AAR 194 Infanterie-Regiment, 71st Infantrie-Division SASL CG [May 1040 - May 1945]

dlazov

Elder Member
Joined
Mar 22, 2004
Messages
7,991
Reaction score
1,377
Location
Toledo, Ohio
First name
Don
Country
llUnited States
French Turn 7

French Reinforcement DR = 4,1 or 5 S?

Here is what the French reinforcements looks like:
13185

Only 5 S? left.

RPh
WC DR =6,6
Gusts.

No French rallies.
Wounded Sgt. Kolzig rallies.

PFPh
1st Line squad in 5FF6 fires at 33B6.
2 up 1
4,1 SAN, PTC
RS dr 5 and 5 tie both crews take a PTC
5,5 pins crew 4
2,1 SAN and NE

German SA dr = 2
DR = 2,2
Lands in 5X2
DM's 1st Line squad

French SA dr = 6
NE

5DD4 with Sgt. Lafleur, Elite squad with MMG and Green squad get a fire order and aim at 33B6.
8 even
3,3 (no cower), no rate
1MC
5,1 pins the unpinned crew
1,5 NE

Here is the result of all that firing.
13186

MPh/DFPh
5EE7 Berserk Roy and 1st Line LMG squad enters 5EE9, MTR team 2B fires.
TH 9 (+2, -4)
6,2 no rate hit
3,3 PTC
NE

Sgt. Lazov fires at the Berserk units in 5EE9.
6 down 2
5,3 no rate
1MC
5,6 wounds Roy, dr 2
6,6 casulty reduction! to 1st Line Berserk HS
Sgt. Lazov got 5 credit points for this one.

Berserk Wounded Roy and Berserk 1st HS LMG continue on to 33B9.

Here is that!
13187

Green squad in 5G9 AM into 5H9.
MTR team 1A fires at 5H9.
TH 3 (+5, +1, -2)
1,3 rate, miss
Firing again
4,3 miss

Elite squad C makes CMD and fires at 5H9.
4 up 1
3,4
NE

S? A moves to 5A5, stays a S?

S? 5A6 moves to 5A7
AC# dr = 1
DR = 4,4 or 8
HS
DR = 6,5
Green HS

S? D moves to 5D6
AC# dr = 1
DR = 6,3 or 9
S
2,1
Elite squad
Gets orders to move to nearest VPO.
Ends up in 5E9

S? H moves to 5H7, stays S?

? Green squad panics

S? 5J3 moves to 5J7, stays S?

S? 5K9 moves to 5K10
AC# dr = 6
Dummy

S? N moves to 5N2, stays S?

S? 5O9 moves to 5O10
AC# dr = 6
Dummy

S? 5O5 moves to 5O8, stays S?
S? 5S5 moves to 5S8
AC# dr = 1 activates
DR = 2,4
S
DR = 1,1
Elite squad

5S10 1st Line squad G fires at 5S8.
4 even
2,3
1MC
1,5 pass

5S10 1st Line squad G SFF
2 even
2,6
NE

33R8 1st Line squad D with LMG fires at 5S8.
6 even
2,4
1MC
4,6 breaks

S? 5T4 moves to 5T8
AC# dr = 4
Dummy

S? U moves to 5U4, stays a S?
S? 5W3 moves to 5W8, stays a S?

Elite squad in 5Z3 double times to 5AA9 and then 1st Line A squad with LMG in 33B5 DFF at 5AA9.
2 down 2 (not using LMG)
NMC
4,3 pass

Sgt. Lazov directs the HMG to sustain fire at 5AA9.
2 down 2
3,4
NMC
1,3 pass

S? AA moves to 5AA1
AC# dr = 4
Dummy

Green squad in 5DD3 gets the AM order and AM into 5EE4.

S? DD moves into 5DD1
AC# dr = 2
activates
DR = 6,5 or 11
S, HS
1st Line squad
1st Line HS

1st Line squad moves to 5DD2.
1st Line HS moves to 5EE3 (overriding orders).

1st Line squad in 5FF3 Double times to 5EE8.

Here is what all this looks like:


FF
I had about four and all four were ineffective.

