German
A 1 Increase the American SAN to 4
B 1 Add four concealment counters to the American at-start OB
C 2 Add one BAZ 45 to the American OB
D 2 Add one 3-4-7 to the American OB
E 3 Replace the 9-1 with a 9-2 in the American OB

OS-8 Toehold
ID Bid Points American
A 1 Increase the German SAN to 3
B 1 Add one DC to the German OB
C 1 Delete four concealment counters from the American OB
D 2 Replace two 5-4-6s with 5-3-6s in the American OB
E 3 Replace the 9-1 with a 9-2 in the German OB
ID Bid Points German
A 1 Increase the American SAN to 3
B 1 Delete one 3-8 LMG from the German OB
C 2 Replace two 5-4-6s with 6-6-6s in the American OB
D 2 Delete one 7-0 from the German OB
E 2 Replace the 8-0 with a 9-1 in the American OB

Round 5
DTF-7 Fast and Furious

ID Bid Points Polish
A X (Max 6) Subtract X SWPP from the Polish OB
X >= 0 up to a Maximum of 6 (X may be in 0.5 increments)

ID Bid Points German
A X Add X SWPP to the Polish OB
X >= 0 in 0.5 increments

FrF98 Amerikanskaya Suka
ID Bid Points German
A 1 Increase the Russian SAN to 3
B 1 Add one LMG to the Russian at-start OB
C 2 Replace the 7-0 with an 8-1 in the Russian OB
D 2 Delete one 4-6-7 from the German OB
E 2 Replace the MMG with a HMG in the Russian OB
ID Bid Points Russian
A 1 Increase the German SAN to 4
B 1 Delete the DC in the Russian OB
C 2 Add one 9-1 AL to the German Turn 1 reinforcements
D 2 Replace the 7-0 with an 8-1 in the German OB
E 3 Delete one 6-2-8 from the Russian OB

HF8 Fahrenheit 352
ID Bid Points German
A 1 Increase the American SAN to 4
B 1 Delete four concealment counters from the German OB
C 1 Add one DC to the American OB
D 2 Replace two 6-6-6s with 6-6-7s in the American OB
E 2 Replace one MMG with a HMG in the American OB
ID Bid Points American
A 1 Increase the German SAN to 4
B 1 Delete one DC from the American OB
C 2 Add one PSK to the German at-start OB
D 2 Delete one MMG from the American OB
E 2 Delete one BAZ 45 from the American OB

J186 Castles on the Horizon
ID Bid Points British
A 1 Increase the German SAN to 3
B 1 Add one LMG to the German OB
C 1 Add one 8-1 AL to the German OB
D 2 Replace two Pz IIIGs with Pz IIIHs
E 2 Delete one 4-5-7 from the British OB
ID Bid Points German
A 1 Increase the British SAN to 4
B 1 Add one LMG to the British at-start OB
C 1 In the VC change ">= 5" to ">= 6"
D 2 Add one ATR to the British at-start OB
E 2 Replace the 7-0 with a 9-1 in the British OB

OS-9 Walk the Walk
ID Bid Points American
A 1 Increase the German SAN to 4
B 1 Add one DC to the main German at-start OB
C 1 Replace one 5-4-6 with a 5-3-6 in the American OB
D 2 Replace the 9-1 with a 9-2 in the German OB
E 2 Add one 4-4-7 to the main German at-start OB
ID Bid Points German
A 1 Increase the American SAN to 4
B 1 Delete one 3-8 LMG from the German OB
C 1 Add four concealment counters to the American OB
D 2 Increase the American ELR to 3
E 2 In the Mission change ">= 12" to ">= 13"

Round 6
DTF-5 AK '44

ID Bid Points Partisan
A X Add X SWPP to the German OB
X >= 0 in 0.5 increments
Any amount may be added to either group
German player's secret choice

ID Bid Points German
A X Add X SWPP to the Partisan OB
X >= 0 in 0.5 increments
Any amount may be added to either group
Partisan player's secret choice

FrF95 Blood Red Snow
ID Bid Points German
A 1 Increase the Russian SAN to 3
B 1 Delete two AT Mine Factors from the German OB
C 2 Replace one HMG with a MMG in the German OB
D 2 Add one 4-4-7 to the Russian OB
E 2 Replace the 8-1 with a 9-2 in the Russian OB
ID Bid Points Russian
A 1 Increase the German SAN to 4
B 1 Add one DC to the German Pionier-Bataillon 672
C 2 In the Mission change ">= 5" to ">= 6"
D 2 Delete one 4-4-7 from the Russian OB
E 2 Replace the 9-1 with a 9-2 in the German OB

HF3 First Timers
ID Bid Points German
A 1 Increase the American SAN to 4
B 1 Delete four concealment counters from the German OB
C 1 Delete one LMG from the German OB
D 2 Add one 6-6-6 to the American OB
E 2 Replace the 9-1 with a 9-2 in the American OB
ID Bid Points American
A 1 Increase the German SAN to 4
B 1 Add one DC to the German OB
C 2 Replace the 7-0 with an 8-1 in the German OB
D 2 Replace two 4-4-7s with two 4-6-8s in the German OB
E 2 In the VC change ">= 13" to ">= 15"

