A12.152 Searching

Jay White

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Part of this rule says "All Searched hexes (including all above-ground) Locations in those hexes) automatically revel their contents, including the presence of minefields (but not their type and strength) and Fortified Buildings."

My worhty opponent believes a Search will still reveal units in RB Cellars. After all, this is not specifically excluded in A12.152.

I think that the rule isn't super-well worded, but its intention is to prevent searching of below-ground Locations. i.e. you can't search cellars in adjacent hexes.

Who's correct?
 

Phil Palmer

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Jay White said:
Part of this rule says "All Searched hexes (including all above-ground) Locations in those hexes) automatically revel their contents, including the presence of minefields (but not their type and strength) and Fortified Buildings."

My worhty opponent believes a Search will still reveal units in RB Cellars. After all, this is not specifically excluded in A12.152.

I think that the rule isn't super-well worded, but its intention is to prevent searching of below-ground Locations. i.e. you can't search cellars in adjacent hexes.

Who's correct?
I think you are trying to read too much into the rule. While it states
"(including all above-ground locations)", it doesn't exclude other locations,
or 'only including all above-ground locations', and technically doesn't say that ground level locations are included in the search either. Look at the beginning of 12.152--is say "may attempt to reveal conealed enemy units in Accessible
hexes. . .", so I think the intent of the rule is to allow the search to reveal
concealed units in any locations in an Accessible hex.
 

Jay White

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seems wierd that they would even say "above-ground locations" then, doesn't it?

I can see it both ways.

-Jay
 

Fred Ingram

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Jay White said:
seems wierd that they would even say "above-ground locations" then, doesn't it?

I can see it both ways.

-Jay

They are saying that even locations on levels 1, 2, or 3 would be revealed - which many might consider an anomoly since no one even went up a stairwell

In other word, the HEX must be accessable, but not necessarily all LOCATIONS within that hex need to be accessable.
 
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Tater

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Jay White said:
I think that the rule isn't super-well worded, but its intention is to prevent searching of below-ground Locations. i.e. you can't search cellars in adjacent hexes.

Who's correct?

The "above ground" part is intended to exclude subterranean locations (tunnels, sewers, caves, cave complexes). Cellars are not subterranean locations. They are -1 level, but that is like a depression (i.e., like a gully). A gully location wouldn't be excluded and neither would a cellar.


 

J P

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Dont forget, you can make them pay by using A12.154 Search casualties. (as it seems you have a HIP in there)
 

Brian W

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Jay White said:
I think that the rule isn't super-well worded, but its intention is to prevent searching of below-ground Locations. i.e. you can't search cellars in adjacent hexes.
You both are, sorta. It is to prevent searching of below-ground locations, but a cellar is not a below ground location. The rule is phrased badly and should say "non-subterranean" not "above ground". Check out the index for a definition of subterranean.
 
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