Bruce Childs
Member
Sam has accepted my invite for a live vasl4 game of this scenario. He got the Germans and made rubble DRs to speed up the start. Rubble has been placed in the following hexes:
R6, U6, W1, W3, W5, W8, X2, Z6, Z7, AA4, AA5, BB5, BB7, DD2 AND DD5
Roadblocks thusly placed at AA6 (connecting AA5 and Z6) and CC5 (BB5 and DD5).
By his deployment I can infer he was possibly abused as a child, as he is guarding his flank against an around the end manuever... :lol:
(Sam, now dont look, important tactical information forthcoming)-
Since I can only enter on/between hexes A1-O1, and he is spread out more or less evenly, a direct approach is in order. Given the British vehicles' sM8 and sD7, smoke should enable the infantry to move into position near the towns' edge. The first turn smoke usage DRs will be of obvious importance....
This game will be played live (unsure of start date and times at mo) and all are invited to kibutz. This is my first game vs Sam and I look forward to it. More additions to this AAR will be posted as news from the front comes in..... 8)
R6, U6, W1, W3, W5, W8, X2, Z6, Z7, AA4, AA5, BB5, BB7, DD2 AND DD5
Roadblocks thusly placed at AA6 (connecting AA5 and Z6) and CC5 (BB5 and DD5).
By his deployment I can infer he was possibly abused as a child, as he is guarding his flank against an around the end manuever... :lol:
(Sam, now dont look, important tactical information forthcoming)-
Since I can only enter on/between hexes A1-O1, and he is spread out more or less evenly, a direct approach is in order. Given the British vehicles' sM8 and sD7, smoke should enable the infantry to move into position near the towns' edge. The first turn smoke usage DRs will be of obvious importance....
This game will be played live (unsure of start date and times at mo) and all are invited to kibutz. This is my first game vs Sam and I look forward to it. More additions to this AAR will be posted as news from the front comes in..... 8)