AFPh
A picture is worth a thousand words.
13188
So the French Elite squad in 5E9 fired at 33AA10 and pins the Elite German squad. Then the Green French squad in 5H9 PBF (4 up 2, DR = 3,1 for a NMC, which the 1st Line squad rolls 5,6 and ELR's to a 2nd line broken squad.

The Berserk'ers fired but hit the wind.

RtPh
Done see end of turn.

APh
Done see end of turn.

CCPh
None.

End of French Turn 7


"My corns are killing me." "Why don't you do something for them?" "Why should I? They never did anything for me!" --- Shemp Howard & Harry Gribbon
 
Last edited:

dlazov

Elder Member
Joined
Mar 22, 2004
Messages
7,991
Reaction score
1,377
Location
Toledo, Ohio
First name
Don
Country
llUnited States
German Turn 7

RPh

WC/RE DR, NE.
Sgt. Kolzig rallies 1st HS.
No other rallies.

PFPh
Hpt. Bruckner is in CMD and squad I and the LMG fire on the Green squad in 5H10.
4 down 1
1,4 rate
1MC
6,5 ELR (disrupt) and breaks

Firing LMG
2 down 1
4,4
NE

33A10 Elite squad C fires on 5E10.
4 even
1,2 SAN
2MC
4,2 Pins
SA dr = 6
NE

33E2 Sgt. Lazov and the HMG fire at 33B8 Berserk Roy and 1st Line HS.
6 even
5,2
NMC
2,3 SAN, pass
4,5 pass
SA dr = 1
DR = 5,3
Lands on 5U5 S?
AC# dr = 2
activates
DR = 3,3
S
DR = 5,1
1st Line squad
SA breaks the 1st Line squad

33B6 Crew 4 fires at Berserk units in 33B8.
1 even
1,6
NE

33B6 MTR 2B fires at Berserk units in 33B8.
TH 8 (-1 pbf)
5,6 miss, lost rate

MPh/DFPh
Some internal line shuffling.

FF
5E10 Pinned Elite squad fires at 33AA10.
2 up 1
6,5
NE

Berserk Roy and HS fire at 33B6
2 up 1
5,5
NE

5DD5 Lafleur and Elite MMG squad fire at 33B6.
6 even
4,5

AFPh
33B6 1st Line squad A and LMG.
4 even
3,3 cowers
PTC
NE on Berserk squad's



RtPh
Another 1st Line squad surrenders.

APh
Several see end of Game Turn.

CCPh
None. 5H8 was revealed as dummies.

End of German Turn 7


Mission End of Game Turn check dr = 1
Mission is over! Man I wanted one more turn. Too dead tired to calculate who won. Will do so tomorrow morning.

"My uncle made a fortune in corn... at $10 a gallon." --- Shemp
 

dlazov

Elder Member
Joined
Mar 22, 2004
Messages
7,991
Reaction score
1,377
Location
Toledo, Ohio
First name
Don
Country
llUnited States
Mission 3 End Results

German Victory


Total VPO for the Germans 15, and 0 for the French. The French inflicted 0 CVP. The French gained no EVP.

Overall it was a pretty easy win and I did luck out with having no French OBA hit my lines. Also the French leaders did not stay in the game long.

Post Mission 3

Personal Leader Rules (from Annual '95 Winter).
Sgt. Lazov (8-0) was promoted to 8-1, I gained 9 credit points and had 1 carry over from the last mission. For Mission 4, I'll start off with 0 points but as a 8-1 leader.

17.73 Leader Promotion
RS selected Sgt. Shultz to get promoted from 8-0 to 8-1

17.74 Squad Seasoning
1 so seasoned the 2nd Line to a 1st Line

After determining all that I am setting up for the next mission, and I have a question. When I rolled for the RE for each side (the next mission is Take the Highway) it shows two tables to roll for (one for the Enemy and one for the Friendly side).

My rolls were:
Enemy dr = 5
Resulting in a 3/4 RE.

Friendly dr = 3
Resulting in a 4/5 RE.

