ALBANY 2019 DATES SET...THURSDAY 12/5-SUNDAY 12/8

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Lister-ines,

Mark your calendars for ALBANY 2019.

Thursday 12/5 will see open gaming that can count towards the
main tournament, like last year. Friday 12/6-Sunday 12/8 is the main tournament.

As mentioned at Albany last year, the player who travels the farthest to Albany
( using home address ) will get FREE registration.

Steve Pleva is working on something VERY SPECIAL for this year's tournament.
More on that as soon as it's available.

We hope to see you there

Joe Leoce
 

The Magnus

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Great, I plan to be there.

How do you define "farthest"? The one who's home address is the farthest from Wolf Road, or the one who spent the most kilometers getting there? Obviously the free registration fee does not pay for a detour via Seattle, but maybe via Chicago instead of NYC. Plus the "fame" from winning :).
 

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Scenario List:

Thursday Early Start (10am or earlier start)
AP140 Misty Morning Mayhem (German Turn 1 forces enter on South/East edges - hexes listed are correct)
D6 Draconian Measures
DB140 Beasts at Baruth (Modified Draw Procedure - see below)
FB 18 Red Banner Days
J91 The Sooner the Better
Thursday Mid Start (2pm or earlier start)
203 Hard Rok
DB149 Three Little Bridges
DTF6 Manificent Beasts of Prey
FT253 Axis and Allies
RPT167 Meatchoppers with Knives
Friday Morning
137 Italian Brothers
AP138 Red Horse Recon
DB147 Bandits and Bolsheviks
FT266 A Fine Mess…
SV12 Trap by Mishap
Friday evening
AP142 The Closer
FT245 Ciao Cina
O15 Highland Frank
RPT150 Diggers at Chongju
CtR12 Bloodied at Wheeler
Saturday Morning
AP143 Late for Chow
FT230 Italian Behemoth
HS30 Good Shepherd
RPT121 Fireball!
CtR19 Pug-nacious
Saturday Evening
AP134 Death Takes A Toll
AP139 Emergency Surgery
J123 Charging Chaumont
FT239 Amored Probe at Sidi-Nsir
CtR16 Too Close for Comfort
Sunday
AP141 Currie's Favor (British enter on South/East edges)
FT200 Coconut K
HF4 Liehr Launches First
WO32 Corps Values
YASL Recon on the Logging Trail
Motor Pool
170 11th Company Counterattack
FT232 Heart of Darkness
Q6 Per L'Onore Di Roma
RPT164 Let's Shoot the S.O.B.'s

For DB140 Beasts at Baruth:
SSR2 modified draw procedure (which is done after the German secretly selects two AFVs):
Draw one from the following that are remaining: JgPz VI, PzKw VIb, PzJg III/IV, (3) PZ VG
Draw one from the following that are remaining: (2) Pz IVH, Pz IIIL, PzA III/IV SPA, (2) Sherman, (4) Dummy
 
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DrDeath

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In Joe's opening statement he states that Thursday is open gaming but "can" count towards the Main- as I recall Thursday was included in the Main last year but if you couldn't come until Friday you could catch up-

What's the scoop?
 

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Where/when was the unnumbered scenario 10597 published?
 

Steven Pleva

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In Joe's opening statement he states that Thursday is open gaming but "can" count towards the Main- as I recall Thursday was included in the Main last year but if you couldn't come until Friday you could catch up-

What's the scoop?
The Thursday games count. However, if you can't arrive until Friday then you could play Motor Pool scenarios to catch up to the field...
Steve
 

Steven Pleva

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Steve, what time should the "Friday Morning" slot get started?

Thanks.
8:30am, but I often have a few guys arriving throughout the morning. I do my best to pair guys up so there is a minimal amount of waiting...
Steve
 
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Steven Pleva

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For DB140 Beasts at Baruth, I will be using a modified draw procedure (which is done after the German secretly selects two AFVs):
I will draw one from the following that are remaining: JgPz VI, PzKw VIb, PzJg III/IV, (3) PZ VG
I will draw one from the following that are remaining: (2) Pz IVH, Pz IIIL, PzA III/IV SPA, (2) Sherman, (4) Dummy

Obviously, any AFV selected by the German is removed from that pool.

