Nineteen Kilo
Senior Member
A 7.302 K/# reads as follows: "At least one target unit suffers Casualty Reduction in each specifically targeted Location and all other target units (including any just reduced HS) must take a MC adding the number indicated (#) to the MC DR..."
So the way I have always played this is if a leader is the unfortunate sole to be randomly determined as taking the Casualty Reduction - he would be wounded and if he survives the wound severity roll, he is off the hook for the ensuing MC.
The rule I follow, it's the rationale I don't. Why should a squad suffer casualty reduction and then have to undergo the ensuing MC (possibly ending the whole event as a broken half-squad) when a leader gets to avoid the MC?
Another way to phrase the question is why does a randomly selected Leader (assuming he survives the wound severity roll) always end the shot in GO while squads can end up broken?
Kurious Kev
So the way I have always played this is if a leader is the unfortunate sole to be randomly determined as taking the Casualty Reduction - he would be wounded and if he survives the wound severity roll, he is off the hook for the ensuing MC.
The rule I follow, it's the rationale I don't. Why should a squad suffer casualty reduction and then have to undergo the ensuing MC (possibly ending the whole event as a broken half-squad) when a leader gets to avoid the MC?
Another way to phrase the question is why does a randomly selected Leader (assuming he survives the wound severity roll) always end the shot in GO while squads can end up broken?
Kurious Kev
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