A suggestion if possible.

TDR

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When plotting terrain on a map in many situations the pointer as it currently is, ie the Arrow pointer, obstructs viewing the line locations.

Would it be possible when plotting terrain to switch to a different pointer , like a small cross hair, or small circle with a dot in it.

This may not be a matter than can be easily corrected.
 

Pat Proctor

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Good idea! We'll look at this for the next patch. No promises though.
 

TDR

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OK, I will ignore the 'no promise' bit..

On a slightly different point ‘granularity of terrain’:

In a map of magnification x1 terrain has a granularity of at best a 40m square. This is extremely course when compared to a 100m x 100m building.

The 40m x 40m comes from the fact that terrain mapping seems to only operate on a 2 pixel square mapping grid at all magnifications. As a result of such coarseness a small single vehicle track, reality, 3m, is about 40m wide,(2 pixels), on a map built at magnification x1.

Is it possible to alter this underlying terrain mapping grid to reduce the granularity?
Possibly something along the lines of: the lower the magnification the smaller the terrain mapping grid size.


Also could you give me a few answers to my additional quesions in the otehr thread "Movement and visibility". there are still a few things i am not sure about.
 

Pat Proctor

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I a afraid noot. The coarseness of the bit?ap is a function of conputer graphics limits... a bitmap in DirectX cannot safely be wider than about 600 pixels and a bitmap can not be greater then 32768 pixels high or wide. The data resolution is afunction of data availability...I can't get worldwide data at better then 3 arc-second, (about 100 m) resolution.
 
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