This should keep the draw luck somewhat average. Otherwise two Panthers or two Dummies would be too extreme.
Steve
 
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Bill Cirillo

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For DB140 Beasts at Baruth, I will be using a modified draw procedure:
I will draw one from the following: JgPz VI, PzKw VIb, PzJg III/IV, PZ VG
I will draw one from the following: Pz IVH, Pz IIIL, PzA III/IV SPA, Sherman, Dummy

This should keep the draw luck somewhat average. Otherwise two Panthers or two Dummies would be too extreme.
Steve
Steve,

I’m slightly confused by this message. SSR #2 specifies that the German player secretly chooses two AFV, which a large percentage of the time will likely be the JgPz VI and the PzKw VIb, and only then randomly selects two additional 5/8” chits from the draw pile. I agree that something needs to be done to reduce the uncertainty of the two random selections, but how does the above strategy fit in to the SSR #2 procedure?

Thanks.

Bill
 

Steven Pleva

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Steve,

I’m slightly confused by this message. SSR #2 specifies that the German player secretly chooses two AFV, which a large percentage of the time will likely be the JgPz VI and the PzKw VIb, and only then randomly selects two additional 5/8” chits from the draw pile. I agree that something needs to be done to reduce the uncertainty of the two random selections, but how does the above strategy fit in to the SSR #2 procedure?

Thanks.

Bill
Bill,
There are two parts to SSR2. First the German selects two AFVs. Then for the draw portion of the SSR my modified draw procedure is used. I will clarify the post above.
Thanks,
Steve
 

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I added a couple of errata to the scenario list in post 4 above. Also added the modified draw procedure for DB140.
Steve
 

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Working on the PBS now. Round 1 (Thursday) should be done by Monday. The rest will probably be done around Friday.
Steve
 

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First half of the PBS for this year. If you find a mistake, please let me know.
Thanks,
Steve

Round 1
AP140 Misty Morning Mayhem
ID Bid Points American
A 1 Increase the German SAN to 3
B 1 Replace one 6-6-7 with a 3-4-7 in the American OB (secret American choice)
C 2 Delete one 6-6-6 from the American OB (secret American choice)
D 2 All HIP units must be placed on board Concealed at the end of Game Turn 7
E 3 Increase the Game Length to 9.5 Turns
ID Bid Points German
A 1 Increase the American SAN to 3
B 1 Add four Concealment counters to any one American OB group
C 2 Add one BAZ to Company A or C which set up on board 54 or 71
D 2 In the VC change "<= 59" to "<=53"
E 3 Delete one Pz VG from the German OB

D6 Draconian Measures
ID Bid Points Russian
A 1 Increase the German SAN to 4
B 1 Add one 9-1 AL to the German Turn 2 reinforcements
C 2 Add one 4-4-7 to the German at start OB
D 2 The German may change VC option at the start of Game Turn 3
E 3 Delete one T-34/M43 from the Russian OB
ID Bid Points German
A 1 Increase the Russian SAN to 6
B 1 Add one LMG to the Russian at start OB
C 2 Add one 4-4-7 to the Russian at start OB
D 2 Add one Fortified Build Location to the Russian at start OB
E 3 Replace the Russian 9-1 with a 10-2

DB140 Beasts at Baruth
ID Bid Points German
A 1 Increase the Russian SAN to 4
B 1 Delete three Concealment counters from the German OB
C 2 Add one MMG to the Russian at start OB
D 2 Add one 4-4-7 to the Russian at start OB
E 3 Replace the 9-1 with a 10-2 in the Russian at start OB
ID Bid Points Russian
A 1 Increase the German SAN to 5
B 1 Add four Concealment counters to the German OB
C 2 Add three -1 Labor counters that the German places on Rail Cars (SSR2)
D 2 Replace one MMG with a HMG in the German OB
E 3 Delete one T-34/85 from the Russian OB

