JoeArthur
Elder Member
So, like Craig with Hatten I thought I would try the wisdom of crowds
What are peoples ideas on the best way of exiting a landing craft please?
I was playing ASL73 Hell or High Water and was smeared playing as the US. The problem was a number of 3's at -2 which at one point killed a 10-2, a half squad with a FT, and two full squads with demo charges. Yes OK what was I doing moving a big stack but what are the other choices? I lost over ten squads for no gain. Are casualties like that to be expected?
My opponent said exit them one at a time. With the landing craft in the scenario that means two squads each turn. Meaning two turns are required to empty the landing craft. To me that seemed wrong - you are just feeding the meat grinder smaller chunks and burning time to do it. It is the luck of the dice so exit them all at once and hope for average dice which with a morale of 9 you will hopefully survive.
I suppose the first squad out could go for smoke if he lived (doubtful as he would take the residual from the first shot at -2?). Then the other squad CX's into the smoke?
On another subject anyone know why landing craft were not given smoke dispensers? It would have made playing these scenarios a lot easier.............
What are peoples ideas on the best way of exiting a landing craft please?
I was playing ASL73 Hell or High Water and was smeared playing as the US. The problem was a number of 3's at -2 which at one point killed a 10-2, a half squad with a FT, and two full squads with demo charges. Yes OK what was I doing moving a big stack but what are the other choices? I lost over ten squads for no gain. Are casualties like that to be expected?
My opponent said exit them one at a time. With the landing craft in the scenario that means two squads each turn. Meaning two turns are required to empty the landing craft. To me that seemed wrong - you are just feeding the meat grinder smaller chunks and burning time to do it. It is the luck of the dice so exit them all at once and hope for average dice which with a morale of 9 you will hopefully survive.
I suppose the first squad out could go for smoke if he lived (doubtful as he would take the residual from the first shot at -2?). Then the other squad CX's into the smoke?
On another subject anyone know why landing craft were not given smoke dispensers? It would have made playing these scenarios a lot easier.............