Actionjick Takes His Lumps Ad Infinitum

Actionjick

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Starting another but chose the archipelago landmass. Maybe do better with less pesky neighbors.

Jick is established and lots of Spice nearby. Perhaps a good sign. Lol! Right.

Updates to follow. Still haven't decided on a overall strategy. Good plan.🙄
 

Actionjick

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It's 390 BC and I am on a 73 square island by myself. The Greeks are on a nearby island and I have the Mapmaking advance and am building Galleys and Settlers to seek out new life and new Civilizations. To boldly go where no jick has gone before. 😉
 

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1848 A.D. Well I have made it further this time than the previous attempts.

My city Grofaz built The Great Lighthouse around 380 A.D. and that was a big morale booster. It was the first time on the Emperor level that I was able to build a Great Wonder before any of the other Civilizations.

The quantity of Spices on my principal island is the major factor that is keeping me in the game. I am trading it for other Luxuries and Saltpeter. Once again developed Gunpowder only to have no Saltpeter in my territory. I also only have one source of Iron so I am not building any unit that requires it until and unless necessary.

When I traded for Saltpeter I spent the twenty turns that the trade deal lasted building Musketmen and now have around sixty of them. They can be upgraded to Infantry when I develop that Civilization Advance although I will probably have to trade for Saltpeter again. I am not sure of that.

The Babylonians are kicking butt on anyone who attacks them. They have over 12000 Gold, most others have less than a hundred, I have about 1300. They have already developed Battleships, Tanks and Infantry. My best naval unit is the Galleon. Fortunately they haven't attacked me yet and the few times that they demanded Tribute I gladly paid up.

I just developed Sanitation so as soon as my cities build Hospitals they can grow beyond the twelve Citizens that they are limited to now. The Babylonians have several cities with over twenty Citizens.

That's it for now. The game has been very enjoyable and I am learning some new stuff and applying the lessons learned from previous attempts. Good gunnin. Keeps me off the streets.
 

Actionjick

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2050 AD and Mandatory Retirement means the game can continue but without scorekeeping. Sixty seven hours, fifty three minutes and zero seconds at this point but the game will no longer keep track of the hours played.

Actually not doing too badly. I have battleships, destroyers, submarines, transports, bombers, fighters, infantry and artillery. The remaining Civilizations have Advanced Flight, Modern Armor and Nuclear Submarines so I am still behind but I am catching up.

The strategy of choosing Archipelago Landmass is what has kept me in the game. The islands are much easier to defend and I have a solid line of units on the shoreline. Only Marines can land on an enemy occupied hex from the sea so I only have that to be concerned about.

My Navy is pretty good sized and the idea is to sink enemy Transports before they can unload Marines. Well that's the plan and I think I have enough firepower to do it.

I'll continue this one as the cool stuff is becoming available and I an curious to see if my overall strategy is sound. Learning more about the game, much more to handle at the Emperor level. Very fun.

I'll post again when anything interesting happens. Brigadier Bacardi is anxious to get back to the game.
 

Actionjick

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2050 AD and Mandatory Retirement means the game can continue but without scorekeeping. Sixty seven hours, fifty three minutes and zero seconds at this point but the game will no longer keep track of the hours played.

Actually not doing too badly. I have battleships, destroyers, submarines, transports, bombers, fighters, infantry and artillery. The remaining Civilizations have Advanced Flight, Modern Armor and Nuclear Submarines so I am still behind but I am catching up.

The strategy of choosing Archipelago Landmass is what has kept me in the game. The islands are much easier to defend and I have a solid line of units on the shoreline. Only Marines can land on an enemy occupied hex from the sea so I only have that to be concerned about.

My Navy is pretty good sized and the idea is to sink enemy Transports before they can unload Marines. Well that's the plan and I think I have enough firepower to do it.

I'll continue this one as the cool stuff is becoming available and I an curious to see if my overall strategy is sound. Learning more about the game, much more to handle at the Emperor level. Very fun.

I'll post again when anything interesting happens. Brigadier Bacardi is anxious to get back to the game.
When I tried to continue I froze the game and had to go back to 2049 to see the rest of the scoring. Changed a few things in the 2049 turn so the actual time was sixty eight hours, seventeen minutes.

My score was 2033 and I finished fifth, not too bad. The Babylonians were first.

Russia has attcked Greece and taken over some Greek cities but they are not at war on the Diplomacy screen.
 

Actionjick

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2120 AD and the game won't continue, everytime I try to save it the game shuts down. Apparently I reached the 540 turn limit. Too bad as I was catching up and don't think I could have been conquered. I had developed Mech Infantry and Modern Armor and was transferring my obsolete units to the small island cities. There they were disbanded adding shields to the production, gold to the treasury and reducing my unit maintenance cost.