FB18 Red Banner Days
ID Bid Points Axis
A 1 Increase the Russian SAN to 5
B 1 Add one ATR to the Russian OB
C 2 In the VC after "Axis amass" change "<= 26" to "<=28"
D 2 Replace one MMG with a HMG in the Russian OB
E 3 Replace one MMG with a 0.50cal HMG in the Russian OB
ID Bid Points Russian
A 1 Increase the Axis SAN to 5
B 1 Add three concealment counters to the Hungarian OB
C 2 In the VC change ">= 12" to ">= 14"
D 2 Add one 4-6-7 to the German infantry OB
E 3 Add one Pz IVH to the German AFV group

J91 The Sooner the Better
ID Bid Points Commonwealth
A 1 Increase the German SAN to 4
B 1 Add one LMG to the German at start OB
C 2 In the VC change "40" to "45"
D 2 Add one 4-6-8 to the German at start OB
E 2 Add two 8-1 AL to the German Turn 1 reinforcements
ID Bid Points German
A 1 Increase the Commonwealth SAN to 4
B 1 Add one 2-4-8 to the Post R32 Commonwealth OB
C 2 Add one 8-1 AL and one 9-1 AL to the Commonwealth 1st RTR
D 2 Add one 4-5-8 to the Post R33 Commonwealth OB
E 3 Delete one Pz IIIG from the German OB

203 Hard ROK
ID Bid Points South Korean
A 1 Increase North Korean SAN to 5
B 1 Add one 8-1 AL to the North Korean OB
C 1 Add one DC to the North Korean OB
D 2 Delete one 2-2-7 from the South Korean board 23 OB
E 3 Add one 4-5-8 to the North Korean OB
ID Bid Points North Korean
A 1 Increase South Korean SAN to 4
B 1 Add six Concealment counters to the South Korean OB
C 2 Add one 4-4-7 to the South Korean OB (South Korean secret choice)
D 2 Delete one 4-5-8 from the North Korean OB
E 3 Delete one SU-76M from the North Korean OB

DB149 Three Little Bridges
ID Bid Points German
A 1 Increase the British SAN to 4
B 1 Delete four Concealment counters from the German at start OB
C 2 Delete one MMG from the German at start OB
D 2 Delete one 4-4-7 from the German at start OB
E 3 Replace one 9-1 with a 10-2 in the British OB (secret British choice)
ID Bid Points British
A 1 Increase the German SAN to 6
B 1 Add one LMG to the German at start OB
C 2 Replace one 2.0cm FlaK 38 with a 3.7cm FlaK 43 in the German OB
D 2 Add one 4-4-7 to the German at start OB
E 3 Replace one MMG with a HMG in the German at start OB

DTF6 Magnificent Beasts of Prey
ID Bid Points German
A X Delete X SWPP from the German OB
X >= 0 in 0.5 increments
Max bid = 8


ID Bid Points Russian
A X Delete X SWPP from the Russian OB
X >= 0 in 0.5 increments
Max bid = 12


FT253 Axis and Allies
ID Bid Points Axis
A 1 Increase the Allies SAN to 3
B 1 Delete two Concealment counters from both Axis infantry groups
C 2 Add one MMG to the American OB
D 2 Replace the SMV M42 75/18 with a Lince SC in the Axis OB
E 3 Replace one 8-1 with a 10-2 in the American OB
ID Bid Points Allies
A 1 Increase the Axis SAN to 5
B 1 Add one 3-8 LMG to either Axis infantry group (secret Axis choice)
C 2 In SSR 3 replace "HIP for one MMC" with "HIP for two MMC"
D 2 Add one 4-6-7 to the German infantry OB
E 3 Add one SMV M42 75/18 to the Axis AFV OB