So does that mean both sides are RE 4? If so then how do I determine who's RE it is? Based on the sides current player turn? (So for example if it's the German Player turn and a 4 is rolled its a Friendly RE??)

In the last three missions unless I missed something there was only one roll and it would be like 3/4 and I interpreted that to be 3 Friendly and 4 Enemy.

Thoughts?

Here is my at start forces for Mission #4 which I'll post on shortly.
13193
 

dlazov

Elder Member
Joined
Mar 22, 2004
Messages
7,991
Reaction score
1,377
Location
Toledo, Ohio
First name
Don
Country
llUnited States
Mission 4:
Continuing the Advance
Saint lambert, Cervizy, France
11 June 1940


In the early hours of the morning of 11 June, combat patrols from IR 211 determine that the heights around hill 342 (near Bois d’Inor) are cleared of the enemy and the Division immediately orders an attack along the entire front of the 194th and 211th IR. The enemy reels back and weak resistance is met by the advancing infantry. At 1300 hours, an artillery observer close to the lead troops called in several accurate bombardments, destroying an enemy battery dug in some 500 yards south of Martincourt, and the infantry continued their assault. Nearing Saint Lambert, Cervizy, enemy resistance stiffened and the 194th began their attack in the late afternoon.

Type: Take the Highway (5)
Mapboard Selection: A8d is used for all three mapboards.
Weather: EC are Moderate with No Wind at start.
FRIENDLY: I./194th IR (ELR 3). FBE West.
ENEMY: France (ELR 3). EBE East.

Here is the map I rolled up (modified, added in an overlay, wanted to use BFP boards and am ignoring Hedgrows, they are Hedges).
13195
 

Ahriman667

Senior Member
Joined
Jan 4, 2008
Messages
484
Reaction score
353
Location
Here
Country
llCanada
After determining all that I am setting up for the next mission, and I have a question. When I rolled for the RE for each side (the next mission is Take the Highway) it shows two tables to roll for (one for the Enemy and one for the Friendly side).

My rolls were:
Enemy dr = 5
Resulting in a 3/4 RE.

Friendly dr = 3
Resulting in a 4/5 RE.

So does that mean both sides are RE 4? If so then how do I determine who's RE it is? Based on the sides current player turn? (So for example if it's the German Player turn and a 4 is rolled its a Friendly RE??)

In the last three missions unless I missed something there was only one roll and it would be like 3/4 and I interpreted that to be 3 Friendly and 4 Enemy.

Thoughts?
The way RE's work is it can be either (according to the your rolls above) a 3 or a 4 for an EN RE and a 4 or a 5 for a FR RE on their respective turns. You only roll for the RE as part of the Wind Change DR during the beginning of the RPh for each side on their respective turn. So for example, during the EN RPh if you were to roll a 3 or 4 on the Wind Change you get an EN RE occurring. On the FR RPh if you were to roll a 4 or a 5 you would a FR RE occuring.

Some missions only have the one table for you to roll RE numbers on, but in all cases it consists of two numbers for each side (again in your example 3/4 for the EN and 4/5 for the FR)
 

dlazov

Elder Member
Joined
Mar 22, 2004
Messages
7,991
Reaction score
1,377
Location
Toledo, Ohio
First name
Don
Country
llUnited States
The way RE's work is it can be either (according to the your rolls above) a 3 or a 4 for an EN RE and a 4 or a 5 for a FR RE on their respective turns. You only roll for the RE as part of the Wind Change DR during the beginning of the RPh for each side on their respective turn. So for example, during the EN RPh if you were to roll a 3 or 4 on the Wind Change you get an EN RE occurring. On the FR RPh if you were to roll a 4 or a 5 you would a FR RE occuring.

Some missions only have the one table for you to roll RE numbers on, but in all cases it consists of two numbers for each side (again in your example 3/4 for the EN and 4/5 for the FR)
Ah!

So if it's 3/4 then when I as the FR side roll a 3 or 4 a RE happens!

I was thinking if it was 3/4 then the FR was a 3 and the EN was a 4.

Duh!

Thanks for helping me on that.

Moving forward with Mission 4 and onward I'll be doing it correctly.
 

