What are the advantages of using area target type rather than the standard attack while using fighter bombers? A much greater chance of hitting?
On a non-aircraft attack, the ATT attacks both vehicle and infantry. This isn't often an advantage but sometimes it might be. Aircraft already attack both infantry and vehicles, so they don't gain here. ATT on non-aircraft attacks allow acquisition gain, which aircraft don't care about. ATT attacks multiple Locations, but aircraft already attack multiple Locations in a building, meaning that ATT is only useful to aircraft for this reason if there are multiple Locations in a hex due to something besides a building, e.g. pillbox, bridge. Finally ATT redistributes the DRM, putting TEM on the effects DR instead of the TH DR. In some circumstances this can make an impossible attack into an unlikely attack. For instance a Stuka bomb attack (200mm bomb) cannot hit a target in a stone pillbox (+7 TEM) using the ITT, but can hit it and affect it (effects DR two or three) using the ATT. The ATT is probably most useful for aircraft when using napalm.
There was only one Soviet fighter bomber in the last game, and I simply watched for my first time the application of the rules concerning bombing. First, the Rumanian units had to be targeted in the wooded foxhole. After that succesful dice roll, the unit was not hit because the attacker did not roll a one or a two on a die roll. The bomb therefore went astray. Did we follow the correct procedure.
I don't understand why you made a single dr to roll a one or two. Is that a SSR? There's nothing in the standard rules I can think of that would require a subsequent dr of 1-2.
JR