RPT167 Meatchoppers with Knives
ID Bid Points United Nations
A 1 Increase the CPVA SAN to 4
B 1 Delete one LMG from the OUNC at start OB
C 2 Add one 4-3-7 to the CPVA at start OB
D 2 Replace the 9-2 with a 9-1 in the OUNC OB
E 3 Delete one French 5-5-7 from the OUNC OB
ID Bid Points Communist Chinese
A 1 Increase the OUNC SAN to 5
B 1 Add one LMG to the OUNC at start OB
C 2 Delete one 4-3-7 from the CPVA OB
D 2 Add one MMG to the OUNC at start OB
E 3 Add one French 5-5-7 to the OUNC at start OB

Round 2
137 Italian Brothers
ID Bid Points Nationalist
A 1 Increase the Republican SAN to 5
B 1 Add four Concealment counters to the Republican board 6 OB
C 2 Replace two 3-4-7s with 3-4-6s in the Nationalist OB
D 2 Replace the 8-1 with a 7-0 in the Nationalist OB
E 3 Delete SSR 5
ID Bid Points Republican
A 1 Increase the Nationalist SAN to 3
B 1 Replace two 3-4-6s with 3-4-7s in the Nationalist OB
C 2 Delete one LMG from the Republican OB (secret Republican choice)
D 2 Add a dm MMG to the Nationalist OB
E 3 Delete one 4-3-7 from the Republican board 6 OB

AP138 Red Horse Recon
ID Bid Points German
A 1 Increase the American SAN to 4
B 1 Delete three Concealment counters from the German OB
C 2 Replace three 3-4-6s with 3-4-7s in the American OB
D 2 Replace one 5-4-8 with a 2-3-8 in the German OB
E 3 Replace the 8-1 with a 9-2 in the American OB
ID Bid Points American
A 1 Increase the German SAN to 5
B 1 Add four Concealment counters to the German OB
C 2 In the VC change "<= 26" to "<= 22"
D 2 Add one 2-4-7 to the German at start OB
E 3 Add one PSK to the German reinforcements

DB147 Bandits and Bolsheviks
ID Bid Points Ukrainian (UPA)
A 1 Increase the Russian SAN to 5
B 1 Delete the LMG(f) from the UPA OB
C 2 In the VC change ">= 5" to ">= 4"
D 2 Delete one 3-4-7 from the UPA OB
E 3 Delete one 5-3-7 from the UPA OB
ID Bid Points Russian
A 1 Increase the UPA SAN to 6
B 1 Add four Concealment counters to the UPA OB
C 2 Add one 3-4-7 to the UPA OB
D 2 Delete one 4-4-7 from the Russian NKVD OB
E 3 Delete one 6-2-8 from the Russian OB

FT266 A Fine Mess…
ID Bid Points German
A 1 Increase the French SAN to 4
B 1 Delete three Concealment counters from the German OB
C 2 Replace the 9-1 with a 9-2 in the French OB
D 2 Add one dm MMG to the French infantry OB
E 3 Add one 4-5-8 to the French infantry OB
ID Bid Points French
A 1 Increase the German SAN to 5
B 1 Add four Concealment counters to the German OB
C 2 Add three 1S Foxhole counters to the German OB
D 2 In the VC change ">= 7" to ">= 9"
E 2 Replace two 4-6-7s with 4-6-8s in the German OB

SV12 Trap by Mishap
ID Bid Points Axis
A 1 Increase the Russian SAN to 5
B 1 Add one DC to the Russian OB
C 2 Replace the 9-1 with a 9-2 in the Russian OB
D 2 In SSR 3 change "Two" to "One" (HIP)
E 3 Delete one 6-4-8 from the Finnish Turn 1 reinforcements
ID Bid Points Russian
A 1 Increase the Axis SAN to 5
B 1 Add three Concealment counters to the Axis at start OB
C 2 Add one 2-4-8 to the Axis at start OB
D 2 In the VC change ">= 4" to ">= 5"
E 3 Delete one 4-5-8 from the Russian OB

