Advance Phase and CX with a leader.

Tim Niesen

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If a unit exceeds 3 MP during tbe advance phase a CX marker is applied. Does having a leader present alter this? Game in progress. Tim
 

Binchois

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No. A leader's MF bonus and/or IPC may be helpful to the advance of Infantry that move with it, but a unit still becomes CX if it costs 4 or more MF (excluding SMOKE: A4.72)
 

Philippe D.

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Careful here: ">= 4 MF" is not equivalent to ">3 MF". Crossing a Bocage hexside into in-season Grain costs 3 1/2 MF - which allows Assault Movement and won't get you CX in the APh.
 

Eagle4ty

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Careful here: ">= 4 MF" is not equivalent to ">3 MF". Crossing a Bocage hexside into in-season Grain costs 3 1/2 MF - which allows Assault Movement and won't get you CX in the APh.
However, that does not account for a "'scriptie" or a "greenie" that may have to use all of its non-double time movement allowance to accomplish an advance that would be >than 3 MF and thus would become CX [EXC: If accompanied by a leader in the case of a Green unit] (A19.2-19.31).
 

Tim Niesen

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Great qualifications. Four or more. Not more than three. Tim
 

Vinnie

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Or all your remaining mfs. A c.f. unit with a a Russian mmg (5pp) cannot even advance into open ground.
 

Tim Niesen

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Vinnie, Does this mean that there is a difference between four PP or more and five and more PP? Tim
 

jrv

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Does this mean that there is a difference between four PP or more and five and more PP?
Not sure what you're looking for here. There's a difference between possessing four PP and five PP, just like there's a difference between three PP and four PP, or two and three etc. A CX MMC holding five PPs can't advance into open ground. A CX MMC holding four PPs can advance into open ground but can't advance into woods/building/brush/etc. A CX MMC holding three PPs can advance into both of those, but can't advance into rubble. And so on.

JR
 

Tim Niesen

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Okay, makes sense after you explain the difference. I just assumed that the only restriction was if you were a CX unit you could not move a unit in advance phase that required four or more movement points to do so.
 

jrv

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Okay, makes sense after you explain the difference. I just assumed that the only restriction was if you were a CX unit you could not move a unit in advance phase that required four or more movement points to do so.
A CX unit cannot advance if the advance would take > four MF or the total MF allotment available to the unit, whichever is less. The MF allotment can be reduced for possessing SW and/or for being wounded and/or for being inexperienced, etc.

JR
 

Mr Incredible

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The leader can apply his 1PP capacity and maybe let that CX unit advance carrying that 4PP (or whatever) SW.
 

Tim Niesen

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I am begining to grasp these concepts after re-reading the thread post Vinnie's observation about the Russian HMG. Mr. T observation is that if the leader is CX himself (or perhaps herself-after all this is the Russian Army) then he cannot lend his additional carrying capacity to the unit with the more than 3pp burden? Tim
 

Tim Niesen

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Never have I received an award before-perhaps ignorance is bliss afterall. Thanks, I think. Tim
 

klasmalmstrom

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...Mr. T observation is that if the leader is CX himself (or perhaps herself-after all this is the Russian Army) then he cannot lend his additional carrying capacity to the unit with the more than 3pp burden?
That is because if the SMC is CX his 1 IPC is reduced to 0, so he wil in fact add 0 to the MMC's IPC.
 

Vinnie

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It comes down to postage points. Obviously open ground is less than 4 mf so the onky reason you would go CX upon entering in the advance phase is if you only have 1mf available.
The Soviet mmg is 5pp so take away the squads 3 you are left with 2pp over thus the squad has 2mf left.
If he is already CX then his pp goes down by 1 and he onky has 1 mf left. Thus entering open ground woukd cx him and since he is already CX he cannot advance.
If there is a leader then he can help add 1 to the pp so the sad can now advance without using all their movement.
Moving one of those mmg forwards quickly requires a stack of 2 mmc and a leader. Each turn the varying sad goes CX to move 6 (3pp reduced by 1 CX increased by 1 for leader removes 2 from their total move. The leader adds back 2 total 6). Conveniently this is he same total as the leader and other mmc have without going CX. Then in adv phase you give the weapon to the other sad who can advance with it. Rinse and repeat next turn.
 

Tim Niesen

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Thanks Vinnie for the detailed explanation. One more reason to carry a Russian HMG with a rider on a tank. Of course, if rider is forced to bail off dire consequences. Tim
 

jrv

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Provided he is not CX himself.
Mr. T observation is that if the leader is CX himself (or perhaps herself-after all this is the Russian Army) then he cannot lend his additional carrying capacity to the unit with the more than 3pp burden? Tim
In addition to loaning his PP capacity when it is not zero, the leader also increases the MF allotment of a MMC from four to six even even when he does not loan PP capacity. A CX MMC carrying five PPs and stacked with a CX leader (or perhaps a leader already carrying one or two PP himself) has its PP reduced by one to two, meaning it loses three MF due to excess PP, but those three MF are lost from its MF allotment of six MF. As long as the CX MMC spent less than three MF in the APh it could advance with a CX leader even carrying five PP. This would also be true if the leader were both wounded and CX. The CX MMC could advance into open ground with six PP and a CX leader, and with seven PP with a non-CX leader.

The increase in the MF allotment given by a leader does not change the upper limit for advancing without it being vs difficult terrain from being less than four MF, so for instance a CX squad may not advance up a level into a woods even with a leader. But the addition to the MF allotment can be used to make it possible for the CX MMC to bear more PP than it could without the leader.

JR
 
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