A date with Lyena

Wawotsch

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After a glorious battle, where the former Chemulpo attack group supported the AC squadron in the destruction of the Vlad cruiser force, it was sent to North as a hunter group to search and destroy the nasty commerce raider 'Lyena'.

During a first engagement the enemy managed to get a way with the help of the premature end feature (would cost me two freighters the next day :mad:). But the pursuit continued, and finally the hunter group detected a unknown vessel 150sm SE of Ominato.

Fortunately this is one of the rare occasions when a news team with cameras was on board (and survived for the report :)). Therefore we are able to see the truth through the uncorruptible eyes :nuts: of a movie camera, uncut, unedited :laugh::

http://www.youtube.com/watch?v=FLbWt37Q0vE

A quick and dirty weekend product. The fanfares are missing, I had no time for sound editing...
 

Bullethead

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After a glorious battle, where the former Chemulpo attack group supported the AC squadron in the destruction of the Vlad cruiser force, it was sent to North as a hunter group to search and destroy the nasty commerce raider 'Lyena'.
I do believe that's the 1st player-created video from DG I've ever seen. Bravo!

So, was that really an unsupported TB attack in broad daylight? Very impressive--those are rarely successful. How many TBs did you lose?

BTW, those operatic videos at your place are ..... interesting? :crosseye:
 

Damabiah

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Not only an unsupported TB attack in broad daylight ( and no obviously burning TB's ) - but you actually got torpedoes to hit the target :surprise: I'm gonna have to send my crews to the same torpedo school.

Great video tho - really enjoyed it.
 

kotori87

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Nuts! And here I was, hoping to be the first... I've completed initial filming for my own video. Now moving on to editing and call-backs for any additional footage. think it'll be done by christmas, assuming I don't run into any Jutland-related delays...
 

Wawotsch

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I let 4 TBs advance until they were head on with Lyena, at a distance of 8000m to starboard; this is the constellation shown in the screenshot below (the saved game uploaded starts here). The western and northern Russian divisions are the slow 18/19kn TBs which run away in fear. I first thought they would screen Lyena, that's why the second TB division run wide north and came too late for the decision. Well, that's what news are: arranged and censored, but never the whole truth :whist:.

Then I let the TBs close in by turning to port for about 20°, opened fire at 5000m and kept firing most of the time. I suppose this weakened the defensive considerably, because I received hardly any fire during the final approach. Sometimes I was even able to start fires on board of Lyena before the torpedo attack, one time a lucky hit at 5000m slowed down Lyena by 1kn from the beginning.

At about 1500m ahead of Lyena and 45° to starboard I turned the TBs for the final attack. Lyena started to turn away, but the TBs could keep their relative position due to their superior speed. So it ended with Lyeana heading NE and the TB leader abeam and parallel at 600-700m, in a almost perfect launch position. This situation can be seen in the video.

For the torpedo scene I restarted a saved game several times. Because there are no replays, every attempt will end different. It almost drove me crazy:

  1. Take 1: mouse pointer visible :argh:
  2. Take 2: all torpedos were duds :curse:
  3. Take 3: pressed Pause key too late :argh::argh:
  4. Take 4: Firefox reported the end of a download :curse::curse:
  5. Take 5: HURRAY, and no duds at all now :coolban:
But it was repeatable: the TBs sunk the raider without ever being damaged. They remained fit for the later hunt of the northern Russian TB division.

One advantage of the many restarts: I know now that about 50% of the torpedos are duds, and (oh dear :freak:, I wish I had the recording started then) one time the first torpedo hit really blew up Lyena. A huge explosion, and then she started to capsize immediately. I watched stunned, eyes wide open, how she turned over still on full speed, and completely forgot to record. On the bottom was a large dark marking, as if it was ripped off.

The capture was done with a free version of Fraps. This versions allows only for limited resolutions, so the quality could be better. It also adds a watermark on the top, but I cut it away together with the ingame menu, status line and other elements of the GUI. For that I used AviSynth (processing of the intro has also been done with AviSynth). Final assembly was done with an old version 3 of PowerDirector which once came with a graphic card.

I'm think now the best approach for a movie would be to take i.e. the Tsushima scenario (lot of ships to select as actors), start it with both players as humans, and arrange the ships selected for the action. Without a replay a video will rarely be an exact description of what happened, it would be more practical to think about a story, write down a script and arrange everything in best Hollywood style.
 
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Starlight

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Very nice :clap:

I hope to do something similar in the future. Wish I had done so in my current campaign, but its an excuse to do another one and try out new tactics :laugh:
 

gascan

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That's what my brother and I are doing, you just beat us to the punch. We've already got most of the recording, just need for finals week to end so I can get the free time to do the editing. It won't be a story, so much as an action montage with music. A replay feature would be very nice, especially so we can record the magazine explosions that always happen when you look the other way.
 

kotori87

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I'd just finished capturing film for a DG video, when Jutland was released. The DG video was put on hold indefinitely... Jutland project in the works...
 
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