Markdv5208
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Played this scenario with Jeff DY. It uses the NG map, with a firepower heavy but morale power US force trying to take the level 2 hexes away from 2nd line and conscriptoid German infantry.
Jeff has graciously allowed me to post his part of the AAR, so, I'll do his first.
Jeff DeYoung AAR
Ahem.
BARK, meow, puke, blah, this !@#$%^&* scenario sucks eggs, and I'd rather play candyland instead!
That's Jeffs opinion, and you're entitled to it.
Ok, here's the real deal..
Jeff had the Germans. He bought mines, wire, trenches, HIPs...pretty standard stuff, right? Then he figured that the 150mm OBA would be nailing the level 4 victory hex locations, so, what does he do? He sets up with the OBA observer and the 81mm team 4 hexes away from that, figuring I wouldn't call ARTY on it, meeting of course all the LOS restrictions that the 81mm team is under ie LOS of the not anymore a gully but a road.
Well, my observer is floating around in a piper cut aka Aerial observer.
So, I see this stack of concealments K11....and on turn 2 defensive fire send the 150mm OBA on it. I draw 2 black chits--one for the module and the other for unknown units--not too hard with a 10/3 draw.
Well, wouldn't you know, that that stack was a 2+3+5 bunker with 2 squads and a leader in it?
and adjacent to it was the OBA observer and the HIP 81mm?
Before I tell you the thrilling conclusion...meanwhiles, my INF force I had set up with half on 1 side of the road in the treeline, and the other half in the other half of the road in the treeline.
My scheme of manuever was to take the level 4 hexes around J7, use that to establish a base of fire, for my manuever element to move and take the hill....so, they've moved fairly close to the germans these first few turns.....
Ok, so, I've got the OBA falling, and I find the HIPs, break them, but the guys in the bunker just laugh. Frankly, I was thinking I'd flay these guys with one mission, then shift the fire to the level 4 VC area. But I liked breaking the observer, and though it was a +5 attack vs. the bunker, I figured, lets hit it again...
US PREP FIRE Turn 3
The broken German observer is KIAd. So is the mortar team that was hiding in the trench with him.
The bunker? It eats a CH.
Question--does that leave rubble? Or am I just having a brain fart from the neat OtoO module?
It was a frustrating scenario for Jeff.
His SAN was HOT--KIAing 3 of 5 shots--in turn, breaking squads of mine.
But that was the only thing that was good for him. The troops on the VC area I swept away with firepower from the Sherman tanks, turn 3 also, and combined with the 150mm OBA killing him, Jeff conceded.
I think the way for the Germans to win is reverse slope both the J7 location, in K8, plus reverse slope the VC area, connecting it with trenches
and guarding it with wire and mines. NOT ONLY does that keep the Amis from using that area for a base of fire, but it has nasty LOS to the VC area so that it can be swept with fire.
Finally, it is also a reverse slope location to the OBA observer. True, it still can be flayed with fire--but then that means you start these guys entrenched--and yeah, he can pull 2 black chits, and easily at that, but then that means he's wasting time NOT attacking the VC area.
I think that the scenario is doable, and would love to play it again, next time as the Germans.
That OBA is NASTY to survive, and I understand why some people won't play when OBA is used against them (we have a guy in our group who won't play with any OBA over 80mm)
Jeff on the other hand, well, let's just say that his comments aren't really printable....
Jeff has graciously allowed me to post his part of the AAR, so, I'll do his first.
Jeff DeYoung AAR
Ahem.
BARK, meow, puke, blah, this !@#$%^&* scenario sucks eggs, and I'd rather play candyland instead!
That's Jeffs opinion, and you're entitled to it.
Ok, here's the real deal..
Jeff had the Germans. He bought mines, wire, trenches, HIPs...pretty standard stuff, right? Then he figured that the 150mm OBA would be nailing the level 4 victory hex locations, so, what does he do? He sets up with the OBA observer and the 81mm team 4 hexes away from that, figuring I wouldn't call ARTY on it, meeting of course all the LOS restrictions that the 81mm team is under ie LOS of the not anymore a gully but a road.
Well, my observer is floating around in a piper cut aka Aerial observer.
So, I see this stack of concealments K11....and on turn 2 defensive fire send the 150mm OBA on it. I draw 2 black chits--one for the module and the other for unknown units--not too hard with a 10/3 draw.
Well, wouldn't you know, that that stack was a 2+3+5 bunker with 2 squads and a leader in it?
and adjacent to it was the OBA observer and the HIP 81mm?
Before I tell you the thrilling conclusion...meanwhiles, my INF force I had set up with half on 1 side of the road in the treeline, and the other half in the other half of the road in the treeline.
My scheme of manuever was to take the level 4 hexes around J7, use that to establish a base of fire, for my manuever element to move and take the hill....so, they've moved fairly close to the germans these first few turns.....
Ok, so, I've got the OBA falling, and I find the HIPs, break them, but the guys in the bunker just laugh. Frankly, I was thinking I'd flay these guys with one mission, then shift the fire to the level 4 VC area. But I liked breaking the observer, and though it was a +5 attack vs. the bunker, I figured, lets hit it again...
US PREP FIRE Turn 3
The broken German observer is KIAd. So is the mortar team that was hiding in the trench with him.
The bunker? It eats a CH.
Question--does that leave rubble? Or am I just having a brain fart from the neat OtoO module?
It was a frustrating scenario for Jeff.
His SAN was HOT--KIAing 3 of 5 shots--in turn, breaking squads of mine.
But that was the only thing that was good for him. The troops on the VC area I swept away with firepower from the Sherman tanks, turn 3 also, and combined with the 150mm OBA killing him, Jeff conceded.
I think the way for the Germans to win is reverse slope both the J7 location, in K8, plus reverse slope the VC area, connecting it with trenches
and guarding it with wire and mines. NOT ONLY does that keep the Amis from using that area for a base of fire, but it has nasty LOS to the VC area so that it can be swept with fire.
Finally, it is also a reverse slope location to the OBA observer. True, it still can be flayed with fire--but then that means you start these guys entrenched--and yeah, he can pull 2 black chits, and easily at that, but then that means he's wasting time NOT attacking the VC area.
I think that the scenario is doable, and would love to play it again, next time as the Germans.
That OBA is NASTY to survive, and I understand why some people won't play when OBA is used against them (we have a guy in our group who won't play with any OBA over 80mm)
Jeff on the other hand, well, let's just say that his comments aren't really printable....