AI Scripting Contest

GCBISSET

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Announcing a new contest:

The AI Strikes Back!

We would like as many people as possible to try their hand at writing AI scripts for the JTS/HPS pre-WWI games. To encourage this, JTS will award one of their recent downloadable titles (on a lottery basis) to one new AI script for a historical scenario turned in from now until the end of July 2013.

The game will be awarded based on the Dow Jones numbers for August 1, 2013, (using the last numbers as a random number calculator).

To encourage the use of the random script feature in the software, a scenario that offers 5 different scripts for the AI to chose from, will count as 5 scripts turned in.

Send your new scenario (remember it must be historic, not a what-if) to me at gcbisset@gmail.com to be checked and numbered for the drawing. We especially encourage scenarios that add AI to previous historic scenarios that were released without AI scripts , or that perhaps did not have a very interesting script. Label your new scenarios as follows:

Game Title (omit "campaign"" ), Scenario Name, Historic Solo,Random (if more than 1 script), Play As, Your Name as in the following example:

Peninsula 7 Pines Historic Solo Random Play US George Bisset

Include a brief description of how many scripts and any other necessary info in your email.

Visit my website, http://gbisset.bravesites.com, for suggestions of how to make interesting AI scripts. I also invite any suggestions you have to do the same, and I can add those to the site.

All scenarios will be checked to see that the scripts function, and are different from those already existing for that scenario.

The scripts will then be uploaded to the SDC lists for everyone to enjoy.

If youve never done a script, try one. I just did one for 7 Pines in one hour that kept me playing for a week!

George Bisset
 

TheGrayMouser

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Nice idea for a contest and nice info on your website.

In regards to the Ai moving in column and or in line. Most of the manuals I have for HPS/Tiller games indicate that if extreme attack is used the AI will attempt to maneuver in column and will attempt to reach maximum stacking of its units per hex, normal attack less so. The manuals also state when given extreme orders the AI will press the attack to higher fatigue levels/casualty levels than normal.
Cheers!
 

Sgt_Rock

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Big time suggestions: use MULTIPLE scripts folks. Do not write just one for the AI - put out something like FIVE in order to allow for the highest possible number of outcomes.

As I work with John I count myself out of the running but will be interested to see who wins this contest!

Gentlemen, start your engines! :laugh:
 

Sgt_Rock

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Big time suggestions: use MULTIPLE scripts folks. Do not write just one for the AI - put out something like FIVE in order to allow for the highest possible number of outcomes.

As I work with John I count myself out of the running but will be interested to see who wins this contest!

Gentlemen, start your engines! :laugh:
 

trauth116

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George told me that he was having some issues making a post to the site blog- but it is up there now; there was a couple of adjustments that I missed on reviewing the text - technically speaking any HPS/JTS download is what the prize will be (doesn't have to be recent)... doesn't have to just be JTS (this is being coordinated through both JTS and HPS, although JTS is the software developer.

And Marshall Lannes - don't worry, mate -I imagine the AAR contest won't be too long in coming; it was just that in this instance George volunteered to coordinate things as it is mutually supportive with his own website.

So ... something like that may well be on deck, although my schedule has become much more restrictive (and will probably be like that on an ongoing basis).
 
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