Round 3
AP142 The Closer
ID Bid Points Canadian
A 1 Increase the German SAN to 4
B 1 Add one 2-4-7 to the German Turn 1 reinforcements
C 2 Replace one Sherman V(a) with one Stuart V(a)
D 2 Replace the 9-1 with a 9-2 in the German OB
E 2 Replace one LMG with a MMG in the German Turn 1 reinforcements
ID Bid Points German
A 1 Increase the Canadian SAN to 5
B 1 Add four Concealment counters to the Canadian OB
C 2 Add one 4-5-7 to the Canadian OB
D 2 Replace one LMG with a MMG in the Canadian OB
E 2 Delete one 4-6-7 from the German Turn 1 reinforcements

FT245 Ciao Cina
ID Bid Points Japanese
A 1 Increase the Italian SAN to 5
B 1 Replace the 8-0 with a 8+1 in the Japanese OB
C 2 Delete one 50mm MTR from the Japanese OB
D 2 Replace the 9-1 with a 10-2 in the Italian OB
E 2 Delete one 3-4-7 from the Japanese OB
ID Bid Points Italian
A 1 Increase the Japanese SAN to 4
B 1 Delete four Concealment counters from the Italian OB
C 2 Delete two Wire counters from the Italian OB
D 2 Delete one MMG from the Italian OB
E 2 Delete one 2-2-7 from the Italian OB

O15 Highland Frank
ID Bid Points German
A 1 Increase the British SAN to 3
B 1 Delete one LMG from the German OB
C 1 Delete four A-P minefield factors from the German OB
D 2 The British are Elite (C8.2).
E 2 Add one 4-5-7 to the British Turn 2 reinforcements
ID Bid Points British
A 1 Increase the German SAN to 5
B 1 Add four Concealment counters to the German OB
C 1 Add 2 A-T mine factors to the German OB
D 2 Add 6 A-P mine factors to the German OB
E 3 Replace one MMG with a HMG in the German OB

RPT150 Diggers at Chongju
ID Bid Points North Korean
A 1 Increase the Australian SAN to 4
B 1 Add one DC to the Australian OB
C 1 Replace the 8-1 with a 8-0 in the North Korean OB
D 2 Add one MMG to the Australian OB
E 3 Add one 4-5-8 to the Australian OB
ID Bid Points Australian
A 1 Increase the North Korean SAN to 5
B 1 Add four Concealment counters to the North Korean OB
C 2 Add one 4-4-7 to the North Korean at start OB
D 2 Replace the 9-1 with a 9-2 in the North Korean OB
E 3 Delete one 4-5-8 from the Australian OB

CtR12 Bloodied at Wheeler
ID Bid Points Japanese
A 1 Increase the American SAN to 4
B 1 Delete four Concealment counters from the Japanese OB
C 1 Delete one LMG from the Japanese OB
D 2 Replace the 0.50cal HMG with a HMG in the Japanese OB
E 2 Replace two 4-4-7s with 3-4-7s in the Japanese OB
ID Bid Points American
A 1 Increase the Japanese SAN to 5
B 1 Delete one DC from the American OB
C 2 Replace the 0.50cal HMG with a HMG in the American OB
D 2 Japanese may select Three instead of Two from the Fortification Pool
E 3 Delete one 7-4-7 from the American OB
 

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Second half of the PBS:

Round 4
AP143 Late for Chow
ID Bid Points American
A 1 Increase the German SAN to 4
B 1 Add one LMG to the German OB
C 2 Replace the dm MMG with a dm HMG in the German OB
D 2 Replace the 9-1 with an 8-0 in the American reinforcements
E 3 Add one 5-4-8 to the German OB
ID Bid Points German
A 1 Increase the American SAN to 4
B 1 Add four Concealment counters to any American on board group(s)
C 2 Replace one 6-6-6 with one 6-6-7 in American Groups 1 & 2
D 2 In the VC change ">= 8" to ">= 10"
E 2 Add one 5-4-6 to the American Turn 3 reinforcements

