A11.8 Street Fighting/CC Reaction Fire

da priest

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I hate Tanks

Here's the setup:

2 Brit Squads and a HS in Building, ground floor, hex, next to a Road hex, and across street from another building hex. It is Germ MPh, and I have not fired with these guys yet.

Germ tank rolls down road and stops in road hex. For Defensive First Fire I declare CC Reaction fire.

1. Do I have to roll PAATC for all the units as a FG, or can I try them one at a time stopping when one takes out the Tank?(I think 1 at a time)

2. The Tank is Stopped, but moved this turn, does +2 for Motion/non-stopped still apply? (I think: no)

3. Do I get the Streetfighting -1 to the DR?(I think: yes)

Now assume my opponent had moved a HS into the Road Hex before he moved the Tank:

4. Can I ignore the HS and still get the CC Reaction Fire against the Tank?(I think: yes)

Now assume he Armor Assaults a Squad with the Tank:

5. Can I still CC Reaction against the Tank and ignore the Squad?(I think: yes)

Now same setup with Tank in road hex, and a Squad underneath, but it is my Turn and in APh, I decide to Street-fight the Tank my guys enter the hex with the Street-fighting announcement:

6. Now one Squad or HS has to fight the Germ squad?(I think: yes)

7. Assuming they all live thru the fight, tank, Squads, everyone, all my Brit troopers get to go back into the building right?(I think: yes)

Relevant Rule section:

11.8 STREET FIGHTING: Any vehicle in a road hex and ADJACENT to a building hex on both sides of that road is especially vulnerable to CC in that hex.[size=-2]17[/size] All Infantry advancing into that road Location from ground level of one or more of those adjacent building hexes qualify for a Streetfighting Ambush -1/+1 DRM in CC vs the vehicle (not cumulative with the normal -1/+1 CC DRM for Ambush) unless actual Ambush occurs even if the vehicle is accompanied by escorting Personnel. The unit(s) would be moved onto the vehicle(s) in the road hex to make their CC attack(s) and following any CC attack returned to the same Locations they came from ...or at their option remain in the road Location. ... Furthermore, any vehicle in such a road hex may be attacked with CC Reaction Fire ...by Infantry on the ground level of those buildings as their Defensive First Fire attack. Reaction Fire is identical to Street Fighting CC procedures ..Normal PAATC requirements ... apply in all cases.
 

WaterRabbit

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da priest said:
1. Do I have to roll PAATC for all the units as a FG, or can I try them one at a time stopping when one takes out the Tank?(I think 1 at a time)

Last sentence of A11.6 PAATC attempts need not be predesignated.

2. The Tank is Stopped, but moved this turn, does +2 for Motion/non-stopped still apply? (I think: no)

No looks correct to me. If it stated Moving then you would have to add the +2.

3. Do I get the Streetfighting -1 to the DR?(I think: yes)

Yes, building on both sides of street.

Now assume my opponent had moved a HS into the Road Hex before he moved the Tank:

4. Can I ignore the HS and still get the CC Reaction Fire against the Tank?(I think: yes)

Now assume he Armor Assaults a Squad with the Tank:

Yes and yes. However, you actually cannot attack the Infantry; the tank gets the escorting personel drm.

5. Can I still CC Reaction against the Tank and ignore the Squad?(I think: yes)

Yes. See above answer.

Now same setup with Tank in road hex, and a Squad underneath, but it is my Turn and in APh, I decide to Street-fight the Tank my guys enter the hex with the Street-fighting announcement:

6. Now one Squad or HS has to fight the Germ squad?(I think: yes)

Nope. No requirement to fight the escorting personel, but since combat is sequential might be worth it.

7. Assuming they all live thru the fight, tank, Squads, everyone, all my Brit troopers get to go back into the building right?(I think: yes)

Only during the Movement Phase. If you Advanced in you remain in the street unless you actually achieved an Ambush (hard to do unless Smoke was in the hex and you entered concealed). If you achieved an Ambush then you can withdraw back into the building. There is a Q&A on this on the MMP website, IIRC.
see interspersed answers.
 

da priest

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WaterRabbit said:
7. Assuming they all live thru the fight, tank, Squads, everyone, all my Brit troopers get to go back into the building right?(I think: yes)

Only during the Movement Phase. If you Advanced in you remain in the street unless you actually achieved an Ambush (hard to do unless Smoke was in the hex and you entered concealed). If you achieved an Ambush then you can withdraw back into the building. There is a Q&A on this on the MMP website, IIRC...
This the Q&A?

A11.41 & A11.8 May Infantry using Street Fighting CC withdraw?

A. Only if they actually Ambush (A11.4) the vehicle in the CCPh. (Although they qualify for all the other benefits of Ambush, unless they actually Ambush the enemy, Infantry Street Fighting in a road hex must return to the building hex from where they came and Infantry Street Fighting a vehicle in Bypass remain in the Bypassed obstacle. Likewise, no Ambush benefit accrues to Street Fighting Infantry who are Ambushed.) {97}

The part in red seems to say they get to go back to their building even if no real Ambush. Is there another Q&A?
 

WaterRabbit

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I stand correct, I misremembered it; you have the option of staying if you Advance into the Location. CC Reaction Fire must return.

But yes that was the Q&A I was thinking of, which if you have the 2nd Edition rulebook effectively incorporates it.
 
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