Thanks, but this question doesn't relate to Johnston at all. Assume the army commander is giving the orders to a Corps. The question is something of a "reality argument" in that we're asking if a Corps accepting a new order "automatically" cancels Divisional and Brigade orders. (Assuming the order is written to include every unit in the Corps).
No, the units off on goals will either have to get initiative-their own or a higher command-or receive orders to rejoin the corps; they then would, if the corps already has orders, follow those orders. I won't mention if they should lapse into No Orders status, though
aperbag:
So applying what you said with regard to the 5th Corps (Division) - the order could apply to the entire Corps, but the commanders would have to get into command radius for it to take effect?
Yes; the standard convention for units starting a scenario out of command radius
usually is that they can remain without moving. If you want them to move into command radius (after becoming alert of course), I don't think you are specifically prohibited from doing so. Remember, too, Sherman being a division commander in the absence of Grant, can only issue orders via intiative.
Thanks again for your patience. At least I'm not asking
very basic questions anymore.
It always appears a little more difficult when starting a new system; these (CWB/CWR) will become second nature after a little play. Knowing you play ASL, I empathise with the 'looseness' these rules seem to have. Once you get the hang of them-the command rules particularly-you tend to concentrate more on the handling of the battle rather than the rules, which is nice.
Also, you must keep in mind that this is Shiloh, which is not the 'standard' ACW battle by any stretch of the imagination. The inexperience, foibles and follies along the Tennessee are as much a part of the battle than the actual fighting itself-maybe moreso. Even still, this presentation of the battle imparts perhaps one of the finest controlled examples of the uncontrollable chaos that ran amok there. There is so much that can and will strip control-or the mere semblance of it-from the players that they may become frustrated by the seeming randomness of the battle in front of them. Yet, that is perhaps the greatest strength of this game and this series. Not being able to react to events in the manner you may have become accustomed to on other maps in other times is a shocking awakening. This is the greatest strength of many of The Gamers lines.
anxiously awaiting pics of your game!