FT230 Italian Behemoth
ID Bid Points South African
A 1 Increase the Italian SAN to 3
B 1 Add one LMG to the Italian OB
C 2 Replace the 8-0 with a 9-1 in the Italian OB
D 2 Add one 3-4-7 to the Italian OB
E 3 Add one L3/35 to the Italian OB
ID Bid Points Italian
A 1 Increase the South African SAN to 4
B 1 Add three Concealment counters to the South African at start OB
C 2 Add one ATR to Lt Lawrence's Platoon
D 2 Add one 2-3-7 to each South African at start Platoon
E 2 Replace the 8-0 with a 9-1 in the South African OB

HS30 Good Shepherd
ID Bid Points German
A 1 Increase the Canadian SAN to 4
B 1 Delete four Concealment counters from the German OB
C 2 Add one MMG to the Canadian at start OB
D 2 Add one 4-5-8 to the Canadian Turn 1 reinforcements
E 3 Add one Sherman V(a) to the Canadian Turn 1 reinforcements
ID Bid Points Canadian
A 1 Increase the German SAN to 6
B 1 Add one Trench to the German OB
C 2 Add 6 A-P mine factors to the German OB
D 2 Add one 4-4-7 to the German OB
E 3 Add one HMG to the German OB

RPT121 Fireball!
ID Bid Points German
A 1 Increase the American SAN to 5
B 1 Delete the 2-3-6 from the German OB
C 2 Replace two 4-4-7s with 4-3-6s in the German OB
D 2 Add one MMG to the American OB
E 3 Add one 6-6-6 to the American OB
ID Bid Points American
A 1 Increase the German SAN to 6
B 1 Add three Concealment counters to the German OB
C 2 Replace the 9-2 with an 8-1 in the American OB
D 2 Replace the MMG with a HMG in the German OB
E 2 Add one PSK to the German OB

CTR19 Pug-nacious
ID Bid Points Japanese
A 1 Increase the American SAN to 5
B 1 Delete one LMG from the Japanese OB
C 2 Replace one 7-0 with an 8-1 in the American OB
D 2 Add one 3-3-7 to the American OB
E 3 Add one FT to the American OB
ID Bid Points American
A 1 Increase the Japanese SAN to 6
B 1 Add four Concealment counters to the Japanese OB
C 1 Add two A-T mine factors to the Japanese OB
D 2 Replace the HMG with a 0.50cal HMG in the Japanese OB
E 3 Add one 4-4-8 to the Japanese OB

Round 5
AP134 Death Takes A Toll
ID Bid Points Canadian
A 1 Increase the German SAN to 4
B 1 Delete four Concealment counters from the Canadian OB
C 2 Replace one 8-0 with a 9-1 in the German OB
D 2 Replace the dm MMG with a dm HMG in the German OB
E 3 Add one 5-4-8 to the German OB
ID Bid Points German
A 1 Increase the Canadian SAN to 5
B 1 Add four Concealment counters to the Canadian OB
C 2 Delete one LMG and one DC from the German OB
D 2 Replace one MMG with a HMG in the Canadian OB
E 3 Add one 4-5-8 to the Canadian OB

AP139 Emergency Surgery
ID Bid Points German
A X Delete X Fortification Points from SSR 2
X >= 0 in 0.5 increments
Max bid = 15


ID Bid Points American/FFI
A X Add X Fortification Points to SSR 2
X >= 0 in 0.5 increments
Max bid = 13