ChappyNS

Senior Member
Joined
Oct 4, 2019
Messages
271
Reaction score
377
Location
Halifax, NS (Canada)
First name
Mark
Country
llCanada
Ah!

So if it's 3/4 then when I as the FR side roll a 3 or 4 a RE happens!

I was thinking if it was 3/4 then the FR was a 3 and the EN was a 4.

Duh!

Thanks for helping me on that.

Moving forward with Mission 4 and onward I'll be doing it correctly.
Yes I noticed the positioning of your RE counter was off...instead of being placed in the middle of both eligible RE numbers, you had it placed on one number only. Does that sort out any confusion?
 

dlazov

Elder Member
Joined
Mar 22, 2004
Messages
7,991
Reaction score
1,377
Location
Toledo, Ohio
First name
Don
Country
llUnited States
German Turn 1

So this is what I am faced with:


And this is my setup:


RPh
WC/RE DR: 6,4

NE.

Note that both sides RE # is 4/5, and per the above discussions, I interpret that to be any 4 or 5 for either side during their Player Turn invokes a RE.


PFPh
None.

MPh/DFPh
Lots but no S? were aroused.

FF
None.

AFPh
None.

RtPh
None.

APh
Sgt. Lazov and 1st Line squad H with LMG advance into BFPDW5 and S? in BFPDY6 checks for activation.
AC# dr = 2
DR = 4,1
S,L,SW
1,2 = Elite squad
6,1 = 8-1 (Sgt. Michel Plasse)
5,5 = HMG

1st Line squad F advances into BFPDU4 and S? in BFPDS5 is a dummy.

Hpt. Bruckner with MMG and MMG advance into BFPDL1 and S? in BFPFS2 checks for activation.
AC# dr = 2
DR = 1,1
AFV
1,2 FT-17M

CCPh
None.

End of German Turn 1


"Don't worry, I got what it takes to cure him." --- Moe
 

dlazov

Elder Member
Joined
Mar 22, 2004
Messages
7,991
Reaction score
1,377
Location
Toledo, Ohio
First name
Don
Country
llUnited States
French Turn 1

RPh

WC RE DR: 4,2
NE

PFPh
Sgt. Plausse and the Elite HMG squad roll for A2b;
DR = 6,6
Panic

The FT-17M gets the Move order.

MPh/DFPh
The FT-17M starts up no issue and moves 4 MF and stays in Motion.

FF
Sgt. Lazov is in CMD and directs Squad H and the LMG to fire at Sgt. Plausse.
6 even
DR = 6,3
NE

Elite squad C fires at Sgt. Plausse.
4 up 1
5,4

Jittery aren't we.
13236

AFPh
None.

RtPh
None.

APh
None.

CCPh
None.

End of French Turn 1


"And when I'm finished with my crooning, on my knees I'll fall! My life! My love! My all!" --- Larry
 

dlazov

Elder Member
Joined
Mar 22, 2004
Messages
7,991
Reaction score
1,377
Location
Toledo, Ohio
First name
Don
Country
llUnited States
Man, I shut my PC off and when I turned it back on I have lost all my Excel Worksheets I had created! Now I am not sure if I can continue without it, I had a spreadsheet for each mission and my personal leader...this is a bit frustrating. zzz

Any Microsoft guru's know if there is a way to find your lost documents with out a save?
 

ChappyNS

Senior Member
Joined
Oct 4, 2019
Messages
271
Reaction score
377
Location
Halifax, NS (Canada)
First name
Mark
Country
llCanada
Man, I shut my PC off and when I turned it back on I have lost all my Excel Worksheets I had created! Now I am not sure if I can continue without it, I had a spreadsheet for each mission and my personal leader...this is a bit frustrating. zzz

Any Microsoft guru's know if there is a way to find your lost documents with out a save?
Mac user here...sorry...that sucks Don
 

boylermaker

Senior Member
Joined
Jan 22, 2012
Messages
582
Reaction score
530
Location
Virginia
Country
llUnited States
Man, I shut my PC off and when I turned it back on I have lost all my Excel Worksheets I had created! Now I am not sure if I can continue without it, I had a spreadsheet for each mission and my personal leader...this is a bit frustrating. zzz

