BitterPill
Member
I have been away from CM for some time due to ‘LPC’ (lacking personal computer). I’m ready to make amends in a big way. In an effort to return to the fold, I engaged a certain opponent from this forum in a Quick Battle. My opponent's name will remain anonymous for now.
Situation:
I was tasked with building an attacking force of 1500 points from the Kiwis—a valiant people if ever there was. They must, under my direction, attack prepared positions and take them in 30+ turns. Unfortunately, at this point in the desert timeline, the Kiwi counter-mix is somewhat limited. Their armour is limited to Stuarts—I was hoping for Grants. I could almost predict the angst that might cause me—almost.
I bought 8 Stuarts, a light offboard battery, a company of Engineers (to attack prepared positions), and a Reconnaissance Platoon. I considered buying some 25pdrs. in lieu of the artillery, but, I thought, considering possible environments, they’d be difficult to deploy. I wish I had bought them.
Deployment:
When it came to set-up, I was faced with a desert chessboard. It was as flat as a pond in a light wind with the objective flags in the deep, left-hand quadrant--nowhere to hide. I hoped my opponent didn't have Tigers. There was a substantial town closer, straddling the quadrants opposite, as well as evidence of extensive fortifications guarding the town and especially the approaches to the victory flags behind and to the left of the town—trenches, wire and roadblocks. I imagined there were mines there as well. There were some roads, but, considering the terrain, they meant nothing. I did notice that if I was to envelop the town deeply to my right, despite the distance and my lack of transport, there might be a chance to avoid the prepared defences and roll-up the enemy, but it was a long-shot. I figured my opponent saw that as well and prepared accordingly.
I’m glad I have engineers though they are a sad substitute for some reach-out-and-touch-somebody HE…
Situation:
I was tasked with building an attacking force of 1500 points from the Kiwis—a valiant people if ever there was. They must, under my direction, attack prepared positions and take them in 30+ turns. Unfortunately, at this point in the desert timeline, the Kiwi counter-mix is somewhat limited. Their armour is limited to Stuarts—I was hoping for Grants. I could almost predict the angst that might cause me—almost.
I bought 8 Stuarts, a light offboard battery, a company of Engineers (to attack prepared positions), and a Reconnaissance Platoon. I considered buying some 25pdrs. in lieu of the artillery, but, I thought, considering possible environments, they’d be difficult to deploy. I wish I had bought them.
Deployment:
When it came to set-up, I was faced with a desert chessboard. It was as flat as a pond in a light wind with the objective flags in the deep, left-hand quadrant--nowhere to hide. I hoped my opponent didn't have Tigers. There was a substantial town closer, straddling the quadrants opposite, as well as evidence of extensive fortifications guarding the town and especially the approaches to the victory flags behind and to the left of the town—trenches, wire and roadblocks. I imagined there were mines there as well. There were some roads, but, considering the terrain, they meant nothing. I did notice that if I was to envelop the town deeply to my right, despite the distance and my lack of transport, there might be a chance to avoid the prepared defences and roll-up the enemy, but it was a long-shot. I figured my opponent saw that as well and prepared accordingly.
I’m glad I have engineers though they are a sad substitute for some reach-out-and-touch-somebody HE…
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