J123 Charging Chaumont
ID Bid Points German
A 1 Increase the American SAN to 4
B 1 Add one DC to the American OB
C 2 Replace the 9-1 with a 9-2 in the American OB
D 2 Replace the dm HMG with a dm 0.50cal HMG in the American OB
E 3 Add one 6-6-7 to the American OB
ID Bid Points American
A 1 Increase the German SAN to 5
B 1 Add four Concealment counters to the German at start OB
C 1 Add one LMG to the German at start OB
D 2 Add one dm MMG to the German Turn 3 reinforcements
E 2 Delete one MMG from the American OB

FT239 Armored Probe at Sidi-Nsir
ID Bid Points French
A 1 Increase the Axis SAN to 3
B 1 The Axis start the game with 3 CVP amassed for VC purposes
C 2 Replace the 7-0 with a 9-1 in the Italian OB
D 2 Delete one MMG in the French OB
E 3 Replace the 8-0 with a 9-2 in the German OB
ID Bid Points Axis
A 1 Increase the French SAN to 4
B 1 Add three Concealment counters to the French Hill 538 & 714 OB
C 2 Replace two 4-5-7s with 4-5-8s in the French Hill 538 & 714 OB
D 2 Replace one 7-0 with an 8-1 in the French OB
E 4 Replace one MMG with one 81* MTR and one 2-2-8 in the French OB

CtR16 Too Close For Comfort
ID Bid Points American
A 1 Increase the Japanese SAN to 4
B 1 Add one LMG to the Japanese Turn 2 south reinforcements
C 2 Delete one MMG from the American at start OB
D 2 Add one 4-4-7 to the Japanese Turn 2 south reinforcements
E 3 Add one 4-4-8 to the Japanese Turn 2 south reinforcements
ID Bid Points Japanese
A 1 Increase the American SAN to 6
B 1 Add four Concealment counters to the American at start OB
C 2 Replace the 8-0 with a 9-1 in the American OB
D 2 Add one 7-4-7 to the American Turn 3 reinforcements
E 2 Delete one 4-4-7 from the Japanese Turn 2 south reinforcements

Round 6
AP141 Currie's Favor
ID Bid Points German
A X Delete X Fortification Points from SSR 3
X >= 0 in 1.0 increments
Max bid = 6


ID Bid Points Canadian
A 1 In the VC change "<= 20" to "<= 18"
B 2 Add one 2-4-7 to the German OB
C X Add X Fortification Points to SSR 3
X >= 0 in 1.0 increments
Max = 6

FT200 Coconut K
ID Bid Points Japanese
A 1 Increase the American SAN to 4
B 1 Add one DC to the American OB
C 2 Delete one 50* MTR from the Japanese OB
D 2 In the VC change ">= 18" to ">= 21"
E 3 Add one 6-6-6 to the American OB
ID Bid Points American
A 1 Increase the Japanese SAN to 6
B 1 Add four Concealment counters to the Japanese OB
C 2 In the VC change ">= 8" to ">= 10"
D 2 Replace one MMG with a HMG in the Japanese OB
E 3 Add one 4-4-7 to the Japanese OB

HF4 Liehr Launches First
ID Bid Points American
A 1 Increase the German SAN to 5
B 1 Add one DC to the German OB
C 2 Replace one MMG with a HMG in the German OB
D 2 Replace two 4-6-7s with two 5-4-8s in the German OB
E 3 Add one 4-6-7 to the German OB
ID Bid Points German
A 1 Increase the American SAN to 5
B 1 Add four Concealment counters to the American OB
C 1 Add one 60* MTR to the American OB
D 2 Add one 3-4-6 to the American OB
E 3 In the VC change ">= 6" to ">= 7"

WO32 Corps Values
ID Bid Points North Korean
A X Delete X Fortification Points from SSR 2
X >= 0 in 1.0 increments
Max bid = 20


ID Bid Points American
A X Add X Fortification Points to SSR 2
X >= 0 in 1.0 increments
Max bid = 14


