AAR - The Brickworks - MM47

Major Issues

Elder Member
Joined
Apr 27, 2018
Messages
325
Reaction score
1,102
Location
Secane, PA
First name
Vince
Country
llUnited States
Played this at ASLOK against Bill Owen. He had a flight to catch, so he wanted to play something quick.

Elite Soviet troops have to hold a couple factory buildings. They have one Fortified Location. No MGs, but they do have a 45 MM AT and a bunch of ATRs.

atr00bca854bd23f9b9a0e90f3129d36725.jpg

Germans get 13 squads with two StuG IIIGs as support.

wvqvsc7y7m211.jpg

The victory buildings (factories) are along the back board edge. I did not set up any squads forward to slow down the advance, because it seemed like they would get cut off and die. I conceded the victory building on my left, though I did put some dummies in it. I fortified a wooden building on my left flank, because I liked the LOS from it.

The StuGs came in on my right. My turn 1, I made a DI attempt with an ATR. SNAKES!!! Both tracks blown off!!!

The crew failed their MC, and bailed out. I had another ATR over on that side of the world, so I took a shot at the crew. SNAKES!!! Large holes in all crew members!!!

ASL is such an easy game!

Turn 2, my left is holding up, and I break some Germans. The remaining StuG smokes one of my squads, and eventually I lose the position in CC. My AT gun breaks, then the crew gets overwhelmed. Other squads get broken, so at one point, I have only 1 GO squad and 1 victory building left. But a really good rally phase brings back some troops, and we prepare for the last German turn. I have the hero by himself in the fortified building, a HS with an ATR next to him, and the 9-2 with some dudes in the victory building.

th7UW8X48Wsm.jpg

The StuG chugs forward to VBF the 9-2 stack. But I have a side shot with an ATR at one hex range. HIT! KILL!

I believe that this was not your standard ATR.

atr84d1335e296ed6baa9d1aacdb848bba0.jpg

Much charging forward by the Germans, a lot of it in open ground. The hero gets a couple kills. The HS FPFs and gets a kill. As in, dead. The 9-2 stack shoots the hell out of more Germans. Awesome dice. Soviet win!!!

Had Bill been able to get into the last factory, it still would have been tough. CC vs. a 9-2 is not easy.

We had a lot of fun with this, and it did play fast.

Recommended.
 

Michael R

Minor Hero
Staff member
Moderator
Joined
Feb 4, 2003
Messages
4,644
Reaction score
4,187
Location
La Belle Province
First name
Michael
Country
llCanada
Snake-eyes on a DI attempt is a turret hit, so no effect.
 

jrv

Forum Guru
Joined
May 25, 2005
Messages
21,998
Reaction score
6,206
Location
Teutoburger Wald
Country
llIceland
Snake-eyes on a DI attempt is a turret hit, so no effect.
Not so. A *critical hit* (i.e. snakeeyes) on a hull-down vehicle is a turret hit [C3.9]. To attempt DI the vehicle can't be HD [C5.71]. A snakeeyes on a DI might be a critical hit [C5.72: it's not too clear whether it is or not but it doesn't matter], but it's still a hull hit.

JR
 
Last edited:

jrv

Forum Guru
Joined
May 25, 2005
Messages
21,998
Reaction score
6,206
Location
Teutoburger Wald
Country
llIceland
Germans get 13 squads with two StuG IIIGs as support.

I think your opponent may have tried to sleaze you. The scenario is dated October, 1942 yet the SMC in front of the StuG clearly has a PF.

Or possibly a marching band drum major's mace. Is there a military parade in this scenario by SSR?

JR
 
Last edited:
Top