Any Microsoft guru's know if there is a way to find your lost documents with out a save?
If you open up excel and then click open (before you actually open any files), it gives you a list of things you have recently opened. All the way at the bottom there is a little box that says "Recover unsaved workbooks". Hopefully that will take you to a dialog where you can see temporarily saved files. Good luck!
 

dlazov

Elder Member
Joined
Mar 22, 2004
Messages
7,991
Reaction score
1,377
Location
Toledo, Ohio
First name
Don
Country
llUnited States
Yeah I saw that but when I clicked recover it opened the original file!

I can continue I think but it sucks I lots my excel worksheets.
 

dlazov

Elder Member
Joined
Mar 22, 2004
Messages
7,991
Reaction score
1,377
Location
Toledo, Ohio
First name
Don
Country
llUnited States
German Turn 2

RPh

WC RE DR: 1,3
German RE DR: 2,2 (+1 to the color dr)
32 = Request for artillery support has been granted!
OBA DR = 1,3
150+ (nice!)
dr = 6 -1
5 = Scare (sadface)
Opting in an 8-0 Observer in a Kfz.
13285

PFPh
Every one except for Elite squad E is in command.
13286

Sgt. Lazov Prep Fires from BFPDW5 at Sgt. Plasse hex in BFPDY6.
6 even
5,1
1MC
5,5 breaks the leader
5,3 breaks the Elite squad
+2 credit points to Lazov!
13279

MPh/DFPh
Multiple movements.
13280

FF
None.

AFPh
None.

RtPh
Sgt. Plasse and the elite squad surrender.

APh
Multiple see end of turn.

CCPh
None.

End of German Turn 2
Not expanded:


Expanded:


"I paint men and women."
"In oil, on canvas?"
"No, I paint 'Men' on one door and 'Women' on the other."
--- Shemp & Gertrude Mudge
 

dlazov

Elder Member
Joined
Mar 22, 2004
Messages
7,991
Reaction score
1,377
Location
Toledo, Ohio
First name
Don
Country
llUnited States
French Turn 2

RPh

WC RE DR:

PFPh
None.

MPh/DFPh
As the FT-17M moves it turns its VCA and then moves:

  • BFPDQ10: FT-17M vca4 tca4 BU *
  • FT-17M vca4 tca4 BU moves BFPDQ10 -> BFPDR9 *
  • FT-17M vca4 tca4 BU moves BFPDR9 -> BFPDR8 *
Here the ? ATR team 4A in BFPDN7 fires its ATR:
TH 4 (+6)
TH DR:
6,6
malf

The FT-17 is then Fired on by Sgt. Shultz passed his CMD check woth 6,3) with 1st Line squad K+ and it's LMG in BFPDS8:
TH 10 (+2, +1, -2, -1)
6,4 (hull hit)
5,1
NE

FF
None.

AFPh
The FT-17 fires at BFPDR7.
4 up 1
2,4
PTC
1,2
NE but strips ?
13292

RtPh
None.

APh
None.

CCPh
None.

End of French Turn 2
13293

"Burnt toast and a rotten egg? Whatta ya want that for?" "I got a tapeworm and that's good enough for him!" --- Curly and Moe
 

dlazov

Elder Member
Joined
Mar 22, 2004
Messages
7,991
Reaction score
1,377
Location
Toledo, Ohio
First name
Don
Country
llUnited States
German Turn 3

RPh

WC RE DR: 3,2

German RE DR: 4,3 or 43
French resistance slackens!
Since the French AC# is already at 2, see RE 15:
French resistance is fading.
DR = 1,5
6 S? may be removed!

Before thinning (fading):
13341

After thinning (fading):
13342

ATR crew 4A does not repair the ATR.

