French Turn 9
WC/RE 6,6 Gusts
RPh
Nothing, none, nada for both sides.
PFPh
In hex 58H10 the Green Squad with the LMG and the Labor -2, got orders to entrench instead of fire.
The entrenched Lt. Peloffy and Green Squad in 58L10 Prep at Lt. Bruckner with a 4 even and roll a 3,4 for a PTC, which Lt. Bruckner and Squad D pass.
Green HS (just activated after the previous advance phase, note that several dummies disappeared) in 58J8 Preps at Lt. Brucker with a 1 up 1 and rolls a 2,1 for Pete's sake generating a NMC. Lt. Bruckner and Squad D both roll 2,5 and pass easily.
The Elite HS in 58I6 (brush) also get orders to entrench and gain a -1 Labor for their efforts.
The Green squad in 15M4 gets orders to fire and promptly carries this out against the adjacent stack in 15M5 with a 8 up 1 and rolls 2,5 which result a 1MC. Both squads c and e roll 3,1 and 3,2 passing but generating a SAN in the process which is a 6 or NE.
All that looks like this:
Moving on to the south side.
Lt. Fleury with the two 1st line squads in 58BB4 fire at 58AA7 with 8 even but roll 6,5 for NE.
Sgt. Lapointe with the 1st line squad and the 60mm mortar fire at 58AA10 (open ground hex) containing Cpl. Lazov, a 1st line HS and the HMG with a 2 up 2 (Orchard hindrance) for their inherent FP, rolling a 1,1 (thank goodness they have not fired the mortar yet?) resulting in pinning Lazov and breaking the crew.
Now Sgt. Lapointe's mortar fires, and rolls a 5,5 for a miss but gains a Aqc.
This looks like:
MPh/DFPh
None.
FF
The South Siders.
Squad K returns fire at Sgt. Fleury with a 4 up 1 and rolls 2,1 resulting in a 1MC. Sgt. Fleury rolls 3,6 breaking and one 1st line squad rolls 1,6 breaking and the last 1st line squad rolls 4,1 passing and then rolls 1,4 passing his LLMC.
Squad I fires at 58W3 (Sgt. Huet) with a 4 up 1, rolls a 5,5 to DM the poor Sgt.
Here is that:
Lt. Bruckner is in command and sends out his orders.
First the LT's FG returns fire at the entrench Lt. Peloffy group, with 6 even rolling a 3,6 for NE.
Squad A fires at 58H10 (the entrenching Green LMG squad) with 4 up 1, rolls 1,1, cowers to the 2 for a 1MC breaking the Green squad.
Squads c and d return fire on 15M4 (the entrenched Green squad) for 16 up 2. Roll a 4,2 resulting in a 1MC, which the Green squad rolls 5,4 ELR (Green just disrupts).
Here is the all that:
And that concludes the FF.
AFPh
None.
RtPh
Normal routs, except that Disrupted Green squad surrenders.
Cpl. Lazov had a dilemma, since he was pinned he could not route with his broken HS, and if he breaks to rout with the he would gain debit points, so he decides to stay put and maybe just man that HMG, brave or foolish? Only time will tell.
APh
None.
CCPh
None.
End of Turn and the start of German turn 10:
Hokey Smoke! That's a Reward? --- Rocky