A20.21 RtPh, D5.311 Unprotected Crews, and D6.1 Passengers

BattleSchool

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Two situations:
A) A DFF attack immobilizes a truck and breaks its Passenger HS ADJACENT to a GO enemy squad.

Must the broken HS rout during the RtPh? If so, will it be eliminated for failure to rout?

Or must the HS surrender to the enemy squad?

B) Related question. Assume the truck is a Marder and its crew was broken during DFF. Is the answer any different than for the previous question? If so, why?

I don't think that A20.21 has any bearing on the answers because neither the HS nor the crew are Infantry at the beginning of their RtPh. But the word "during" in A20.21 made me wonder if I was missing something.

As I understand it, both broken units would be eliminated for FTR. If not, why?

A20.21 RtPh: Any broken Infantry unit during its RtPh that is both ADJACENT to Known, Good Order, armed enemy Infantry/Cavalry and unable to rout away from it or only able to rout while being subject to Interdiction or resorting to Low Crawl (regardless of how it actually routs or if the possible unconcealed [errata included] Interdictor is Known to it), will surrender to that enemy unit as its prisoner instead, (captor's choice of unit receiving surrender if more than one unit qualifies) after first abandoning all its SW [EXC: if pinned; 10.53 & G5.5].
D5.311 UNPROTECTED CREWS: The Inherent crew... is instead subject to PTC/MC/K/KIA results. If it breaks it must rout from the vehicle using normal Infantry rout procedures [EXC: it expends all its initial-RtPh MF to be placed beneath the vehicle]. The vehicle automatically Stops (no Stop MP is spent) when its crew breaks.
D6.1 PASSENGERS: ...Passengers may remain in their vehicle even while broken or may rout beneath a Stopped vehicle per 5.311, unless the inherent crew (if any) is eliminated, breaks, or Abandons the vehicle, in which case any broken Passengers must rout beneath the vehicle. Otherwise, a broken Passenger may remain in its vehicle free from rout requirements even if enemy units are ADJACENT, in the same hex, or the vehicle is moving toward an enemy unit (even to OVR).
 

jrv

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The passenger need not rout. It is on a vehicle and the inherent crew has not been broken, eliminated or abandoned. It probably has to remain because if it routed out, it would be eliminated by the adjacent enemy unit because it can't rout any farther after leaving. A20.21 only refers to infantry, not PRC.

JR
 

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So we agree that the broken Passengers in the above example do not have to Surrender per A20.21. Were they compelled to rout from their vehicles, they would not Surrender because they would have ended their rout/RtPh as Infantry ADJACENT to an armed KEU, which would cause elimination for FTR.

Let's see if I have this right. The justification for not routing from the truck is that broken units ADJACENT to an armed KEU are prohibited from routing ADJACENT to a KEU per 10.51. At the same time their Passenger status (D6.1) exempts them from the provisions of A10.5, allowing them to remain ADJACENT.

This works with most trucks because they have Inherent Drivers. Unlike an Inherent crew, an Inherent Driver is never eliminated (unless his vehicle is destroyed). Nor will he ever break, or Abandon his vehicle. Sounds like the Inherent Driver of an Opel Blitz is an über driver. :)

But D6.1 doesn't treat all Passengers with the same kid gloves. (Or does it?)

For example, if the Inherent crew of a halftrack (armored or not) breaks, any broken Passengers on board must also rout out of the vehicle. Must they rout if in doing so they would be eliminated for FTR? (Broken Infantry units are frequently forced to rout to a Location that will see them eliminated for FTR.) Or will they will be eliminated regardless because they cannot end their RtPh ADJACENT to an armed KEU?

What about the broken crew of a Marder? Unprotected crews do not appear to have any special dispensation that allows them to remain aboard their vehicles if they break. What fate would befall the broken crew of a Marder that finds itself ADJACENT to an armed KEU?

Index: ADJACENT (Locations [and units in them] are considered ADJACENT if any Infantry unit in one Location could conceivably—ignoring any enemy presence—advance into the other during the APh and a LOS exists between the two Locations, excluding SMOKE Hindrance [B.10] and NVR [E1.101] as factors)...
A10.5 ROUTING: During the RtPh a broken unit not in Melee may not remain in the same Open Ground hex in the Normal Range (10.532) and LOS of a Known non-Melee enemy unit/its-SW/Gun, nor—regardless of terrain—may it end a RtPh ADJACENT to or in the same Location with a Known enemy unit that is both unbroken and armed [EXC: Night; E1.54]. A leader with no SW is still considered "armed" for purposes of determining legal rout paths and enforcing Failure to Rout eliminations. Broken units must rout away (ATTACKER first—one unit at a time [EXC: Voluntary Rout; 10.711]) during that RtPh or be eliminated for Failure to Rout [EXC: Surrender; 20.21].
A10.51 DIRECTION: A routing unit may never rout toward a Known armed enemy unit (even if that enemy unit is broken or disrupted), while in that enemy unit's LOS, in any way which decreases the range in hexes between the routing unit and the Known armed enemy unit [EXC: Passengers, D6.1]; nor may it move toward such an enemy unit after leaving its LOS during that RtPh; nor, if ADJACENT to a Known armed enemy unit, may it rout into another hex ADJACENT to that same enemy unit. A routing unit may never move ADJACENT to a Known enemy unit, unless in doing so it is leaving that enemy unit's Location. Otherwise, a routing unit may move toward an enemy unit.
Index: Inherent Driver (unarmed vehicles are manned by an Inherent Driver who never leaves the vehicle and is never treated as crew): D5.1
D5.1 ...All unarmed vehicles are manned only by an Inherent Driver who never leaves the vehicle and is never treated as a crew.
 
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