YASL Recon on the Logging Trail
ID Bid Points American
A 1 Increase the Japanese SAN to 5
B 1 Delete Battle Order E
C 1 In Battle Order C the Japanese decide who moves first if tied on bid
D 2 Replace the 8-0 with a 10-0 in the Japanese OB
E 2 Add one DC to the Japanese OB
ID Bid Points Japanese
A 1 Increase the American SAN to 5
B 1 Add one Hero to the American OB
C 1 Delete one LMG from the Japanese OB
D 2 Battle Harden one American squad (American secret choice)
E 2 Add one 3-4-6 to the American OB

Motor Pool
170 11th Company Counterattack
ID Bid Points Russian
A 1 Decrease the Russian SAN to 4
B 1 Replace the 8-0 with a 7-0 in the Russian OB
C 2 Replace one 6-2-8 with a 5-2-7 in the Russian OB
D 2 Add one 2-3-8 (1st Line) to the Finn at start OB
E 2 Replace the 9-0 with a 10-1 in the Finn OB
ID Bid Points Finn
A 1 Decrease the Finn SAN to 5
B 1 Add four Concealment counters to the Russian OB
C 2 Add one LMG to the Russian OB
D 2 Replace one 5-2-7 with one 6-2-8 in the Russian OB
E 2 Add one 2-3-7 to the Russian OB

FT232 Heart of Darkness
ID Bid Points South African
A 1 Increase the Italian SAN to 5
B 1 Replace one 3-4-6 with one 3-4-7 in the Italian OB
C 2 In the VC change ">= 4" to ">= 5"
D 2 Add one 8-0 to the Italian OB
E 2 Add one 3-4-7 to the Italian OB
ID Bid Points Italian
A 1 Increase the South African SAN to 4
B 1 Add three Concealment counters to the South African at start OB
C 1 Delete one LMG from the Italian OB
D 2 Replace the 9-1 with a 9-2 in the South African OB
E 2 Replace two 4-5-7s with two 4-5-8s in the South African OB

Q6 Per L'Onore Di Roma
ID Bid Points Russian
A 1 Increase the Italian SAN to 3
B 1 Add one LMG to the Italian Turn 1 reinforcements
C 2 Replace three 3-4-6s with 3-4-7s in the Italian Turn 1 reinforcements
D 2 Delete one 4-4-7 from the Russian reinforcements
E 2 Replace one 4-4-7 with a 2-3-7 in the Russian at start OB
ID Bid Points Italian
A 1 Increase the Russian SAN to 4
B 1 For SSR 2, the Russian takes the higher of two dr (then adds 3)
C 1 Delete one LMG from the Italian at start OB
D 2 In the VC change ">= 3" to "all"
E 2 Delete one 3-4-6 from the Italian Turn 1 reinforcements

RPT164 Let's Shoot the S.O.B.'s
ID Bid Points American
A 1 Increase the North Korean SAN to 4
B 1 Add one LMG to the North Korean OB
C 1 Replace one 4-4-7 with a 4-5-8 in the North Korean OB
D 2 Add one 2-4-8 to the North Korean OB
E 2 Replace the 9-1 with an 8-0 in the American OB
ID Bid Points North Korean
A 1 Increase the American SAN to 5
B 1 Replace one 6-6-6 with 6-6-7 in the American OB
C 2 Replace the 8-1 with a 8-0 in the North Korean OB
D 2 Delete the 3-2-8 from the North Korean OB
E 2 Replace the LMG with a MMG in the American OB

PBS procedure: IMPORTANT The bids represent the number of points worth of balance provisions they are willing to give up to their opponent to play that side. Each provision has a bid point value. If both players bid the same side then the higher bid gets that side. The OPPONENT decides which provisions will apply. Any number of balance provisions can be selected, but each balance provision can only be selected once. If players bid opposite sides both players receive the results of the bid. In this case, both sides simultaneously secretly determine which PBS provisions will apply and then reveal them. If both players make the same bid, a DR is used to randomly decide which player gets which side. Unless both players agree, bidding is done after random Rubble generation (if any).
 
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