Motor Pool
208 The Grist Mill

ID Bid Points American
A 1 Increase the North Korean SAN to 5
B 1 Add one LMG to the North Korean OB
C 1 Replace one 6-6-6 with a 5-4-6 in the American OB
D 2 Add one 4-4-7 to the North Korean OB
E 2 Add one 4-4-7 to the North Korean OB
ID Bid Points North Korean
A 1 Increase the American SAN to 4
B 1 Add three concealment counters to the American OB
C 1 Delete one LMG from the North Korean OB
D 2 Add one MMG to the American OB
E 2 Delete one 4-4-7 from the North Korean OB

RPT142 Commander for a Day
ID Bid Points American
A 1 Increase the North Korean SAN to 3
B 1 Add one LMG to the North Korean OB
C 2 Replace the 8-1 with a 7-0 in the American OB
D 2 Replace one 6-6-7 with a 6-6-6 in the American OB
E 3 Replace the 8-1 with a 9-2 in the North Korean OB
ID Bid Points North Korean
A 1 Increase the American SAN to 4
B 1 Add three concealment counters to the American OB
C 2 Add one 3-4-7 to the American OB
D 2 Replace one 6-2-8 with a 4-4-7 in the North Korean OB
E 2 Replace one 6-6-6 with a 6-6-7 in the American OB

RPT146 Plum Pudding Hill

ID Bid Points North Korean
A 1 Increase the British SAN to 3
B 1 Add one LMG to the British OB
C 1 Add one DC to the British OB
D 2 Replace the HMG with a MMG in the North Korean OB
E 2 Add a 2-4-8 to the British OB
ID Bid Points British
A 1 Increase the North Korean SAN to 4
B 1 Add 2 AT Mine Factors to the North Korean at-start OB
C 1 Delete SSR 4 (British are not Elite)
D 2 Replace the 8-0 with an 8-1 in the North Korean OB
E 2 Add a 2-4-8 to the North Korean Turn 1 reinforcements
 

Steven Pleva

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Note that for scenario DTF-3 True Grit that the Japanese have declared No Quarter. Primarily, this means that the Dutch will not surrender to the Japanese.
Cheers,
Steve
 

Gunner Scott

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Hi-

played FrF93 Wiener Walzer a couple of times and found it very tough on the Germans. I understand that these FrF and DTF scenarios are designed like suducko puzzles, so I guess it takes a few playings to understand the the path the designers want you to take in these scenarios. Played blizkrieg a couple of times and have no idea on how the Germans get past a wall of french tanks to get at the last few needed buildings.
 

Steven Pleva

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For FrF82 Riders on the Storm the following will be in effect: "Partisans can use Russian SW (ATR for the PIAT) until they are unconcealed, then replace with the proper British SW."

The intent is to not have concealed British colored SW possibly give away real stacks versus dummy stacks. This change, BTW, has been blessed by the designer...
Steve
 

Steven Pleva

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For scenario RPT146 Plum Pudding Hill use the following errata: "AT mines can set up anywhere on/between hexrows E and M. All other units and fortifications set up on/between hexrows E and M in hexes numbered < 7."
Steve
 

Michael R

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Please tell me the start and end times for the rounds of the main tournament on Friday, Saturday and Sunday.
 

Steven Pleva

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Please tell me the start and end times for the rounds of the main tournament on Friday, Saturday and Sunday.
8:30am for the morning rounds and 4:00pm for the evening rounds. Of course, sometimes the evening round starts early when I have two players done early...
Steve
 

Steven Pleva

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I've emailed everyone I think is attending. If you have not received an email, please let me know.
Thanks,
Steve
 

Michael R

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I know the procedure for five scenario choices in a round; eliminate two and rank the others as first, second and third choice. In the last round there are three choices. Do we eliminate one and rank the remaining two?
 

Steven Pleva

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I know the procedure for five scenario choices in a round; eliminate two and rank the others as first, second and third choice. In the last round there are three choices. Do we eliminate one and rank the remaining two?
Yes, that is correct...
Steve
 

Steven Pleva

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Note that for DTF-7 Fast and Furious the scenario card lists "PSW 232 (8 rad)". This is the VASL designation. The counter will just say "PSW 232".
Steve
 

Michael R

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I obtained the following information from the tournament web page:

ALBANY SPECIAL RULES
1- PLEVA OBA rule (includes radio rules)
2- Only one bog DR when AFV’s entering wire hexes
3- No AFV voluntary abandonment unless immobilized/out of gas
(EXC-HT’s and Carriers)
4- No kindling
5- Reverse motion is allowed
6-If ATTACKER declares CE and BFF attack simultaneously, the
DEFENDER can attempt DFF vs. the CE AFV based on the
preceding MP expenditure, before the ATTACKER can BFF.
7-For vehicular mounted FT TK attempt vs an enemy AFV the
following TK DRM apply:
Case A DRMs
Firer in Motion +2
Target in Motion +2
Concealed AFV +2
Regardless of the DRMs an Original DR of 2 is a Burn result and an Original DR of 3 is an Elim result if not already a Burn result.
8-MOL use versus empty hexes is NA

Can I please have #1 with more detail?
 

Steven Pleva

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Pleva OBA Rule – Every time you draw a red card (including the first red card), put it back along with another red card. The battery is never lost due to drawing two red cards. Extra card draw mechanics remain the same. Radios repair on a 1-2 and do not disable on a 6.
 

Jacometti

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Arrived in the hotel after a 2,000 km road trip mostly in Heavy Snow.

Currently pinned, CX and TI......but a one night RePh should help.

I mean Refit Phase, not whatever sick abbreviations are used by deplorables around here.
 
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