The choice of HD-Status vs Case Q (in-hex TEM) is usually a no-brainer (choose HD). But, sometimes, Case Q is better.
General procedure for making the better choice (Case Q or HD-Status, vs incoming VTT fire):
- Determine the Original DR needed to hit you with Case Q.
- Note the # of ways in 36 that the dice would secure a hit.
- Determine the Original DR needed to hit you without Case Q (i.e., HD selected).
- Note the # of ways in 36 that CD would be < the WD (i.e., turret hit secured).
Make Case Q or HD selection according to which gives the fewer number of ways to hit.
In case of an equal number of ways, select Case Q if you have weaker turret armor (and hope for a hull hit).
Code:
[FONT=courier new]Original Ways in Ways <= Claim Q or HD (H)
DR Needed 36 to that DR when Case Q is...
TH w/Case Q roll <= CD is <
that # the WD +1 +2 +3 +4
10+ H H H H
9 30 13 H H H H
8 26 11 [FONT=courier new]H H H H
7 21 9 [FONT=courier new]H H H H
6 15 6 [FONT=courier new]H H H H
5 10 4 H H Q Q
4 6 2 H = Q Q
3 3 1 H Q Q Q
2 1 0 = Q Q Q[/FONT][/FONT][/FONT]
[/FONT]
EX #1:You've set up in a Stone Building on a Hill Crest and successfully achieved pre-game HD Status there.
If the incoming shot needs an Original 5 to hit you (in Stone), it has
[*=1]10 ways in 36 to hit vs Stone, as opposed to
[*=1]11 ways to secure a turret hit (on an Original DR of 8) vs HD Status.
So, choose Case Q (Stone TEM).
EX #2:You've set up in a Wooden Building on a Hill Crest and successfully achieved pre-game HD Status there.
If the incoming shot needs an Original 5 to hit you (in Wooden), it has
[*=1]10 ways in 36 to hit vs Wooden, as opposed to
[*=1]9 ways to secure a turret hit (on an Original DR of 7) vs HD Status.
So, choose HD Status.
Note that you are allowed to change your in-hex-TEM vs HD-Status selection on a shot-by-shot basis.
EX #3:You've set up in a Wooden Building on a Hill Crest and successfully achieved pre-game HD Status there.
An incoming shot needs an Original 3 to hit you (in Wooden), it has
[*=1]3 ways in 36 to hit vs Wooden, as opposed to
[*=1]4 ways to secure a turret hit (on an Original DR of 5) vs HD Status.
So, choose Case Q (Wooden TEM).
Shooter misses, secures a -1 Acquisition, maintains ROF, and repeats the shot.
The incoming shot now needs an Original 4 to hit you (in Wooden) and now has
[*=1]6 ways in 36 to hit vs Wooden, as opposed to
[*=1]6 ways to secure a turret hit (on an Original DR of 6) vs HD Status.
Equal odds. So, if your turret armor is weaker than your hull armor, choose Case Q (Wooden TEM) and hope any hit is a hull hit.
Shooter misses, secures a -2 Acquisition, maintains ROF, and repeats the shot.
The incoming shot now needs an Original 5 to hit you (in Wooden) and now has
[*=1]10 ways in 36 to hit vs Wooden, as opposed to
[*=1]9 ways to secure a turret hit (on an Original DR of 7) vs HD Status.
So, choose HD Status.
All that said, here's hoping all shots on your AFVs are box cars.