I just learned that I can increase the game length to 1000 turns, possibly even more. This has to be done at setup so it is too late for this game but will definitely be done next game.

Good stuff. Very enjoyable and I think I can win at the Emperor level, eventually 🙄
 

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1100 BC in the latest attempt by The Big Jick Bobbyjick of the Americans to achieve victory at the Emperor level.

Once again archipelago landmass, ten randomly chosen rivals and raging barbarians. After several false starts I began my Civilization near a river, silks, hills and as it ends up a lot of jungle. The island is about 100 tiles and is occupied only by me and a bunch of barbarians. There is a nine tile long river and a one tile lake so freshwater is not a problem. Six tiles of silk but at least sixty five tiles of jungle. The Workers will be busy.

Looking to apply the lessons learned so far and see what else I can discover. Further reports down the road. I believe that Colonel Cuervo is calling.
 

Actionjick

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1828 AD and the strategy of the perimeter being occupied by units to prevent seaborne landings worked pretty well.

The French finally landed some Marines but I was able to eliminate the landing force. Barely.

All ten other civilizations declared war on me and the ocean around my island is teeming with frigates, destroyers, battleships, aircraft carriers and various types of transport vessels. They are shelling the coast and bombers are pounding improvements and units inland. My workers are repairing the damage as quickly as possible but we are starting to lose production and citizens.

I wanted to see if the perimeter strategy would work against Marines and to a degree it has but with every hand turned against me defeat is inevitable.

So I went back to 1752, corrected an error in my Civilization Advances, should have gone with Magnetism but chose Banking, and went on the offensive. As anxious as I was to see if my defense was sound I am much happier being on the offensive.

So there you have it. Technology wise did better the last game but I was fairly isolated then and the neighbors were much closer this time. Quite the distraction.

I like replaying scenarios and going back several turns in Civilization to try a different approach is very similar to that.

Updates to follow.
 

Actionjick

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It's 2254 in the latest game. I chose the 1000 turn option, archipelago, ten random opponents.

Once again the problem the AI is throwing at me is I achieve the Civilization Advance to build a unit but the required resources do not appear in my territory.

I traded for rubber, oil and uranium but those were only 20 turn deals so I built as many of the now available unit as possible. The Infantry, Nuclear Submarines and Destroyers that have survived are very precious assets as the other Civilizations demand insane prices for Strategic Resources.

I have survived and expanded through the copious production of Artillery, a unit that I do have the Resources to build. I have around 100 Artillery units and they are keeping me in the game along with almost as many Workers. Workers are amazingly valuable.

At present I can build Artillery, Ironclads, and Cavalry. The AI gives you horses then you sell compost.

It can be tedious at times as air units that I can't touch bomb my Improvements and my Workers fix them. Turn after turn after........ No Oil, no Flight.🙄

Lol reminds me of the South Park World of Warcraft episode at times. 🤣

Great distraction though.
 

AdrianE

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I haven't played CIV3 in years.
Your early game is in need of work. I also suspect your trading game needs work. Don't wait for the AI's to contact you. Check on them. Every turn. Buy and sell maps as much as you can.
Look for an opportunity to buy something from one and sell it to the other. Its especially good if the two you are trading with don't know each other.
In continents or archipelago you need to sent out galleys into the ocean. Most sink but you only need that one to get through.

This site can help you
 

Actionjick

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I haven't played CIV3 in years.
Your early game is in need of work. I also suspect your trading game needs work. Don't wait for the AI's to contact you. Check on them. Every turn. Buy and sell maps as much as you can.
Look for an opportunity to buy something from one and sell it to the other. Its especially good if the two you are trading with don't know each other.
In continents or archipelago you need to sent out galleys into the ocean. Most sink but you only need that one to get through.

This site can help you
Thanks! The early part of the game isn't too bad. It's later when the resources aren't there and none of the other civilizations need what I have to trade where the problem arises.

I actually like the challenge of trying to stay in the game in such circumstances. You just have to maximize your assets and limit the advantages of the more advanced Civilizations. Gaming the system wherever possible also. The other ones still aren't utilizing Amphibious Warfare which would crack my perimeter defense line.

Very absorbing game.
 

Actionjick

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I haven't played CIV3 in years.
Your early game is in need of work. I also suspect your trading game needs work. Don't wait for the AI's to contact you. Check on them. Every turn. Buy and sell maps as much as you can.
Look for an opportunity to buy something from one and sell it to the other. Its especially good if the two you are trading with don't know each other.
In continents or archipelago you need to sent out galleys into the ocean. Most sink but you only need that one to get through.

This site can help you
The game is a whole new challenge playing on Emperor level. I've played this since it's release but it was only this year that I moved up to Emperor. It's great as it kicks away the complacency of whuppin' up on every other civilization. Getting your butt kicked continually will do that.
 
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