A11 question...

John Bark

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it's T1a my half of the turn. i VBM freeze an enemy unit in the woods and stay in motion. in CCPh1a, can the enemy units attempt CC against my AFV? if so, doesn't he have to pass a PAATC? i didn't think he could attack me in CCPh. i thought he could only fire at me in his half of Turn 1.
 

Fred Ingram

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Of course he can CC your motion tank. That's why there is a modifier of +2 for motion tanks in the CC chart.

As far as the PAATC, no ruile book handy so i acannot answer that one off the top of my head
 
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John Bark said:
it's T1a my half of the turn. i VBM freeze an enemy unit in the woods and stay in motion. in CCPh1a, can the enemy units attempt CC against my AFV? if so, doesn't he have to pass a PAATC? i didn't think he could attack me in CCPh. i thought he could only fire at me in his half of Turn 1.
The squad (assuming it was a squad) can conduct a reaction fire attack at your tank as soon at it does the VBM-freeze sleeze (assuming sqd passes a PAATC) with the -1 street fighting mod vs the bypassed vehicle as well as +2 vs motion vehicle (note the tank may not retaliate at this time). When the CCph comes around the squad may again conduct an attack (without having to pass a PAATC) with the same modifiers as before (assuming nothing else changed) and may attack first since CC vs vehicles is non-silmultaneous.
 

Georgii2222

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Corporal Kindel said:
The squad (assuming it was a squad) can conduct a reaction fire attack at your tank as soon at it does the VBM-freeze sleeze (assuming sqd passes a PAATC) with the -1 street fighting mod vs the bypassed vehicle as well as +2 vs motion vehicle (note the tank may not retaliate at this time). When the CCph comes around the squad may again conduct an attack (without having to pass a PAATC) with the same modifiers as before (assuming nothing else changed) and may attack first since CC vs vehicles is non-silmultaneous.
A bit off topic, but I'm curious.

Assume that the VBMing vehicle is, say, a FlaKPzIV (24 FP IFE, I think).

Can it bounding fire after stopping in bypass, as a 36+3? ([24FPx3]/2)=36FP, +1 for the woods, +1 for spinning the turret, then another +1 for that funky bypass side shot thingy?

Just curious.
 
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Georgii2222 said:
A bit off topic, but I'm curious.

Assume that the VBMing vehicle is, say, a FlaKPzIV (24 FP IFE, I think).

Can it bounding fire after stopping in bypass, as a 36+3? ([24FPx3]/2)=36FP, +1 for the woods, +1 for spinning the turret, then another +1 for that funky bypass side shot thingy?

Just curious.
Sure, I don't see why not. I think (just answering off the top of my head here) that the sqd could claim its reaction fire first attack first in that case (though it might be a case of 'Gun duel' which I would think the squad would win). Though, I would think if the flakpanzer spent another MP to stop (in order to avoid the extra halved motion or non-stopped firer penalty) the squad's reaction fire attack then wouldn't get the +2 motion DRM to its attack (but that might be a case where the vehicle is considered a moving-target until the end of the adv fire phase [I think], so the squad would probably still get the +2 penalty regardless in that case). I would think, however, that the squad could RX-fire attack first regardless (unless I'm missing something else .. even considering Gun-duel), and with a -1 street fighting, -2 open topped, maybe -1 no manned usable mg [I don't know right off-hand in the case of a FKpz IV], and +2 motion, the squad still has at least a 50% chance or more of whacking it before it can fire back (assuming sqd passes the PAATC). Although, all things considered, a TPBF attack vs the OT CE FKpzIV might actually be a better option .. guess the defender would have to choose .. tough choice, I think the odds are with the squad though, IMO.

BTW case A doesn't apply to vehicles when BFFing (since they pay MP costs to change TCA) but the funky bypass mod would probably still apply to non-aquired targets (I think).
 
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Georgii2222

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Corporal Kindel said:
Sure, I don't see why not. I think (just answering off the top of my head here) that the sqd could claim its reaction fire first attack first in that case (though it might be a case of 'Gun duel' which I would think the squad would win). Though, I would think if the flakpanzer spent another MP to stop (in order to avoid the extra halved motion or non-stopped firer penalty) the squad's reaction fire attack then wouldn't get the +2 motion DRM to its attack (but that might be a case where the vehicle is considered a moving-target until the end of the adv fire phase [I think], so the squad would probably still get the +2 penalty regardless in that case). I would think, however, that the squad could RX-fire attack first regardless (unless I'm missing something else .. even considering Gun-duel), and with a -1 street fighting, -2 open topped, maybe -1 no manned usable mg [I don't know right off-hand in the case of a FKpz IV], and +2 motion, the squad still has at least a 50% chance or more of whacking it before it can fire back (assuming sqd passes the PAATC). Although, all things considered, a TPBF attack vs the OT CE FKpzIV might actually be a better option .. guess the defender would have to choose .. tough choice, I think the odds are with the squad though, IMO.

BTW case A doesn't apply to vehicles when BFFing (since they pay MP costs to change TCA) but the funky bypass mod would probably still apply to non-aquired targets (I think).
Not that *I* would ever drive a FlaKPzIV into VBM of an occupied hex :surprise: , I just didn't know if you could BFF (or AFPh fire, for that matter) at a target in-hcx, and if the FP would work out like I thought it would.
 
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