MrP
Senior Member
Hi all
Played this one from the free downloadable HoB All Time Favourites last night. At first glance, it's a horde of Russians (14 squads and 5 AFVs) attacking over the board 23 bridges to gain a foothold in board 45. The defending Germans get a handful of SS 658s, an 838 and demo charge which can be set on one of the bridges and a 20L AA gun plus a King Tiger, reinforced from offboard by a fire brigade of more SS and a Panther.
I took the Germans and setup light on the right (South) with only an assault engineer HS whose job it would be to set the DC and blow the bridge, plus the King Tiger on the bridge covering. a 658 sat in the rowhouses covering the river. On the left (North), I put the MMG and 9-1 in the upper level of the church and a 658 behind the hedge in front. The 20L sat just down the road covering the bridge.
Steve setup the Russians to rush the Southern bridge and prevent the HS blowing it.
Turn 1A
Russian morphs down the left edge of the board toward the bridge, not many targets presenting themselves, Germans in the church feel rather redundant. M4 presents itself in front of the King Tiger, hoping for an AF shot. Bang. One burning M4. German MMG breaks on first shot.
Turn 1D
Skulk. KT pops his snoogiewoofer on the bridge, reverses back a hex. HS sets the DC, advances backwards in the APh to the cover of the KT.
Turn 2A
The Russians try to pin/break the HS DC boy to no avail. Second M4 comes onto the North bridge and gets PF'd for its troubles, creating some lovely smoke for the Russians.
Turn 2D
HS AM's back to 2 hexes away from the bridge. Everyone else skulks. In the AFPh, bam, no bridge.
Turn 3A
Oh bugger, no bridge, Russians try to redeploy over towards the North bridge, taking a bit of a kicking for their troubles from the 658 in the riverside rowhouse. Still, in position to push over the river next turn.
Turn 3D
Skulk. Acquire bridge with King Tiger.
Turn 4A
Here come the hordes, over the bridge. KT puts 4 resid onto the bridge hex, 20L puts 8 resid into the hex next to the bridge. Russians get an IS-2, 2 squads and a 10-2 over the river, plus about 10 squads broken by either the resid or the MMG/658 in the church. Messy. They all rout back.
Turn 4D
Panther gets up to threaten the bridge. Looking difficult for the Germs. IS2 is flamed by a 658 with PF.
Turn 5A
10-2 and a squad manage to get into CC with the AA gun and capture it. More broken squads on the bridge but a few gain a foothold in the church and lock up a 658 in melee.
Turn 5D
AA gun changes hands again, 658 wins the melee, more broken Russians. Steve fails PMC after being unable to roll <10 and seeing me able to seemingly roll snake-eyes at will, especially with my MMG.
In all, we thought this one is tough on the Russians still, no smoke and bridges to cross. Having said that, it might have been a bit closer if the dice were a little fairer, but I think it's still a tough one IF the Germans can blow one of the bridges. Take that possibility away and the Russians have it easier...... Nice concept and thanks to the HoB boys for providing free scenarios! We were going to play ATF3, but I didn't have Board 5...maybe next time.
Cheers
Ian
Played this one from the free downloadable HoB All Time Favourites last night. At first glance, it's a horde of Russians (14 squads and 5 AFVs) attacking over the board 23 bridges to gain a foothold in board 45. The defending Germans get a handful of SS 658s, an 838 and demo charge which can be set on one of the bridges and a 20L AA gun plus a King Tiger, reinforced from offboard by a fire brigade of more SS and a Panther.
I took the Germans and setup light on the right (South) with only an assault engineer HS whose job it would be to set the DC and blow the bridge, plus the King Tiger on the bridge covering. a 658 sat in the rowhouses covering the river. On the left (North), I put the MMG and 9-1 in the upper level of the church and a 658 behind the hedge in front. The 20L sat just down the road covering the bridge.
Steve setup the Russians to rush the Southern bridge and prevent the HS blowing it.
Turn 1A
Russian morphs down the left edge of the board toward the bridge, not many targets presenting themselves, Germans in the church feel rather redundant. M4 presents itself in front of the King Tiger, hoping for an AF shot. Bang. One burning M4. German MMG breaks on first shot.
Turn 1D
Skulk. KT pops his snoogiewoofer on the bridge, reverses back a hex. HS sets the DC, advances backwards in the APh to the cover of the KT.
Turn 2A
The Russians try to pin/break the HS DC boy to no avail. Second M4 comes onto the North bridge and gets PF'd for its troubles, creating some lovely smoke for the Russians.
Turn 2D
HS AM's back to 2 hexes away from the bridge. Everyone else skulks. In the AFPh, bam, no bridge.
Turn 3A
Oh bugger, no bridge, Russians try to redeploy over towards the North bridge, taking a bit of a kicking for their troubles from the 658 in the riverside rowhouse. Still, in position to push over the river next turn.
Turn 3D
Skulk. Acquire bridge with King Tiger.
Turn 4A
Here come the hordes, over the bridge. KT puts 4 resid onto the bridge hex, 20L puts 8 resid into the hex next to the bridge. Russians get an IS-2, 2 squads and a 10-2 over the river, plus about 10 squads broken by either the resid or the MMG/658 in the church. Messy. They all rout back.
Turn 4D
Panther gets up to threaten the bridge. Looking difficult for the Germs. IS2 is flamed by a 658 with PF.
Turn 5A
10-2 and a squad manage to get into CC with the AA gun and capture it. More broken squads on the bridge but a few gain a foothold in the church and lock up a 658 in melee.
Turn 5D
AA gun changes hands again, 658 wins the melee, more broken Russians. Steve fails PMC after being unable to roll <10 and seeing me able to seemingly roll snake-eyes at will, especially with my MMG.
In all, we thought this one is tough on the Russians still, no smoke and bridges to cross. Having said that, it might have been a bit closer if the dice were a little fairer, but I think it's still a tough one IF the Germans can blow one of the bridges. Take that possibility away and the Russians have it easier...... Nice concept and thanks to the HoB boys for providing free scenarios! We were going to play ATF3, but I didn't have Board 5...maybe next time.
Cheers
Ian