Major Issues
Elder Member
Played this at ASLOK against Pete Viglucci. He chose the scenario. I think we rolled for sides. This may have been the roll that decided the game.
The Germans are trying to hold some buildings on board 17 with scrubs and concealment counters. The Soviets get a dozen squads and two KV-2s
equipped with both radios and 152mm guns, which fire shells heavier than my ex-wife. The Germans get 8 squads and 4 Mk. IVs as reinforcements. Soviets have to take buildings or kill 3 more tanks than they lose.
My subtle strategy was to park a KV adjacent to or in VBM to a German unit, then run up and finish them off with infantry. The light mortar and MMG moved up the middle of board 19 to cause grief to the German infantry reinforcements.
Pete's line of 236s, 127s and question marks was not able to hold me back, and I moved a KV over to help interdict the reinforcements when they crossed the open ground. It was ugly. Pickett's Charge was a daisy-picking picnic in comparison. Between the KV, the MMG, and the mortar, 1-1/2 squads made it across the open ground.
The Mk IVs rumbled on. They have as much chance of destroying a KV as Donald Trump has of winning Mexico's Man Of The Year Award. Two of them were promptly blown up. Pete threw in the towel. For him, the scenario was as much fun as an ingrown toenail.
Fairly even on ROAR, though I don't know how. Not recommended.
The Germans are trying to hold some buildings on board 17 with scrubs and concealment counters. The Soviets get a dozen squads and two KV-2s
equipped with both radios and 152mm guns, which fire shells heavier than my ex-wife. The Germans get 8 squads and 4 Mk. IVs as reinforcements. Soviets have to take buildings or kill 3 more tanks than they lose.
My subtle strategy was to park a KV adjacent to or in VBM to a German unit, then run up and finish them off with infantry. The light mortar and MMG moved up the middle of board 19 to cause grief to the German infantry reinforcements.
Pete's line of 236s, 127s and question marks was not able to hold me back, and I moved a KV over to help interdict the reinforcements when they crossed the open ground. It was ugly. Pickett's Charge was a daisy-picking picnic in comparison. Between the KV, the MMG, and the mortar, 1-1/2 squads made it across the open ground.
The Mk IVs rumbled on. They have as much chance of destroying a KV as Donald Trump has of winning Mexico's Man Of The Year Award. Two of them were promptly blown up. Pete threw in the towel. For him, the scenario was as much fun as an ingrown toenail.
Fairly even on ROAR, though I don't know how. Not recommended.