French Turn 2
French Reinforcement DR = 2,5 = 7 S?
RPh
WC/RE DR = 5,4 NE.
Here is what the French reinforcements looks like:
No other rallies for either side.
PFPh
None.
MPh/DFPh
Green squad in 5C3 Panics (1,1).
1st Line squad in 5GG5 gets the Move order.
1st Line squad gets the AM order into 5GG6.
Hex Grain B moves 3 MF and then checks for AC#.
dr = 5
Dummy
Hex Grain G, moves to 5G8, stays S?.
Hex Grain J, both S? move to 5J7, stay S?.
Hex Grain L, both S? move to 5L2, stay S?.
Hex Grain Z, moves to 5Z0, AC#.
dr = 4
Dummy
Hex Grain AA, moves to 5AA4, AC#.
dr = 2
DR 3,1
S, L, SW
Squad DR = 6,3
Elite Squad
Leader DR = 5,3
8-0 (Sgt. Jacques Morisson)
SW DR = 2,4
LMG
33A7 MMG with SSgt. Kolzig DFF at this new target.
2 down 3 (LRF, -2 FFNAM/FFMO, -1 Leadership)
2,1 rate, SAN
2KIA
subsequent dr for LMG is 1, which X it.
SA = 1 (why do I hate snipers?)
DR = 3,1
Lands, yes you guessed it, right on Haptman Bruckner's hex.
As luck would have it it hits squad I (poor old squad I).
Here it is...
Kept rate so no res.
Hex Grain EE, 1st S?, 1 MF, AC#.
dr = 1
DR = 3,2
S, L, SW
Squad DR = 4,6
Green
Leader DR = 6,3 +1
-
SW DR = 4,2
LMG
Hex Grain EE, 2nd S?, 1 MF, AC#.
dr = 2
DR = 5,2
-
The Green squad with the LMG continues to move up to it's total 3 MF at 5EE3.
33C9 ATR team 4A un-? and fires their ATR at them.
1 down 3
6,4
NE
That concludes the French movement phase.
FF
MTR team 1A panics and does not fire.
AFPh
None.
RtPh
None.
APh
Several see end of French Turn 2.
S? advance dr = 2 (straight head) into 5G9,
AC# dr = 2
DR = 1,2
S,S,L,SW
Squad DR = 5,2
1st Line
Squad DR = 4,5
Green
Leader DR = 5,2
8-0 (Sgt. Michel Caux)
SW DR = 3,3
LMG
CCPh
None.
End of French Turn 2
"Who are these gentlemen?" "Gentlemen?! Cut out the sarcasm!" --- Thomas Jackson & Ted Healy