PFPh
Sgt. Shultz directs 1st Line squad K+ to fire the LMG at the FT-17M.
TH 11 (-2, +1)
DR: 1,5 rate, turret
TK DR:
2,2
NE (need a 1,1 to kill it)

Fire again!
TH 11 (-2, +1)
5,2 hit no rate, hull
TK DR:
3,5
NE

Sgt. Greiss, makes radio contact (4,2) and gains Battery Access (draws a black card) and places an AR in BFPDV8, it is not accurate (dr 5) and it drifts to BPFDT9 (2,2) and flips to a SR (aweful close their Sgt!).
NOTE: I can't recall but I think this is a ? loss activity, unless otherwise noted. Looked it up on the ? loss chart and its not an ? loss activity, but I believe it's still marked as a Prep Fire activity. Its been 6 years is my excuse.
13344


MPh/DFPh
Only two units panic, the rest are in CMD.
Elite squad E and ATR team BC (really needed them).
13345

1st Line HS moves into BFPDX9 and S? in BFPDW10 AC# dr = 2.
Activates.
DR: 4,6
S,S,L (not going to be good)
DR's:
5,2 1st Line squad
1,5 1st Line squad
2,5 8-0 Sgt. Nicolas Roy

13346

Talk about luck!

13347

That HS is / was extremely lucky!

Here is the rest of my moves which draws not DF.
13348

FF
Sgt. Roy and the two 1st Line squads FF at that lucky HS.
2,1
2MC
6,5 ELR to 2nd Line HS and breaks!

The FT-17M fires at 1st Line squad I.
8 even
6,6
malf and NE!
13349

AFPh
None.

RtPh
The unlucky HS routes.

APh
Multiple.
When Sgt. Lazov advances BFPDV9 S? turns out to be a dummy.
1st Line Squad K+ and G advance into CC with the FT-17M (Sgt. Shultz chickened out).
S? in BFPFH5 turns out to be a dummy.
S? in BFPFG6 AC# is 2.
DR: 4,2
S
DR: 2,4
1st Line squad (I am going to ? him)

CCPh
1st Line squad K+ rolls:
DR: 1,5 -1
Immobilizing it!
1st Line squad G rolls:
DR: 1,1
Reading up on A11:501, it's still a wreck. So 1st Line Squad G becomes G+!

Here is those rolls:
13351

End of German Turn 3
13350


"I lost my ba-lance"
"Oh, ya lost your ba-lance, eh?"
"Yeah"
"Well go find it!"
-- Larry and Moe
 

dlazov

Elder Member
Joined
Mar 22, 2004
Messages
7,991
Reaction score
1,377
Location
Toledo, Ohio
First name
Don
Country
llUnited States
French Turn 3

RPh

WC RE DR: 5,3
NE

ATR team 4A fixed the ATR.

PFPh
Sgt. Roy tried to inspire his men to dig in, but their shovels just would not break the clay.
? 1st Line squad decided to panic.

MPh/DFPh
None.

FF
Sgt. Greiss looses radio contact so the SR stays where it's at.

AFPh
Sgt. Kolzig and LMG 1st Line squad D fires at the stone building with the ? (BFPDFG6)
2 up 2
3,2
NE

RtPh
None.

APh
None.

CCPh
None.

End of French Turn 3


"And now kiddies, Uncle Dan will tell you what happened when Fuzzy Bear met Jerry Porcupine at the old hollow tree stump in the woods right next to Peter Rabbit's gingerbread house..." --- Radio Announcer
 

dlazov

Elder Member
Joined
Mar 22, 2004
Messages
7,991
Reaction score
1,377
Location
Toledo, Ohio
First name
Don
Country
llUnited States
German Turn 4

RPh

WC RE DR: 2,4
NE

2nd Line broken HS rallies! (4,2) in woods.

PFPh
Sgt. Greiss retains radio contact and coverts to an FFE:1. Two S? are revealed as dummies.

NE otherwise.

MPh/DFPh
2nd Line HS AM into BFPDZ10 and S? in BFPDY2 is a dummy.

The rest of the company moves out, but invokes no French fire and no S? Activation checks.

FF
None.

AFPh
None.

RtPh
None.

APh
Many.

CCPh
Some ? gain.

End of German Turn 4
13358

"Every time I hear that Weasel tune, something POPS inside of me!" --- Curly
 
Top