Major Issues
Elder Member
I had been writing up my foolproof, risk-free method for making big, big money in the stock market. It’s so easy!!! I’ll give all the details in my next post. I took a break long enough to play JRV in a game of Centurions Reverse! He wanted to be the Chinese. We don’t play as often as we used to, but we always used to have enjoyable, friendly games. I sensed that things might be different when he vowed to “Clog the road with the skulls of our enemies!!!”
Despite the name, the British are really the attackers in this one. They start with a small force on a board 81 hill. The rest of the British come tearing down the road. There are a lot of Chinese on both sides of the road in the way. They have terrible range, no heavy weapons, but do have a bunch of MGs and DCs. The British have to exit a substantial number of EVPs off the board edge.
The British player needs to go deep into the Vehicle Notes for this one. The Carrier Cs can have Riders, but the Oxford Carrier cannot. The British have a lot of Walking Wounded that aren’t going to be able to exit unless they remain as Riders. The Centurions have gyros, but limited HE. The mortar carrier is allowed to setup abandoned by SSR. The HT depiction on the scenario card is incorrect, as it should not have ROF, since it is unarmed.
I started out by blasting away with all of my forces on Hill 744. Both Centurions hit, got rate, but had terrible results rolls that did nothing. Both ran out of HE on their second shots. This was a trend for my troops on Hill 744. I had so many bad results rolls with these guys that JR started to call it ‘Hill 10’, as that was what I usually rolled.
My main force came tearing down the road CE, with most of the Brens and their riders headed for the board 83 hill.
One Centurion was stunned by a MG shot. One Bren had his riders shot off.
C1, JR breaks both of his MMGs. He starts to maneuver his troops around. A lot of them were in open ground. Most of those with any positive TEM got it from height advantage. My return fire was mostly useless. I think after 1 turn, one squad had striped.
B2, another useless PF. My HE-less Centurions got 2 CHs, but with AP, it’s only on the 4 column, and I had no results. Sad, really. It just seems like if you get a CH you should have the satisfaction of seeing legs and arms flying through the air.
Most of my vehicles are piled up in midboard, to the right of the rice paddies. The Bren with no riders tried to run the gauntlet, but had the crew broken by a DC thrown by a HIP HS.
C2, I actually get a lot of results on the Chinese. JR could not pass PTCs the whole game, but I also killed some squads, and a sniper nailed one of his leaders. I lose a Bren to MG fire, but the crew survives.
The other Bren becomes a flaming wreck in CC.
B3, my Centurions come off Hill 744 to deal with two squads sneaking behind. My MGs put a hurt on them. I lose a Centurion from a DC dropped from a great height.
The HT is knocked out by his repaired MMG, after he got ROF 3 times. I have this mad rush on board 83. I manage to do two overruns, one a 10-1, one a 11-1. I roll 11s for both of them. But my advancing fire is good, and several Chinese HSs and an 8-0 are lost for failure to rout. At this point, I have taken out all of the MGs on the right hand side of the road. One of his DC HSs is held in Melee.
We do a count, and it looks like I have 69 potential EVPs remaining. I need 65 to win.
JR starts out his turn with a thrown DC from a HIP HS onto the Oxford Carrier. Everybody breaks. I concede, as I have no way to stop him from finishing it off in CC.
This was fun, but I thought that it was pro-Chinese. The British get channeled, the riders are so vulnerable, and most of the vehicles are 0 or 1 armor, and can be killed by MG fire. Currently 3-9 on ROAR. I would give the British the balance, which is to reduce the EVPs needed to 58. I also recommend that the Brens be given the ability to fly.
I am pretty sure that this option is listed somewhere in the Vehicle Notes.
Because both sides are moving each turn, this takes a LONG time to play.
I learned that I had been playing a couple rules wrong forever, thanks to JR. His Giant Brain is such a resource. I am going to arrange to have it cryogenically frozen. Typically, this is done after death, but I figure, "Why wait???" I will need a couple people from the ASL community to help hold him down next week.
Despite the name, the British are really the attackers in this one. They start with a small force on a board 81 hill. The rest of the British come tearing down the road. There are a lot of Chinese on both sides of the road in the way. They have terrible range, no heavy weapons, but do have a bunch of MGs and DCs. The British have to exit a substantial number of EVPs off the board edge.
The British player needs to go deep into the Vehicle Notes for this one. The Carrier Cs can have Riders, but the Oxford Carrier cannot. The British have a lot of Walking Wounded that aren’t going to be able to exit unless they remain as Riders. The Centurions have gyros, but limited HE. The mortar carrier is allowed to setup abandoned by SSR. The HT depiction on the scenario card is incorrect, as it should not have ROF, since it is unarmed.
I started out by blasting away with all of my forces on Hill 744. Both Centurions hit, got rate, but had terrible results rolls that did nothing. Both ran out of HE on their second shots. This was a trend for my troops on Hill 744. I had so many bad results rolls with these guys that JR started to call it ‘Hill 10’, as that was what I usually rolled.
My main force came tearing down the road CE, with most of the Brens and their riders headed for the board 83 hill.
One Centurion was stunned by a MG shot. One Bren had his riders shot off.
C1, JR breaks both of his MMGs. He starts to maneuver his troops around. A lot of them were in open ground. Most of those with any positive TEM got it from height advantage. My return fire was mostly useless. I think after 1 turn, one squad had striped.
B2, another useless PF. My HE-less Centurions got 2 CHs, but with AP, it’s only on the 4 column, and I had no results. Sad, really. It just seems like if you get a CH you should have the satisfaction of seeing legs and arms flying through the air.
Most of my vehicles are piled up in midboard, to the right of the rice paddies. The Bren with no riders tried to run the gauntlet, but had the crew broken by a DC thrown by a HIP HS.
C2, I actually get a lot of results on the Chinese. JR could not pass PTCs the whole game, but I also killed some squads, and a sniper nailed one of his leaders. I lose a Bren to MG fire, but the crew survives.
The other Bren becomes a flaming wreck in CC.
B3, my Centurions come off Hill 744 to deal with two squads sneaking behind. My MGs put a hurt on them. I lose a Centurion from a DC dropped from a great height.
The HT is knocked out by his repaired MMG, after he got ROF 3 times. I have this mad rush on board 83. I manage to do two overruns, one a 10-1, one a 11-1. I roll 11s for both of them. But my advancing fire is good, and several Chinese HSs and an 8-0 are lost for failure to rout. At this point, I have taken out all of the MGs on the right hand side of the road. One of his DC HSs is held in Melee.
We do a count, and it looks like I have 69 potential EVPs remaining. I need 65 to win.
JR starts out his turn with a thrown DC from a HIP HS onto the Oxford Carrier. Everybody breaks. I concede, as I have no way to stop him from finishing it off in CC.
This was fun, but I thought that it was pro-Chinese. The British get channeled, the riders are so vulnerable, and most of the vehicles are 0 or 1 armor, and can be killed by MG fire. Currently 3-9 on ROAR. I would give the British the balance, which is to reduce the EVPs needed to 58. I also recommend that the Brens be given the ability to fly.
I am pretty sure that this option is listed somewhere in the Vehicle Notes.
Because both sides are moving each turn, this takes a LONG time to play.
I learned that I had been playing a couple rules wrong forever, thanks to JR. His Giant Brain is such a resource. I am going to arrange to have it cryogenically frozen. Typically, this is done after death, but I figure, "Why wait???" I will need a couple people from the ASL community to help hold him down next week.