NoView attachment 24933
Do you think the thin line of woods in R4 is enough to block LOS from Q5 to S4, like VASL does? and in that case, if I fire from Q5 to R4, do I have to apply woods TEM on R4?
B.1 SYMBOLOGY: For aesthetic purposes, terrain symbology may extend marginally out of a hex into an adjacent hex of another type, but most hexes are dominated by one specific terrain type and are governed by the rules for that specific terrain type
But you are right, the equivalent rule in SK is 1.1.1, and states more or less the sameOops. Did not realize this was an SK question. I'm not sure if this is in the SK rules.
Hm, seems unlikely, because R3 and some adjacent hexes don't have Dense Jungle, so it is probably not a Terrain Transformation in VASL. Looking at the Map/Terrain, it is probably not an Overlay either - AFAIK, there are no specific 'Dense Jungle' Overlays but merely Woods overlays.What board is that? I assume it's a DenseJungle overlay, but why wouldn't R3 and other hexes have DJ?
There's a generic "X to Y" transformation that can do Grain to Woods, and that's what the original post pic looks like. If it were a scenario special overlay, one would think it would have transformed the Grain into Dense Jungle as per the SSR, and of course changed the hex IDs to white. Unless of course those are some cheap off-market SSOsAm I missing something?
OR4 is a totally Open Ground hex. No TEM.View attachment 24933
Do you think the thin line of woods in R4 is enough to block LOS from Q5 to S4, like VASL does? and in that case, if I fire from Q5 to R4, do I have to apply woods TEM on R4?
VASL has no "vagaries", sirrah! Merely "charming motes of uniqueness"But the discussion seems to have moved on to the vagaries of VASL.