bongotastic
Member
Air Cav going on suicide charges
I would apreciate if anyone can explain to me this strange behavior (this is my first game):
NTC1 scenario, turn 2, E/1-1 CAV (helo) are set to reconaissance with a waypoint short of the ennemy lines (halfway between PL Dwarf and PL dagger). They spot the Red scouts and engage. I have a bunch of NAI and a TAI beyond the ennemy lines.
Case 1 : the last waypoint is an order to orbit
The unit charge straight into the Red's position and move west until destroyed or surrendered.
Case 2: A waypoint is added back toward friendly lines. E/1-1Cav attack until out of ammo and then fly straight east until it gets off map (the only thing I can see is half of the footprint circle).
Why is this unit alway straying way off the path like this? How can I make sure that they don't go into a suicide charges like that?
Cheers,
C.
I would apreciate if anyone can explain to me this strange behavior (this is my first game):
NTC1 scenario, turn 2, E/1-1 CAV (helo) are set to reconaissance with a waypoint short of the ennemy lines (halfway between PL Dwarf and PL dagger). They spot the Red scouts and engage. I have a bunch of NAI and a TAI beyond the ennemy lines.
Case 1 : the last waypoint is an order to orbit
The unit charge straight into the Red's position and move west until destroyed or surrendered.
Case 2: A waypoint is added back toward friendly lines. E/1-1Cav attack until out of ammo and then fly straight east until it gets off map (the only thing I can see is half of the footprint circle).
Why is this unit alway straying way off the path like this? How can I make sure that they don't go into a suicide charges like that?
Cheers,
C.
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